Feedback on current Interstellar Initiatives content

I visited numerous Threat 0 DE USSs - there were a lot of them - in Wregoe XQ-L CC21-29 this afternoon. I got one toxic waste and a couple of manufactured mats, but the majority did contain Guardian mats. The number in each Guardian USS varied considerably, from the three drops illustrated above to as many as nine.

Good to know indeed - I've never seen 9, but that is RNG 🤷‍♀️ Were you seeing pirates in each USS? I saw the number of pirates vary, but didn't find any without pirates.

I would still say that given the RNG on the mat count, the RNG on the USS content, the time taken to deal with pirates and the SC time between USS it is far faster and easier to just go to a surface site. Each 'spike' will give 3 guaranteed drops, so you can get a lot of mats. And some sites you can avoid spawning Sentinels completely (if you care, they are also a rich source of mats).

If the USS were in the bubble so I could just drop in on them to top up mats - fine. Given you need to travel 400 Ly to a specific system ... I'm less convinced I would use them for the CG or afterwards as a mat source.

My Feedback so far:
1) No Galaxy wide advertisement of the event or its goals, as neither the Galnet article on the new megaships talks about an event and the usual place to find info on goals, the Community Goals section of the Mission Board, remains empty. This needs to be fixed immediately, as people who are not forum members will not find this event.
2) Galnet articles on the event do not provide info on the event's requirements or the event's rewards. This needs to be fixed.
3) Galnet articles are not providing an in-game link to system in galaxy map, which is something that the in-game Galnet is capable of doing and has demonstrated its ability to do so in the past. This needs to be fixed.
The CG has not started. I'm sure there will be more information in-game when it does. This thread is an attempt to avoid some of the incoming salt when people find how (relatively) difficult and (relatively) unrewarding the new content is when compared to existing surface sites.

There are ways to get round point defence and legal issues when Pirating.

I'm heading out at the weekend. I take it there is a place to transfer ships?
I look forward to your in-depth report once you find the nearest shipyard (nearly 200 ly away) and nearest Interstellar Factors (also nearly 200 Ly away). A report based on experience would be welcome, I may have missed something, I often do :)
 
Also I've decided to treat this current Interstellar Initiative as a Beta even though it isn't "advertised" as such. Hopefully Frontier will learn from this first run and be able to make improvements for future Interstellar Initiatives.
 
Also I've decided to treat this current Interstellar Initiative as a Beta even though it isn't "advertised" as such. Hopefully Frontier will learn from this first run and be able to make improvements for future Interstellar Initiatives.
Reading the issues people raised in this thread tells me, FDaev either haven't done play testing with people not working on the game or just ignoring the things that seem to be in-your-face-wrong, like incomplete or even missing information in-game or the weird distribution of mats.
 
So there's not even any missions at the outposts to salvage / recover this stuff?
Good point - I was disappointed by the lack of missions (missions with Blueprints / Mats as reward would be ideal), but as fdev never said they would be added we start getting into wishlist territory. This thread was intended more to give feedback on what is there to make it more interesting, rather than ideas about what they could do.
 
Installation

Installations have cargo bays. I had hoped that they would contain Guardian Cargo so that people with scavenger builds could loot the installation. But they have normal cargo. So the installation is of no use.

Suggestion here is - switch the cargo in the cargo holds to Guardian things. Also - 2 cargo holds is not many.

Hope that's not too negative, it's all almost there - but as it stands I'll be sticking to the Guardian surface locations.

Just a quick question about the Installation. Does it come under pirate attack at any point? I only ask, because in the past when a raid scenario starts, the cargo bays magically change cargo into something more valuable. The upshot being is that is you hatch break while an attack, does that mean there are Guardian Cargo there?

Judging by what was said last night ;-

We're probably looking at a CG next week (Hopefully they'll set the values really high)
The Mission Boards will hopefully become active the week after when the second faction (Looks like it's Empire Based) arrives to cause Mayhem.
 
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Just a quick question about the Installation. Does it come under pirate attack at any point? I only ask, because in the past when a raid scenario starts, the cargo bays magically change cargo into something more valuable. The upshot being is that is you hatch break while an attack, does that mean there are Guardian Cargo there?

I hung around the installation a while - no pirate attacks for me. fdev didn't say anything about the installation in their livestream, so it could just be eye candy 🤷‍♀️
 
This is feedback on the changed that went live today in Synuefe EN-H d11-96

Degraded Emissions - Threat 3

These are not too bad. As Adam found on the livestream they can contain non-Guardian content (Adam found 1 Guardian content after 3 'other'). I've seen slightly better than that. The pirates mean you need a combat ship - I went in a partially engineered Krait and had to kill the pirate (they did not run like they did with Adam, presumably he was hitting them harder). This meant a long fight, and then there were 4 pieces of Guardian Mats. Combining the RNG of the USS content plus the small number of mats and the need for a combat ship I struggle to think why I would use them rather than just use the Guardian Structure, which has more mats and I can get other stuff.

If fdev could increase the chance of Guardian content and increase the number of drops per USS I think there would be better - the drop rate should be similar to the Toxic Waste version - 16-20+

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Convoy Threat 2

The cargo vessel has a large set of combat vessels with it. When Manifest scanned I have seen between 1 and 4 items - in a T6/T7/T9. This seems low. As soon as you fire the Hatchbreaker you get a bounty, and attacked. I never managed to get any cargo as the cargo vessel tends to have point defence, and I was under fire, so I ran. At the outpost I am now wanted, so have anonymous login. I can still get to the Blackmarket (if I did get any items), and I can hand myself in (prison is a long way away). Interstellar Factors are nearly 200 Ly away. So if I stay in system to do more piracy I can't repair (blocked by anonymous) and I can't get more limpets (blocked by anonymous). The ship Adam pirated in the livestream contained 1 Ancient Key. I can get 1 Ancient Key from a Guardian Beacon nearby at a rate of around 1 every 2 minutes. No bounties, no pirates, no damage. Again - why would I pirate more than once?

Fdev could make this more worthwhile by either reducing the number of opponents, or making a range - between Type 2 and 4 say, so people can choose their level. Also increase the cargo size - 1 Ton on a T9 seems too little, more like 40 so you can fill a Krait in 4-5 successful pirates? Not sure what to do about the legal issues.

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(note the 'Hand Yourself In' - I imagine a lot will miss that and be angry at appearing in prison)

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Installation

Installations have cargo bays. I had hoped that they would contain Guardian Cargo so that people with scavenger builds could loot the installation. But they have normal cargo. So the installation is of no use.

Suggestion here is - switch the cargo in the cargo holds to Guardian things. Also - 2 cargo holds is not many.

Hope that's not too negative, it's all almost there - but as it stands I'll be sticking to the Guardian surface locations.
Nice rightup. I will likely do a mixture of the degraded emissions and the ruins/structures. I like to break things up a bit and I am not in a rush either. Will need to get back from DW2 first though.
 
There are ways to get round point defence and legal issues when Pirating.

I'm heading out at the weekend. I take it there is a place to transfer ships?


This worked for the Meta Alloy Convoys, should work for the new convoys
Source: https://www.youtube.com/watch?v=0-b0B9w264I

Bascially wait for the target ship to jump out of system, follow it with a wake scanner, interdict it; the surrounding systems will be lawless so pirating not as issue bar the goods being stolen but there is a black market
 
This worked for the Meta Alloy Convoys, should work for the new convoys
Source: https://www.youtube.com/watch?v=0-b0B9w264I

Bascially wait for the target ship to jump out of system, follow it with a wake scanner, interdict it; the surrounding systems will be lawless so pirating not as issue bar the goods being stolen but there is a black market
Useful! So in that case people need a Wake Scanner and an FSD Interdictor - plus the hatchbreaker / collector limpets. And a combat ship for the initial encounter (though often the cargo ship jumps out of it's own accord I guess). Still seems a lot of time & effort for 1-4 units, which I can just land and scoop that many items in a couple of minutes at the surface base.
 
I still have no idea what's going on.

Am I to assume there are new USSs which people can use to gather Guardian mat's or something?
 
I still have no idea what's going on.

Am I to assume there are new USSs which people can use to gather Guardian mat's or something?
It's all been in the News / II sections. And the livestream last night. Won't be much news about it in-game yet as the CG doesn't go live until next week - hence trying to get it in the best state possible before the hoards descend.
 
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