This is feedback on the changed that went live today in Synuefe EN-H d11-96
Degraded Emissions - Threat 3
These are not too bad. As Adam found on the livestream they can contain non-Guardian content (Adam found 1 Guardian content after 3 'other'). I've seen slightly better than that. The pirates mean you need a combat ship - I went in a partially engineered Krait and had to kill the pirate (they did not run like they did with Adam, presumably he was hitting them harder). This meant a long fight, and then there were 4 pieces of Guardian Mats. Combining the RNG of the USS content plus the small number of mats and the need for a combat ship I struggle to think why I would use them rather than just use the Guardian Structure, which has more mats and I can get other stuff.
If fdev could increase the chance of Guardian content and increase the number of drops per USS I think there would be better - the drop rate should be similar to the Toxic Waste version - 16-20+
Edit: There are Threat 0 Degraded USS that don't have the pirates and the contents see to now be between 3-10 items, which are now mostly Guardian - nice!
Convoy Threat 2
The cargo vessel has a large set of combat vessels with it. When Manifest scanned I have seen between 1 and 4 items - in a T6/T7/T9. This seems low. As soon as you fire the Hatchbreaker you get a bounty, and attacked. I never managed to get any cargo as the cargo vessel tends to have point defence, and I was under fire, so I ran. At the outpost I am now wanted, so have anonymous login. I can still get to the Blackmarket (if I did get any items), and I can hand myself in (prison is a long way away). Interstellar Factors are nearly 200 Ly away. So if I stay in system to do more piracy I can't repair (blocked by anonymous) and I can't get more limpets (blocked by anonymous). The ship Adam pirated in the livestream contained 1 Ancient Key. I can get 1 Ancient Key from a Guardian Beacon nearby at a rate of around 1 every 2 minutes. No bounties, no pirates, no damage. Again - why would I pirate more than once?
Fdev could make this more worthwhile by either reducing the number of opponents, or making a range - between Type 2 and 4 say, so people can choose their level. Also increase the cargo size - 1 Ton on a T9 seems too little, more like 40 so you can fill a Krait in 4-5 successful pirates? Not sure what to do about the legal issues. (Edit: Vasious gave details of how to avoid the law - seems workable).
(note the 'Hand Yourself In' - I imagine a lot will miss that and be angry at appearing in prison)
Installation
Installations have cargo bays. I had hoped that they would contain Guardian Cargo so that people with scavenger builds could loot the installation. But they have normal cargo. So the installation is of no use.
Edit: Ok, so Guardian Items are now appearing in Cargo Bays - but only is very small quantities. Given that the items are only useful for the upcoming CGs can we get the 20+ items that are normal in these hold please
Also - 2 cargo holds is not many.
Hope that's not too negative, it's all almost there - but as it stands I'll be sticking to the Guardian surface locations.
Degraded Emissions - Threat 3
These are not too bad. As Adam found on the livestream they can contain non-Guardian content (Adam found 1 Guardian content after 3 'other'). I've seen slightly better than that. The pirates mean you need a combat ship - I went in a partially engineered Krait and had to kill the pirate (they did not run like they did with Adam, presumably he was hitting them harder). This meant a long fight, and then there were 4 pieces of Guardian Mats. Combining the RNG of the USS content plus the small number of mats and the need for a combat ship I struggle to think why I would use them rather than just use the Guardian Structure, which has more mats and I can get other stuff.
If fdev could increase the chance of Guardian content and increase the number of drops per USS I think there would be better - the drop rate should be similar to the Toxic Waste version - 16-20+


Edit: There are Threat 0 Degraded USS that don't have the pirates and the contents see to now be between 3-10 items, which are now mostly Guardian - nice!
Convoy Threat 2
The cargo vessel has a large set of combat vessels with it. When Manifest scanned I have seen between 1 and 4 items - in a T6/T7/T9. This seems low. As soon as you fire the Hatchbreaker you get a bounty, and attacked. I never managed to get any cargo as the cargo vessel tends to have point defence, and I was under fire, so I ran. At the outpost I am now wanted, so have anonymous login. I can still get to the Blackmarket (if I did get any items), and I can hand myself in (prison is a long way away). Interstellar Factors are nearly 200 Ly away. So if I stay in system to do more piracy I can't repair (blocked by anonymous) and I can't get more limpets (blocked by anonymous). The ship Adam pirated in the livestream contained 1 Ancient Key. I can get 1 Ancient Key from a Guardian Beacon nearby at a rate of around 1 every 2 minutes. No bounties, no pirates, no damage. Again - why would I pirate more than once?
Fdev could make this more worthwhile by either reducing the number of opponents, or making a range - between Type 2 and 4 say, so people can choose their level. Also increase the cargo size - 1 Ton on a T9 seems too little, more like 40 so you can fill a Krait in 4-5 successful pirates? Not sure what to do about the legal issues. (Edit: Vasious gave details of how to avoid the law - seems workable).

(note the 'Hand Yourself In' - I imagine a lot will miss that and be angry at appearing in prison)

Installation
Edit: Ok, so Guardian Items are now appearing in Cargo Bays - but only is very small quantities. Given that the items are only useful for the upcoming CGs can we get the 20+ items that are normal in these hold please
Hope that's not too negative, it's all almost there - but as it stands I'll be sticking to the Guardian surface locations.
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