I need some outside opinions to settle an argument in my head.
If the link works, this is my ship and what I'll be doing with it. I designate it as a multi role Combat Vessel able to do anything I need it to; including landing and exploring on planets, haul minor amounts of cargo, and mainly fight while still able to have a respectable jump range.
The argument I am having is I am unsure of the combat aspect of my ship. Almost 100% of my time will be alone in a HazRez and even with my ship currently being unfinished engineering wise in the game, I can still look at an Anaconda and kill it before my shields get close to dropping. What I'd like to do is maximize the potential in this vessel seeing as I will be using it almost 100% of the time.
The other part of the argument I am having in my head is I have the wrong plans on how to engineer the shields and armor. Another thing is Module Protection. I have seen ships decimated by shield pen and module destruction before their health got anywhere close to zero.
And one of the other details aside from the ship itself is the hands down best fighter to use with me currently using the Taipan [Gelid F].
I have money to buy just about any module or equipment I need to, and I am only started in engineering in game. Advise would be helpful as to where I should go with this.
Notes: I have disliked using modules in slots not meant for their size. Example: size 5 equipment in a size 6 slot. That is why the Planetary Vehicle Hangar is size 6. However, I won't be too opposed to a complete overhaul of the ship as long as it keeps its multi role functionality I've set it up with like the SRV bay and jump range. Cargo hold can be changed as long as it is not tiny to the point of being completely useless.
Coriolis EDCD Edition
A ship builder, outfitting and comparison tool for Elite Dangerous
s.orbis.zone
If the link works, this is my ship and what I'll be doing with it. I designate it as a multi role Combat Vessel able to do anything I need it to; including landing and exploring on planets, haul minor amounts of cargo, and mainly fight while still able to have a respectable jump range.
The argument I am having is I am unsure of the combat aspect of my ship. Almost 100% of my time will be alone in a HazRez and even with my ship currently being unfinished engineering wise in the game, I can still look at an Anaconda and kill it before my shields get close to dropping. What I'd like to do is maximize the potential in this vessel seeing as I will be using it almost 100% of the time.
The other part of the argument I am having in my head is I have the wrong plans on how to engineer the shields and armor. Another thing is Module Protection. I have seen ships decimated by shield pen and module destruction before their health got anywhere close to zero.
And one of the other details aside from the ship itself is the hands down best fighter to use with me currently using the Taipan [Gelid F].
I have money to buy just about any module or equipment I need to, and I am only started in engineering in game. Advise would be helpful as to where I should go with this.
Notes: I have disliked using modules in slots not meant for their size. Example: size 5 equipment in a size 6 slot. That is why the Planetary Vehicle Hangar is size 6. However, I won't be too opposed to a complete overhaul of the ship as long as it keeps its multi role functionality I've set it up with like the SRV bay and jump range. Cargo hold can be changed as long as it is not tiny to the point of being completely useless.
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