Feedback from CMDR creator tool (The i am hologram, lore explanation and its placement on UI)

See, that is a perfect example of a not very good but consistent mechanic. If I were in charge of the space loach, I would have made all this stuff something you access from the main menu (graphics options for holo-me and start for multicrew) and most of the problems would go away.

Counterpoint: It would be inconvenient as heck just for the sake of your personal immersion.

Plus it looks cool that you can see your own ship in a background of your selection through the thing.
 
That is correct. Although crew that join the ship through telepresence are holograms.

Michael

That is utterly pathetic. Seriously pathetic.

"Hey buddy, I'm 30,0000LY away. Instantly hologram yourself to my ship while I look at beige planets."

One day you guys are gonna come up trumps, but I'm losing the faith :(
 
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Yes, FD stated that. You are a real person. In the Creator, you see a hologram that gets applied to Real You. Telepresence is projecting your Hologram to a different location. The Real You stays where it is. If the Hologram dies, you return to Real You. If Real You 'dies', you are ejected in an escape pod and return to a station. 'Dying' as SRV driver, SLF pilot or crew member is fine, you are a hologram. Having your main ship, where your Real You is, blown up means Big Trouble.

Its not that hard, and if you squint a bit its fine. The only part thats off is the idea of instantly applying Hologram modifications to yourself. The only real alternative I've heared is have everything be Real You, adding magical escape pods to the SRV/SLF (which isnt any more immersive as the escape pod mechanism makes no sense at all), only apply appearance changes at a clinic for a fee (and possibly have a forced recovery of a month :p) and only allowing multi-crew when docked at the same station. Sounds like fun... [ugh]

Nah. Medical advances in a 1000 years would probably make those changes in few moments in your medical suite. Even gender change could be simple, painless and quick procedure. I don't have any real issues there, also you don't have to change your appearance once you are happy. That is purely a personal choice and doesn't impact on the game world.

When it comes to telepresence, well that breaks lots of other areas in the game lore.

I have said it a number of times, for a game like ED game lore is very important to gel all the mini games together. You make that bad or irrelevant then it's just a bunch of mini games with context. It's just not good.

It would be like playing Tomb Raider without the story to drive the game forward, once you get rid of that story, it doesn't become a game anymore, or a very poor one.
 
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Telepresence might raise some questions, but none of these I think. Fighter for example is a small ship .. why would it have inter-stellar comms? It's doubtful too that 30km is limited by comms anyway, radio woulo get you over 30km no bother. (much more likely imo it's a security measure, built in so the owner of a fighter can be identified, a ship inside 30km range. If the fighter has no transponder either, being small and to stop fighters blowing things up with no bouty issuable, Bank of Zaonce could only issue license to sell, range limited fighters?)

I can buy the explanation why you want to limit range for security, but it doesn't explain why the pilot needs to die with your ship. It's clearly a game design decision and I'm fine with that, but introducing telepresence makes it harder to handwave away.
 
So if my crew members are just holograms and they have full control over my fighters, why does my NPC Pilot have to die when my ship explodes, and why must they be present on my ship at all if they could just holo-hop from the other end of the galaxy?
Why can't I just holo-hop into my ship so I can deactivate my life support for more power?
If no lag real-time galaxywide 2-way comms are a thing, what's the point in my cmdr even getting into his cockpit if he can just poof anywhere in the galaxy where there's a chair?

I feel like this holo-telepresence magic is just a bad explanation for what should have been "it's a game, and they join your instance so you can play with friends".

Not wishing to further add to the confusion but what makes me laugh is how come the crew are always available at any station we go to.. So are they following us around, or is that telepresence.. I mean wth are they? lol
 
Jesus..

I can't believe this thread exists, along with the plethora of others already complaining about a feature we haven't even been able to get our hands on yet.

Use your imagination. How hard is that? Seriously?
 
That is utterly pathetic. Seriously pathetic.

"Hey buddy, I'm 30,0000LY away. Instantly hologram yourself to my ship while I look at beige planets."

One day you guys are gonna come up trumps, but I'm losing the faith :(

Im with you, seriously doubting I will buy season three, the inconsistencies are driving me to distraction with no end in sight to sorting them out. I once loved this game, been playing since beta, #losingthefaith.
 
Jesus..

I can't believe this thread exists, along with the plethora of others already complaining about a feature we haven't even been able to get our hands on yet.

Use your imagination. How hard is that? Seriously?

No the imagination must be spoon-fed through a lore bible that must somehow be independent of the actual game instead of being a vehicle that complements the game

Or are we playing angry birds here
 
Realtalk: let's do Actual Elite Lore TM answers:

So if my crew members are just holograms and they have full control over my fighters, why does my NPC Pilot have to die when my ship explodes, and why must they be present on my ship at all if they could just holo-hop from the other end of the galaxy?

1) Your NPC pilot is not a member of the Pilot's Federation and therefore is not allowed to telepresence into ships in a command position. He's physically on board the ship. He is allowed to telepresence locally.

Why can't I just holo-hop into my ship so I can deactivate my life support for more power?

2) Pilot's Federation regulations state the Helmsman must be physically present on the ship.

If no lag real-time galaxywide 2-way comms are a thing, what's the point in my cmdr even getting into his cockpit if he can just poof anywhere in the galaxy where there's a chair?

3) Again, the Pilot's Federation does not allow ships capable of independent flight to be piloted via telepresence.

I feel like this holo-telepresence magic is just a bad explanation for what should have been "it's a game, and they join your instance so you can play with friends".

The game takes place in a setting where you, the CMDR, have received a Pilot's Federation License that makes you one of the most powerful people in the galaxy from your first log on at Trevithik Dock. The Pilot's Federation controls all ship computers instantly, it tracks all actions via these computers and it is de facto the most powerful organization in the galaxy because no intersystem travel is possible without use of ships that must conform to Pilot's Federation standards. The reason you can't jump to systems without permits is because your ship computer does not allow you, but because of the GalNet, an intergalactic, instant communication system, you receive permission when you meet requirements. The same goes for ranking up, for example. All of this only works because the Pilot's Federation can, via GalNet, control and update all ship computers instantly. This is how wanted status propagates, this is how your reputation with factions works, this is why ships flag as legal or illegal targets. Everything in the entire world of Elite is, canonically, dependent on the Pilot's Federation's possession and control over a network of information that works instantly. When someone turns in data to Universal Cartographics, that data propagates instantly to every ship computer in the galaxy. Canonically.

In this setting, one of the most popular religions is for people who can afford it to literally plug themselves into simulated realities where they enjoy a life of bliss receiving spiritual teachings from their SimGuru. This is an established piece of the canon which was present in game through Patel and so on.

In this setting, canonically, both instant communication of information and telepresence and fully immersive virtual reality are not only conceits to explain gameplay, they are fundamental basic realities of the setting.

All of the limitations you're talking about are the same as the limitations of why CMDRs cannot land on populated worlds: the Pilot's Federation does not allow it.

Why can I telepresence as a gunner but not as a Helmsman? The Pilot's Federation does not allow it.

Why can't my NPC (non Pilot's Federation guy) telepresence to my ship? The Pilot's Federation does not allow it.

If we're going to have a kvetch about the lore, we can do that, but saying "it's not lore consistent" when it 100% entirely is is ridiculous. Let alone the fact that lore should never, ever get in the way of good, fun gameplay.
 
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That is utterly pathetic. Seriously pathetic.

"Hey buddy, I'm 30,0000LY away, instantly hologram yourself to my ship while I look at beige planets."

Losing the faith :(

I'm actually massively encouraged by the 'Holo-Me' meme. Up to now that COULD have been 'you' transported to crew, now we know it's holography. Benefit of the doubt ; Frontier in a tricky spot here lore-wise because they are (clearly) building game things from the bottom up but on the up side, now (the hologram of) your avatar can have a 'presence' ... on your ship, on another moving ship, in 3 dimensional space on co-ordinates (fighter), and interacting (firing weapons)

Telepresence? An FTL quantum entanglement idea (where there are real world predictions that go beyond light-speed boundaries) and encoding / encryption for the systems you think you should be able to access faster than light but can't because the Bank won't let you. The Bank can equally put in a firewall, and signal jamming to stop your hologram going in to secure areas?
 
Jesus..

I can't believe this thread exists, along with the plethora of others already complaining about a feature we haven't even been able to get our hands on yet.

Use your imagination. How hard is that? Seriously?

I can't speak for everyone else, what I'm here for is to warn FDev that telepresence as a solution to the problem of how your appearance changes and how you can teleport halfway across the galaxy to play with friends, has some serious drawbacks. I think that those drawbacks can be mitigated with a very small change (do it from the main menu instead of inside the game) and so by talking about it now I can prevent problems later.
 
That's the problem though - telepresence solves that one specific problem well, but it creates a whole bunch of other problems - that's what the ruckus is about. Problems such as, what about the owner of the ship? does he/she only get to change their appearance when they're on someone else's ship or are they in a different room in the ship other than the bridge?

What? I have no idea what you are asking? Real You is on the mothership. Hologram-You is disabled by default, and enabled when you call it into action. The Hologram is changed by Real-You. When your Hologram is on another ship as multi-crew, Real You stays on your own bridge. When Holograms join your ship as crew, your Hologram is disabled, and Real You is, as always, on the bridge.

why do fighters not have this technology as well, so there's no 30km limit and pilots don't have to die if the mothership explodes? The answer doesn't have to be particularly good, it just needs to be consistent which telepresence is not.

SLF dont have the energy to retain long-distance contact. After all, spikes in the flurblmangoodle means you need at least a whatyamagickit powerplant.
 
Realtalk: let's do Actual Elite Lore TM answers:



1) Your NPC pilot is not a member of the Pilot's Federation and therefore is not allowed to telepresence into ships in a command position. He's physically on board the ship. He is allowed to telepresence locally.



2) Pilot's Federation regulations state the Helmsman must be physically present on the ship.



3) Again, the Pilot's Federation does not allow ships capable of independent flight to be piloted via telepresence.



The game takes place in a setting where you, the CMDR, have received a Pilot's Federation License that makes you one of the most powerful people in the galaxy from your first log on at Trevithik Dock. The Pilot's Federation controls all ship computers instantly, it tracks all actions via these computers and it is de facto the most powerful organization in the galaxy because no intersystem travel is possible without use of ships that must conform to Pilot's Federation standards. The reason you can't jump to systems without permits is because your ship computer does not allow you, but because of the GalNet, an intergalactic, instant communication system, you receive permission when you meet requirements. The same goes for ranking up, for example. All of this only works because the Pilot's Federation can, via GalNet, control and update all ship computers instantly. This is how wanted status propagates, this is how your reputation with factions works, this is why ships flag as legal or illegal targets. Everything in the entire world of Elite is, canonically, dependent on the Pilot's Federation's possession and control over a network of information that works instantly. When someone turns in data to Universal Cartographics, that data propagates instantly to every ship computer in the galaxy. Canonically.

In this setting, one of the most popular religions is for people who can afford it to literally plug themselves into simulated realities where they enjoy a life of bliss receiving spiritual teachings from their SimGuru. This is an established piece of the canon which was present in game through Patel and so on.

In this setting, canonically, both instant communication of information and telepresence and fully immersive virtual reality are not only conceits to explain gameplay, they are fundamental basic realities of the setting.

All of the limitations you're talking about are the same as the limitations of why CMDRs cannot land on populated worlds: the Pilot's Federation does not allow it.

Why can I telepresence as a gunner but not as a Helmsman? The Pilot's Federation does not allow it.

Why can't my NPC (non Pilot's Federation guy) telepresence to my ship? The Pilot's Federation does not allow it.

If we're going to have a kvetch about the lore, we can do that, but saying "it's not lore consistent" when it 100% entirely is is ridiculous. Let alone the fact that lore should never, ever get in the way of good, fun gameplay.

Hmm, those are actually pretty good.

- - - Updated - - -

What? I have no idea what you are asking? Real You is on the mothership. Hologram-You is disabled by default, and enabled when you call it into action. The Hologram is changed by Real-You. When your Hologram is on another ship as multi-crew, Real You stays on your own bridge. When Holograms join your ship as crew, your Hologram is disabled, and Real You is, as always, on the bridge.



SLF dont have the energy to retain long-distance contact. After all, spikes in the flurblmangoodle means you need at least a whatyamagickit powerplant.

... except that CMDRs can telepresence into them from their own ships, potentially several KLY away. See what I mean about consistency? it's a real quagmire. I do like Paramemetic's lore fix though.
 
... except that CMDRs can telepresence into them from their own ships, potentially several KLY away. See what I mean about consistency? it's a real quagmire. I do like Paramemetic's lore fix though.

With 'them', you mean your own ship? How is that an issue in my explanation? Ships with enough power to enable FSD jumps can have long-range connections. SLF can not. I just dont see what issue.
 
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I can buy the explanation why you want to limit range for security, but it doesn't explain why the pilot needs to die with your ship. It's clearly a game design decision and I'm fine with that, but introducing telepresence makes it harder to handwave away.

Yup. For reasons above (game building in progress and let's allow for a mis-step in story telling if necessary) personally I could buy that your crew member is in the fighter, no matter who launches it. Ship and fighter HUD and controls are simply inter-changeable between two camera feeds. Perhaps your Remlock should activate, without emergency O2, when the fighter is active (and has a camera stuck to it) but I'd prefer to do it that way, than see NPC crew survive (sorry crew) because there is fun to be had with Ironman crew, especially while that's not implementable for players themselves.
 
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It's amusing to see how people in this thread squeeze their brains to find explanations, and desperately cling to their beloved SciFi universe, which at this point just crumbles around them, all because of a dev marketing slogan which probably did not have 2 minutes worth of consideration put into it.
 
What? I have no idea what you are asking? Real You is on the mothership. Hologram-You is disabled by default, and enabled when you call it into action. The Hologram is changed by Real-You. When your Hologram is on another ship as multi-crew, Real You stays on your own bridge. When Holograms join your ship as crew, your Hologram is disabled, and Real You is, as always, on the bridge.

I mean, if it's the real you in the bridge of your own ship, how does one explain changing your looks in real time? You can't, unless it's not allowed because it's real you or you're not in the bridge.

With 'them', you mean your own ship? How is that an issue in my explanation? Ships with enough power to enable FSD jumps can have long-range connections. SLF can not. I just dont see what issue.

The connection needs to be two-way, the SLF needs to transmit back scanner data, image from outside the fighter, etc.
 
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The connection needs to be two-way, the SLF needs to transmit back scanner data, image from outside the fighter, etc.

It doesn't need to do that interstellar though. Two way radio, short range.
Anything else inter-stellar can be relayed on by the ship.
 
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The connection needs to be two-way, the SLF needs to transmit back scanner data, image from outside the fighter, etc.

Which is most certainly not a low bandwidth transmission.

I love this stuff. It's the excrement of a male bovine. Otherwise colloquially known as a bull. The excrement itself goes by many names. Scat, offal, refuse, crap, etc.... But it's here, at my feet. Well, it's about knee deep now actually, and it keeps getting deeper.

Fantastic fertilizer, but I don't need any fertilizer right now. You can have it back FDev.
 
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