Feedback on current Interstellar Initiatives content

This is feedback on the changed that went live today in Synuefe EN-H d11-96

Degraded Emissions - Threat 3

These are not too bad. As Adam found on the livestream they can contain non-Guardian content (Adam found 1 Guardian content after 3 'other'). I've seen slightly better than that. The pirates mean you need a combat ship - I went in a partially engineered Krait and had to kill the pirate (they did not run like they did with Adam, presumably he was hitting them harder). This meant a long fight, and then there were 4 pieces of Guardian Mats. Combining the RNG of the USS content plus the small number of mats and the need for a combat ship I struggle to think why I would use them rather than just use the Guardian Structure, which has more mats and I can get other stuff.

If fdev could increase the chance of Guardian content and increase the number of drops per USS I think there would be better - the drop rate should be similar to the Toxic Waste version - 16-20+



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Edit: There are Threat 0 Degraded USS that don't have the pirates and the contents see to now be between 3-10 items, which are now mostly Guardian - nice!

Convoy Threat 2

The cargo vessel has a large set of combat vessels with it. When Manifest scanned I have seen between 1 and 4 items - in a T6/T7/T9. This seems low. As soon as you fire the Hatchbreaker you get a bounty, and attacked. I never managed to get any cargo as the cargo vessel tends to have point defence, and I was under fire, so I ran. At the outpost I am now wanted, so have anonymous login. I can still get to the Blackmarket (if I did get any items), and I can hand myself in (prison is a long way away). Interstellar Factors are nearly 200 Ly away. So if I stay in system to do more piracy I can't repair (blocked by anonymous) and I can't get more limpets (blocked by anonymous). The ship Adam pirated in the livestream contained 1 Ancient Key. I can get 1 Ancient Key from a Guardian Beacon nearby at a rate of around 1 every 2 minutes. No bounties, no pirates, no damage. Again - why would I pirate more than once?

Fdev could make this more worthwhile by either reducing the number of opponents, or making a range - between Type 2 and 4 say, so people can choose their level. Also increase the cargo size - 1 Ton on a T9 seems too little, more like 40 so you can fill a Krait in 4-5 successful pirates? Not sure what to do about the legal issues. (Edit: Vasious gave details of how to avoid the law - seems workable).

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(note the 'Hand Yourself In' - I imagine a lot will miss that and be angry at appearing in prison)

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Installation

Installations have cargo bays. I had hoped that they would contain Guardian Cargo so that people with scavenger builds could loot the installation. But they have normal cargo. So the installation is of no use.

Edit: Ok, so Guardian Items are now appearing in Cargo Bays - but only is very small quantities. Given that the items are only useful for the upcoming CGs can we get the 20+ items that are normal in these hold please :) Also - 2 cargo holds is not many.

Hope that's not too negative, it's all almost there - but as it stands I'll be sticking to the Guardian surface locations.
 
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I visited numerous Threat 0 DE USSs - there were a lot of them - in Wregoe XQ-L CC21-29 this afternoon. I got one toxic waste and a couple of manufactured mats, but the majority did contain Guardian mats. The number in each Guardian USS varied considerably, from the three drops illustrated above to as many as nine.

I actually came away from my collecting session feeling that I hadn't done too badly.
 
My Feedback so far:
1) No Galaxy wide advertisement of the event or its goals, as neither the Galnet article on the new megaships talks about an event and the usual place to find info on goals, the Community Goals section of the Mission Board, remains empty. This needs to be fixed immediately, as people who are not forum members will not find this event.
2) Galnet articles on the event do not provide info on the event's requirements or the event's rewards. This needs to be fixed.
3) Galnet articles are not providing an in-game link to system in galaxy map, which is something that the in-game Galnet is capable of doing and has demonstrated its ability to do so in the past. This needs to be fixed.
 

(available via the systems panel in your ship too)

Plus Curiosity maybe?

That tells me that there's a weekly bus service between Zende and a Guardian site - which I have no need of.
It also tells me that there might be some new module coming soon.

It tells me nothing of the stuff discussed in this thread, what it means or why I might be interested in it.

I mean, I've already unlocked all the Guardian stuff I need, and plenty more besides, but if going back and collecting more stuff serves any purpose I might consider it.
There doesn't seem to be anything in the game that clarifies this.
 
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There are ways to get round point defence and legal issues when Pirating.

I'm heading out at the weekend. I take it there is a place to transfer ships?
 
I few around the system using my alt account (which was reset fairly recently), as my main character is at Beagle Point, and I actually found the Degraded Emission USS's useful as not only was I able to get some Guardian materials but I was able to pick up other materials which my alt needs as well.

I also saw 3 Convoy USS's but my alt character isn't into pirating so I left those alone.

I would prefer to use the Guardian structures to obtain the Guardian stuff but I think having the USS's in addition to the structures is nice.
 
So, erm, I just fired the game up for the first time today.

What's supposed to make me aware of any of this stuff? 🤨

Yeah, hardly any time to play let alone watch dev streams. Will have a full read of the Op's posts later. ~Is there a summery of what this whole thing is about? All I know is a new shuttle mega ship is being built.
 
I few around the system using my alt account (which was reset fairly recently), as my main character is at Beagle Point, and I actually found the Degraded Emission USS's useful as not only was I able to get some Guardian materials but I was able to pick up other materials which my alt needs as well.

I also saw 3 Convoy USS's but my alt character isn't into pirating so I left those alone.

I would prefer to use the Guardian structures to obtain the Guardian stuff but I think having the USS's in addition to the structures is nice.

Were there any shipyards? I'm guessing not?
 
Yeah, hardly any time to play let alone watch dev streams. Will have a full read of the Op's posts later. ~Is there a summery of what this whole thing is about? All I know is a new shuttle mega ship is being built.
 
In the guardian structure I could get 9 guardian materials, 2 ancient relics, and a couple of totems in 10 minutes of game.
I think this is still the most profitable way.

What should I do now with this things? In the CG you normally have to join the CG and then you can sell the stuff... Do I have to join something before selling the cargo to the station?
What should I do with the guardian materials since I can't sell them to the station?

Anyway my feedback is that there are too many USS's... The FSS goes crazy with all those signals and if you're looking for something in particular it takes ages. We definitely need some filter in the FSS.
 
Were there any shipyards? I'm guessing not?
I hoped there was one but there's none. I outfitted a couple of ships and I hoped I could transfer one there but no...
FDEV should make a dedicated shipyard for transferred ships because I understand that a scientific outpost doesn't sell ship but they could rent a couple of garage ;)
 
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I've been hanging around Guardian Space since the Initiative was announced a few weeks ago and started collecting everything that is needed for the modules, weapons and vessels. Some mats, especially Guardian Technology Components did not drop very often at the surface sites but since yesterday I was able to fill up all the mats to maximum in no time going for the USS in the occupied system now. Just go for Degraded Emmisions from either Zende Partners or Segnen Exchange and in 9 out of 10 cases you will have guardian mats dropping....most of the time this includes at least 1 technology component. So its a good way to stock up.
However, I haven't seen any pattern obelisk data in the USS and of course there won't be any blueprints either, so you still have to make your way down to the Guardian Ruins and Structures for those.
As for the guardian commodities and the ancient key, which you can now get through pirating convoys, I agree with other people that it's lots more fun and far less risk to go down the surface sites and get them from there...and for the key I recommend to get them from a guardian beacon...easy, fast and very impressive (visual & sound) indeed. So for all who have not been to a guardian beacon to obtain an ancient key...go there...you won't regret it!
Other than that I like the new initiative and it sounds like great fun when (hopefully) many commanders will be around hunting the guardian stuff in their SRVs at the guardian sites...see you down on 7A in week ;)
 
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