Feedback from CMDR creator tool (The i am hologram, lore explanation and its placement on UI)

You are conflating two different in-game technologies.

FTL Comms are established as low bandwidth data exchange. Galnet and text and voice comms are contextualized in this tech.

Remote Control aka Telepresence is a different technology, with distinct limitations. This is the tech used by Skimmer operatives to control them from a bunker, as well as the tech apparently used by Ship Launched Fighters, with a 30km range.

Remote Control Telepresence is not simple FTL Comms, as others have mentioned this is a distinct and established in-game technology that involves more than mere audio-visual data, its also situational telemetry and commands and suchlike.

Different techs.

Correct. What you're trying to say is that telepresence needs low latency FTL comms, not necessarily low bandwidth (ie you need low pings for telepresence).
 
You are conflating two different in-game technologies.

FTL Comms are established as low bandwidth data exchange. Galnet and text and voice comms are contextualized in this tech.

Remote Control aka Telepresence is a different technology, with distinct limitations. This is the tech used by Skimmer operatives to control them from a bunker, as well as the tech apparently used by Ship Launched Fighters, with a 30km range.

Remote Control Telepresence is not simple FTL Comms, as others have mentioned this is a distinct and established in-game technology that involves more than mere audio-visual data, its also situational telemetry and commands and suchlike.

Different techs.

Look, really and honestly, the only reason I got involved in this thread is because someone said FTL Comms doesn't exist within Elite...and I wanted to show that Frontier have confirmed it does exist.

I really haven't thought about this subject beyond that. :)

I've no idea how or why fictional technology does or doesn't work. Personally I don't care, although I do totally respect that many other people do care - and I would never tell them to not care.

I just wanted to highlight that saying "FTL Comms" do not exist within Elite is demonstrably wrong. I had no desire to get involved in this thread beyond that one simple point. :)
 
So firstly the customization options look fine and good enough. Little bit more basic than i hoped for but it will do its job. Some parts (like face etc.) have decent amount of options but the hair/bread look really basic. No length control, hear look like perfectly cut and just couple pre made options for style. The avatars look create and realistic but options seem to be really limited on some areas, and really great on some other areas. Pretty average character creator.

Secondly why call it hollo me? That doesn't make any sense in elite world. Just stuff that doesn't need to be explained. You just messed up hole lore and made the game make 0 sense in every other area. Why I need to go to station for missions? Why not use hologram? Where am I if there is only hologram in my ship? It would make much more sense if we were in my ships and traveling around and customization isn't explained at all. Or the explanation would be changes to our DNA or nanobots in our blood changing our look, much better explanation as it allow instant customization for those who want it to be explained, and would'n break everything in elite universe/lore we already know. I feel like this explanation is really badly thought out and doesn't fit to existing lore/game universe at all. It doesn't make any sense in elite universe or how it works. The i am just hologram feel really bad choice for explanation, I want to be HUMAN. This is not big change just name change and its better for the "immersion" and fit to current game universe/lore. Sticking with holo me and hologram seem to be quit stupid at least for me. Frontier changed name for engineering options from recipe to blueprints. Same change should be done to hollo me as it isn't consistent with rest of the game or fit to the game.

Then as seen in live stream we can access the customization in ship ui which is great. But why is it on first tab on right hand panel AND SELECTION DEFAULT TO IT. It should be moved to function tab. While great feature I am probably most player will use this customization window once maybe twice. At least not every game session or multiple times during game session. Currently opening engineers window that has useful information is easy and fast, but now (at least in version shown in livestream) the selection default to customization window that most will not use during regular gameplay, it should be in functions tab, were opening it by accident isn't an issue and it doesn't make accessing other UI windows harder (windows with actual stuff we use/need while playing game).

And i am not creating poll, i want discussion, the quality of characters we can make seem good, while customization options, its explanation and placement in ui seem weak/wrongly chosen.

My guess is that Frontier is stupid enough to believe that they are making a game and not making better than life which some people here seem to want them to do.

Im beginning to worry that an awful lot of people here have never heard of suspension of disbelief and truly believe that Frontier need to explain everything in the game and justify it within the games lore.
 
This is a universe where ships get legally destroyed for loitering over a landing pad too long. They don't care about single starships.

Yup a silly but needed system to stop players from annoying each other, as with blocking the letterbox.
 
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I really haven't thought about this subject beyond that. :)

And that my smooth-voiced friend is what we're trying to say - the whole telepresence thing seems to be a not very well thought-out solution. It superficially fixes the immediate problem, but has a lot of unfortunate ramifications that don't seem to have been realized by FDev.
 
And that my smooth-voiced friend is what we're trying to say - the whole telepresence thing seems to be a not very well thought-out solution. It superficially fixes the immediate problem, but has a lot of unfortunate ramifications that don't seem to have been realized by FDev.

I know that is what you were saying, that is why I said I agreed with the points raised about inconsistency!! :D :D :D

That isn't why I got involved in the thread!! [haha][haha]


[heart]
 
Yes, quite possibly indeed.

Only point I wanted to make was that FTL Comms wasn't invented recently to justify Holo-Me and Telepresence. It has been used within Elite Dangerous to justify other things too.

The problem is that many of us tried to shut down this nonsense when it started, and thought it was gone for good because we didn't hear a peep for 2 years.

Don't get me wrong, I used to have a lark arguing with armchair physicists about whether or not FTL communication was even possible, in favor of yes, but I'd also turn around in that same conversation and shoot down any possibility of FTL communication existing in ED because everything about the game is built with the explicit concept of the technology not existing.

Even assuming that FTL communication was massively expensive, look at the value of information in a modern economy. Some information is literally, quantifiably priceless.

Those Mega-ships we just had a reveal on? Even if it took entire fleets of those things to enable an FTL communications network and that was their only purpose for existing they would be a bargain. Every faction would be manufacturing them in droves as a means of gaining information network superiority. Even with low bandwidth There is no evidence of FTL communications networks anywhere. Not in the game, not in Elite lore, nothing.

We started laying copper lines down on the ocean floors to enable trans-continental telegraphy in the 1850's. Can you imagine how expensive it was to put wires in between continents back then? Yet it was considered, and proven to be, a wise investment.

1891_Telegraph_Lines.jpg


And low bandwidth doesn't mean slow communication either. Cryptography has come a long way. Algorithms allow us to compress information even when it's being delivered a single bit at a time. 1 bit transferred does not mean 1 bit of information received. With the correct algorithms it can translate to 10 bits of actual information or even 100.

Then you take and apply that to other existing technologies. There are an innumerable number of ways to automate the process even given current technological limitations, forgetting what practical applicable technology advancements would have naturally occurred over the next 1300 years.

There's just no way to reconcile FTL communication with the world of Elite as it is presented.
 
That is correct. Although crew that join the ship through telepresence are holograms.

Michael

which in fact creates more holes than it fixes.
If 'multi'Crew is staffed by telepresence why commander isn't and even more why NPCs aren't??
Keep the lore in a better logical condition in future; the holes and gaps have a high level inflation
right now when explaining new features.

Sometimes placement of the options can help to reduce confusion and this type of dicussion.
If you twist and bend the logic that much, confidence in our persistant universeis shrinking.
I am sure you can do better.

Regards,
Miklos
 
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There's just no way to reconcile FTL communication with the world of Elite as it is presented.

The Elite galaxy is presented as having FTL communication, so it is 100% consistent for the Elite galaxy to have FTL communication.

If the Elite galaxy did not have FTL communication, that would in fact be inconsistent with the Elite galaxy as presented, where, in fact, FTL communication is a thing.

Source: I played the game with other people and have communicated with them instantly in other systems.
 
Indeed. Michael Brookes confirms FTL comms in 2014 as a part of the lore (and there are probably earlier mentions too). Then in 2017 that lore is used to explain multi-crew holograms. Seems fine to me. :D

but its still impossible to transfer Station nearby market data (possibly within the same system),which is plain text to be available at Stations.
Must be the large amount of data exhausting 'Low bandwidth' in contrast to holograms.

Regards
Miklos
 
The problem is that many of us tried to shut down this nonsense when it started, and thought it was gone for good because we didn't hear a peep for 2 years.

Don't get me wrong, I used to have a lark arguing with armchair physicists about whether or not FTL communication was even possible, in favor of yes, but I'd also turn around in that same conversation and shoot down any possibility of FTL communication existing in ED because everything about the game is built with the explicit concept of the technology not existing.

Even assuming that FTL communication was massively expensive, look at the value of information in a modern economy. Some information is literally, quantifiably priceless.

Those Mega-ships we just had a reveal on? Even if it took entire fleets of those things to enable an FTL communications network and that was their only purpose for existing they would be a bargain. Every faction would be manufacturing them in droves as a means of gaining information network superiority. Even with low bandwidth There is no evidence of FTL communications networks anywhere. Not in the game, not in Elite lore, nothing.

We started laying copper lines down on the ocean floors to enable trans-continental telegraphy in the 1850's. Can you imagine how expensive it was to put wires in between continents back then? Yet it was considered, and proven to be, a wise investment.

https://upload.wikimedia.org/wikipedia/commons/9/9a/1891_Telegraph_Lines.jpg

And low bandwidth doesn't mean slow communication either. Cryptography has come a long way. Algorithms allow us to compress information even when it's being delivered a single bit at a time. 1 bit transferred does not mean 1 bit of information received. With the correct algorithms it can translate to 10 bits of actual information or even 100.

Then you take and apply that to other existing technologies. There are an innumerable number of ways to automate the process even given current technological limitations, forgetting what practical applicable technology advancements would have naturally occurred over the next 1300 years.

There's just no way to reconcile FTL communication with the world of Elite as it is presented.

I wasn't arguing the feasibility of FTL Comms, just that Frontier confirms it exists. And I couldn't possibly begin to explain what form a technology 1300 years in the future would actually take, how it would be represented, or how it would function, or even the cost of developing that fictional technology. I do appreciate your position though, and the extent of your reply.

Do you just not pay attention to the chat box, wing invites, voice chat or Galnet?


And the fact Mission NPCs can communicate with me instantly (in the message comms) no matter how far from their home system I travel.
 
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but its still impossible to transfer Station nearby market data (possibly within the same system),which is plain text to be available at Stations.
Must be the large amount of data exhausting 'Low bandwidth' in contrast to holograms.

Regards
Miklos

These are gameplay contrivances in order to deliver the desired gameplay experience

You do know what gameplay is right?

And the fact Mission NPC's can communicate with me instantly (in the message comms) no matter how far from their home system I travel.

Yeah, often with pictures even.
 
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I feel sorry for FDev - if they refuse to provide a lore explanation for a game mechanic people complain about immersion.

If they do provide a lore explanation people complain about how they're getting the lore wrong.
 
They should not have tried to explain that one. It's a game, this is the CMDR creator. Done deal.

Quite. The explanations offered for lore sake are worse than not having any. Its actually getting quite confusing, telepresence, holograms, crew that are on the ship, but we aren't.. So inconsistent. As you say, call it commander creator. I'm not even going to ask where in the cosmos my commander actually is. [wacky]
 
My comprehension and understanding is fine. The OP is querying why it has to be 'built in' as part of the ship systems. It shouldn't/doesn't need to be explained by some 'lore' mechanic, it's a game mechanic, that's all. It doesn't need to be part of my ship systems - that's just daft.

Why the hell would a space ship have an elaborate option to display a 3d holographic of 'me'? Unless I truly am a holographic pilot in my ship then I can't make the changes to myself that the holo implies anyway so, what would be the point?

There is absolutely no need to make it part of the game lore. My graphic settings are not some magical part of the ship system, why does the way I look in the game need to be part of the real life world the game is meant to be simulating - that's just illogical and breaks the fourth wall.

It's a setting outside of the game, it has no place being part of the in game experience, put it it as a menu option alongside graphics and audio where it belongs before Elite turns into some ridiculous Barbie dress me up junk.

I have to agree here. I'm glad we have the character creator, and I love all the options, but I think FD just gave a lot of people something to complain about with how they're implementing this feature. Just putting it in settings or as an option before you actually load your game would've side- stepped a lot of this criticism. This really didn't need an in-game reason.
 
Quite. The explanations offered for lore sake are worse than not having any. Its actually getting quite confusing, telepresence, holograms, crew that are on the ship, but we aren't.. So inconsistent. As you say, call it commander creator. I'm not even going to ask where in the cosmos my commander actually is. [wacky]

Absolutely - its getting "third Matrix movie plot" lvl of confusing atm...
 
I wasn't arguing the feasibility of FTL Comms, just that Frontier confirms it exists. And I couldn't possibly begin to explain what form a technology 1300 years in the future would actually take, how it would be represented, or how it would function, or even the cost of developing that fiction technology. I do appreciate your position though, and the extent of your reply.




And the fact Mission NPCs can communicate with me instantly (in the message comms) no matter how far from their home system I travel.
And yet they've confirmed it doesn't exist. There is no evidence in Elite: Dangerous that FTL comms exist beyond gameplay elements such as mission status, GNN, the galaxy map, etc..... None of which have anything to do with the world, and everything to do with a video game needing to be playable and functional.


Look at the world. There is no FTL communication. EVERYTHING is designed around it's absence, not it's presence.
 
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