Feedback from CMDR creator tool (The i am hologram, lore explanation and its placement on UI)

The connection needs to be two-way, the SLF needs to transmit back scanner data, image from outside the fighter, etc.

Can you be a little less... brief? Again: the SLF has less range, main ships have longer range. The SLF can transmit that stuff you mentioned up to 30km. I get the idea there is some line of reasoning in your head you're assuming I can just hear. :p
 
It doesn't need to do that interstellar though. Two way radio, short range.
Anything else inter-stellar can be relayed on by the ship.

It does, your multicrew members can see in the cockpit. They have a full visual feed of everything you see from that seat.

Unless multicrew is going to be a surprise reveal of a text-based adventure mini-game within ED.
 
Hmm, those are actually pretty good.

Wish I could take credit, but this it's Ian Bell and David Braben's canon, I'm just applying it to this particular situation in a consistent way.

... except that CMDRs can telepresence into them from their own ships, potentially several KLY away. See what I mean about consistency? it's a real quagmire. I do like Paramemetic's lore fix though.

Fighters were in a tricky spot in lore, because they would FSD into CZs when canonically the Eagle is the smallest fighter that can fit a FSD. With SLFs this is no longer a problem - they launch and are telepresence controlled from the ship that you're controlling.

When you telepresence to another person's ship as a Pilot's Federation CMDR, consider it like a relay: your telepresenced man relays from that ship to the SLF. His actual physical body is still sitting in his own ship, but through the same kind of VR that enables Simgurus and Arena and so on, he telepresences and holoprojects there. From that ship he relays his projection into the fighter.

NPCs, not having PF Licenses and therefore not being CMDRs, are not allowed to telepresence like that but must, due to PF regulations, be physically present on the ship. CMDRs, as literally one in a trillion unique, powerful people, are allowed to do that thing.

Seems like it works for me. v0v




Edit: It is killing me, killing me that you guys are talking about shortwave radio standards and bandwidth limitations in a spaceship video game where galaxywide instant data transfer is just straight up "this is a thing that exists."
 
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Which is most certainly not a low bandwidth transmission.

I love this stuff. It's the excrement of a male bovine. Otherwise colloquially known as a bull. The excrement itself goes by many names. Scat, offal, refuse, crap, etc.... But it's here, at my feet. Well, it's about knee deep now actually, and it keeps getting deeper.

Fantastic fertilizer, but I don't need any fertilizer right now. You can have it back FDev.

I repeat;
It doesn't need to do that interstellar though. Two way radio, short range (adding; high bandwidth, no worries)
Anything inter-stellar can be relayed on by the ship.
 
As long as we're clearing the air here, do the same people who have a problem with the idea of telepresence also have a problem with anything travelling faster than the speed of light?
 
So many Diamond Frogs have suddenly appeared, what is going on!

Me, I am going to have a cyber-eye. :)
 
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It does, your multicrew members can see in the cockpit. They have a full visual feed of everything you see from that seat.

Unless multicrew is going to be a surprise reveal of a text-based adventure mini-game within ED.

So (also in my post above) .. you activate Remlock, it has a camera on it (image send) .. and feeds you the image from your crew's Remlock camera by projecting that image onto your Remlock visor. And vice versa.
 
Another thing that doesn't make sense in the CMDR creator tool is that you can choose white-(between)-black plus other combinations. If there are people still around year 3303 there is no such things. Because the way things are leading today in the future of 3303 there will be just people that are slightly brown. But hey it's a game not a simulator.

Jokes aside the CMDR creator looked really good. I wonder why right now the NPC characters look horrible (like they used hardcore drugs for decades).
 
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Can you be a little less... brief? Again: the SLF has less range, main ships have longer range. The SLF can transmit that stuff you mentioned up to 30km. I get the idea there is some line of reasoning in your head you're assuming I can just hear. :p

Sure :) I see the SLF as a 21st century drone with a built-in camera. The drone flies around the forest or whatever while you're on your lawn chair holding a laptop. You transmit to the drone signals that control its servos, so your transmitter needs to be strong enough for the signal to reach the drone, and also the drone transmits its webcam feed to you, so it's transmitter needs to be strong enough for the images to get to you. You could argue that one could use the host's ship as a data relay to boost the signal from the drone to your ship back in Colonia so the SLF (so you don't need a big power source on the SLF), but then one could argue that the fighter pilot could do the same, remain on the station and not have to die.
 
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As long as we're clearing the air here, do the same people who have a problem with the idea of telepresence also have a problem with anything travelling faster than the speed of light?

Funny enough, no. See Quantum Entanglement, EPR Paradox. You can't describe the quantum state of one particle in isolation from any entangled partner. Change the quantum state (eg. charge, spin) in one and you get a corresponding change in the other because you can only describe the particles as a single system. Quantum Entanglement has been shown over a couple of miles on Earth (2016)
 
So many Diamond Frogs have suddenly appeared, what is going on!

Me, I am going to have a cyber-eye. :)

We care deeply about the Elite canon and lore and do not want to see it continually ruined by people who want to retcon out fundamental concepts like galaxy-wide instant data transfer and holographic telepresence.
 
As long as we're clearing the air here, do the same people who have a problem with the idea of telepresence also have a problem with anything travelling faster than the speed of light?

No, because that is self-consistent. You can hand-wave an incredible amount of sheer nonsense as long as everything ties together in the end.
 
So (also in my post above) .. you activate Remlock, it has a camera on it (image send) .. and feeds you the image from your crew's Remlock camera by projecting that image onto your Remlock visor. And vice versa.

You're not explaining how the purportedly low bandwidth signal manages to send high quality, 60fps video streams across the known galaxy instantaneously.

EVEN ASSUMING that such a thing as described by FDev existed, which it doesn't. There is no evidence of FTL data transmissions existing in the game-world.
 
but then one could argue that the fighter pilot could do the same, remain on the station and not have to die.

Not necessarily. You can't pilot a ship via inter-stellar telepresence (see 2.3 dev notes). Maybe it's a pilot license rule with a biometric identifier, maybe it's a technical reason so you need someone in the ship .. perhaps operating some unseen ship functions, not directly involved in the point and shoot piloting of a fighter (which can be transferred by camera feed and control swaps).
 
I like the Character Creator, it's not the best I've seen but it's damn good for this game.

I don't like the location of the tab on the UI. I agree, it should be a little more discrete.

I don't like the lore explanation. It would have been fine to fade everyone's screens to black and have a message popup telling you "You're now temporarily registered as a crewmate of the >insert ship name<."
 
Why is any of this a thing, why is any of this a big deal and why should anyone care? This is a game, Fdev is giving players a way to make the commander look the way they want to. This should be something we are all happy about and instead there is complaints to the developers about it not being canon or good for lore.

WHY DOES THIS MATTER?

Enjoy the game for god sakes and stop worrying about lore reasons for anything its a game guys. There doesn't need to be a reason or a cause for something its a game Multicrew will be amazing to help friends play together that may not have time and crew creater will just be a goofy thing that will let us build something we can connect with more.
 

Deleted member 38366

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If I was the designer of the Avatar Editor UI, I'd make sure it is accessible only via Main Menu -> Options -> Avatar Editor.

IMHO that's where it belongs.

I see no reason to do a "quick hairdo" or "let me quickly change my skull symmetry" via the Ship Inferface of the very Ship our physical bodies are supposedly flying. That'd be.... weird. Very very weird.
 
For me personally I think of it this way. If I can in a game play at my home, log into my pc, and join a friend in there ship who is playing a 1000 miles from my home and see my character on my screen, and they can see me and me them. Then if that person was 10,000 light years away and there was FTL communication the same thing can take place. I see no issue with this at all.
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Calebe
 
Not necessarily. You can't pilot a ship via inter-stellar telepresence (see 2.3 dev notes). Maybe it's a pilot license rule with a biometric identifier, maybe it's a technical reason so you need someone in the ship .. perhaps operating some unseen ship functions, not directly involved in the point and shoot piloting of a fighter (which can be transferred by camera feed and control swaps).

Yeah, that's basically the lore reason that Paramemetic gave, which boils down to what's allowed and mandated by pilot's federation rules. I like it because it does tie up most loose ends. The one that's left is what about holo-me and the ship's pilot, the one person who's actually on the ship. Can they change their appearance or not? From a pure gameplay point of view I'd be shocked if they couldn't, but the telepresence lore doesn't allow it.
 
There is no evidence of FTL data transmissions existing in the game-world.

Apart from Galmap data.
400,000,000,000 star systems, and associoated planets? (pretty high bandwidth I'd say?) :p

Like I say, multi-crew implemented as it is, I see setting up positioning systems for space-legs so it's not a biggie for me even if it doesn't fit. If it's fun though (which it is imo) all it is is a higher bandwidth signal send, than thought a few days ago. I'm not however party to Frontier's design studio (none of us are) and watched the livestream like everyone else.
 
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