Federal Assault ship vs Python

At a projected price of 15 million, I think it's right where it should be.

The dedicated python pilot should be able to down an assault ship with significant struggle, but would win most encounters by virtue of increased firepower, better shields, and bigger SCBs.

The assault ship doesn't have the boom and zoom alpha necessary to drop the pythons shields prior to SCBs without ramming, and I don't think it's quite maneuverable enough to dance around in the blindspots.

It can definitely put the hurt on but it's not a hard counter by any stretch, which I think is exactly the kind of interplay you should see in conflicts with a combat ship at a 15 mil price point against a multi role at a 60 mil price point.
 
If running away is your preferred PvP tactic than yes, it's great for PvP.

The Cobra is even better, though.

The Federal Assualt Ship will be faster than the Cobra because it can maintain infinite boost with 4 pips to Eng.

[video=youtube_share;ctKp7P41u8Q]https://youtu.be/ctKp7P41u8Q[/video]
 
Eh, we'll see, I don't think the majority of players will be using them, I don't think they can hit with them, even with the extreme penetration of rail guns their damage to a module will be reduced due to armor, and these ships have a lot of armor. You'd have to pick and choose your fights, you can of course run other bulkheads. The ship certainly has the speed to get out of a fight it doesn't want to be in. Stealth will always be a niche market anyway.
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Maybe what I like most is that it appears to be a ship (time will tell) that has a ton of fight left when it's shields go down, and can do well using stealth in a situation like that to break target locks and use it's maneuverability to it's advantage. I can see it having a very high skill cap. My fear (always worse than it seems, I'll admit) is that because it is quick and has some good maneuverability people are going to cry "OP" to the point that it becomes a sitting duck, weak shields, okay top speed, but not able to whip around in time to get out of the way of rails, or last long enough to compete with the SCB chugging ships.
Pulse lasers wont be shredding modules anymore. Power plants exploding is going to be rare. Using kinetic weapons to damage stuff is going to be in. They even changed missiles to be more effective. People will gravitate to the most efficient thing. Which will now be a mix of weapon types.
 
The Federal Assualt Ship will be faster than the Cobra because it can maintain infinite boost with 4 pips to Eng.

Just click FAoff and you don't need continuous boost on any ship because the speed decay is much slower. Cobra is still much faster.
 
They even changed missiles to be more effective.

This is good news because I carry a class 2 heat seeker missile rack on my python for those pesky eagles, cobras, vultures and vipers.

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Just click FAoff and you don't need continuous boost on any ship because the speed decay is much slower. Cobra is still much faster.

I would like to test it. Speed decay may be slower but it will decay...notice the assualt ship doesn't drop below 390.
 
Pulse lasers wont be shredding modules anymore. Power plants exploding is going to be rare. Using kinetic weapons to damage stuff is going to be in. They even changed missiles to be more effective. People will gravitate to the most efficient thing. Which will now be a mix of weapon types.

I certainly hope we see more of a mix, but unless SCBs get some kind of rework, equipping kinetics is going to make for really long battles and make the SCB heavy ships even more effective.

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I would like to test it. Speed decay may be slower but it will decay...notice the assualt ship doesn't drop below 390.

I haven't flown my cobra in a long while but I'd doubt you would ever need to fall below 400 and could sustain that kind of speed indefinitely. Let us know how your test goes, I'll give it a try when I get home tonight myself.
 
Never mind. Confirmed it myself.. FAS will still be one of fastest. Fast enough to keep up with the Cobra long enough to shred it.

[video=youtube_share;aNZ6ckgDm34]https://youtu.be/aNZ6ckgDm34?t=4m25s[/video].
 
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LOL, a lot more speed = almost impossible to kill, you just have to boost away

a lot more agility/acceleration/lateral thruster = he will be often on your sight, you won't be

So it's a good ship for escaping the pvp battle. Nice.

Not good at pvp, tho.

As for agility, i guess you should try reverse.
 
I am washing my hands of it and not worrying about it anymore.

Its how i stopped worrying and learned to love the SCB.

dr-strangelove-still-580.jpg
 
I cannot see the advantage of higher maneuverability when, lets say, a python could just turn with FAoff..
I am flying an anaconda and even against competent vultures I can manage to get them in my scope.
 
Okay. I don't doubt my ability to deal with an FAS in PvE at least. However, this is what is confusing me:

FAS Hull Mass 480t Class 6 thrusters
Python Hull Mass 350t Class 6 thrusters

But the FAS can boost to 358m/s with E6 thrusters and my Python can't even boost to 350m/s with A6 thrusters.

The FAS also turns tighter. What is it using? Pixie dust?

It does not compute.
 
Okay. I don't doubt my ability to deal with an FAS in PvE at least. However, this is what is confusing me:

FAS Hull Mass 480t Class 6 thrusters
Python Hull Mass 350t Class 6 thrusters

But the FAS can boost to 358m/s with E6 thrusters and my Python can't even boost to 350m/s with A6 thrusters.

The FAS also turns tighter. What is it using? Pixie dust?

It does not compute.

well, the python is a really old ship design - 600 years old or something ... you don't expect a car from the fifties to be as manouverable and fast as a new car design nowadays, do you? ;-)
 
Okay. I don't doubt my ability to deal with an FAS in PvE at least. However, this is what is confusing me:

FAS Hull Mass 480t Class 6 thrusters
Python Hull Mass 350t Class 6 thrusters

But the FAS can boost to 358m/s with E6 thrusters and my Python can't even boost to 350m/s with A6 thrusters.

The FAS also turns tighter. What is it using? Pixie dust?

It does not compute.

Python used to do 380+ pre nerf.

I don't think they adjusted the base hull weight after the nerf because of its impact on shield strength.

The velocity calculation is an unknown.
 
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