I still have no idea what's going on.
Am I to assume there are new USSs which people can use to gather Guardian mat's or something?
Yes there's a new Degraded Emission USS that 'may contain'
I still have no idea what's going on.
Am I to assume there are new USSs which people can use to gather Guardian mat's or something?
Yes there's a new Degraded Emission USS that 'may contain'nutsguardian materials. The've modified the convoy one to have the piratable ships that may contain Guardian Commodities (1-4 I think) orbs; urns and such like.
Useful! So in that case people need a Wake Scanner and an FSD Interdictor - plus the hatchbreaker / collector limpets. And a combat ship for the initial encounter (though often the cargo ship jumps out of it's own accord I guess). Still seems a lot of time & effort for 1-4 units, which I can just land and scoop that many items in a couple of minutes at the surface base.
The idea is for the cargo ship to jump out in which case it is isolated and as no crime is committed no System security comes to help, so you don't really need to worry much.
I note one does not need Horizons to acquire the guardian materials this was vs landing with an SRV
Plus good to have options for what one finds fun
Completely agree - I just think the small return you get for going the process is unbalanced, and could easily be fixed now you point out how to deal with the security issues.The idea is for the cargo ship to jump out in which case it is isolated and as no crime is committed no System security comes to help, so you don't really need to worry much.
I note one does not need Horizons to acquire the guardian materials this was vs landing with an SRV
Plus good to have options for what one finds fun
Completely agree - I just think the small return you get for going the process is unbalanced, and could easily be fixed now you point out how to deal with the security issues.
As Adam showed on the livestream yesterday - if his pirating would have been successful then he would have got 1 Ancient Key. So to fill a Krait you would maybe have to do 100+ Convoy pirates. I don't see how anyone will find that rewarding after the first few run-throughs (and that's assuming people know how to pirate, which - as Adam showed - isn't a given).
Hey ho, we'll see next week anyway![]()
Materials / Commodities can be obtained but you still need to go down to surface sites to get 'Obelisk data' and 'Blue Prints'
OK, here are some hard figures from my Guardian mats collecting yesterday.Good to know indeed - I've never seen 9, but that is RNGWere you seeing pirates in each USS? I saw the number of pirates vary, but didn't find any without pirates.
Another really interesting post - I've never seen guardian stuff from the threat 0… I need to check that, as the lack of pirates and seeming increased drop rate sounds good.OK, here are some hard figures from my Guardian mats collecting yesterday.
This was done not at Synuefe EN-H d11-96 but at the "mid-way point" Wregoe XQ-L C21-29, somewhat closer to the bubble.
Started collecting:15:38:12 UTC
Stopped collecting: 16:23:01 UTC
Time spent: 61:13
All times are measured from supercruise entry to supercruise entry. Travel time to the system , FSS time etc. were not noted; just the time actually spent collecting.
I visited a total of 14 USSs: 1 Encoded Emissions, 1 Convoy dispersal Pattern, and 12 Degraded Emissions. All were Threat 0 and at no time did I encounter any pirates, to the relief of my Phantom's one unengineered pulse laser.
Of the DEs, 8 were Guardian and 4 were Manufactured mats - actually a higher number of Manufactured mat DEs than I remembered.
On the other hand, The Guardian DEs were also more productive than I remembered. I would have sworn I saw one with only three drops but the figures tell me I never saw less than six. Always check the figures!
In the eight Guardian DEs I got a total of 60 drops for an average of 7.5 drops per Guardian DE.
That's a total of 180 mats divided as:
Power Cell (G1)*: 51
Power Conduit (G2): 69
Technology Components (G3): 21
Sentinel Weapon Parts (G3): 33
Sentinel Wreckage Components (G1): 6
I'm taking the grade figures from Inara - I haven't checked in-game. The scarcity of Sentinel Wreckage Components, though ties in with my experience at Guardian sites: they've always been the ones I've ended up with least of. However, they're not required for the new synth recipes: those will be constrained by the rate at which you can collect Technology Components, which at 21/hr may actually be a bit on the painful side if you're synthesising on a regular basis for multiple multicannon. (Though the rate may be a little better if you're not stopping to check the odd EE or Convoy Dispersal, and you resist the temptation to hoover up manufactured mats when you find them).
Here are the results, including time to collect, from each DSS:
USS 1: DE 6 drops 4:04
Power cell: 6 items
Power Conduit: 9 items
Technology Component: 3 items
USS 2: EE 3:54
USS 3: DE Man mats 3:52
USS 4: Convoy Dispersal 2:58
USS 5: DE Man mats 3:07
USS 6: DE Man and Data mats 3:26
USS 7: DE 6 drops 4:58
Power Cell 3 items
Power conduit 9 items
Sentinel Weapon Parts 3 items
Sentinel Wreckage Components 3 items
USS 8: DE 9 drops 2:44
Power Cell 9 items
Power Conduit 9 items
Technology Component 3 items
Sentinel Weapon Parts 6 items
USS 9: DE 7 drops 2:46
Power Cell 9 items
Power Conduit 6 items
Technology Component 3 items
Sentinel Wreckage Component 3 items
USS 10: DE Man mats 4:43
USS 11: DE 6 drops 4:05
Power Cell 3 items
Power Conduit 6 items
Sentinel Weapon Parts 9 items
USS 12: DE 10 drops 4:34
Power Cell 9 items
Power Conduit 15 items
Technology Component 3 items
Sentinel Weapon Parts 3 items
USS 13: DE 7 drops 2:36
Power Cell 3 items
Power Conduit 6 items
Technology Component 6 items
Sentinel Weapon parts 6 items
USS 14: DE 9 drops 2:59
Power Cell 9 items
Power Conduit 9 items
Technology Components 3 items
Sentinel Weapon Parts 6 items
Hope this isnot too boringhelpful!
I'm going to be heading to a Guardian Weapons blueprint site to pick up the remaining blueprints I need and I'd love - well I'd be willing at any rate - to do a reasonably thorough check on the mat drop rates - but I'm now sufficiently full of Guardian mats that it won't be practicable to do that until I manage to unload the ones I've already got.I also did some tests today - I did one run around the guardian site in the ii system. I don't have detailed stats to hand but was getting a drop on average every 25 seconds (this was my first attempt, so not optimum). So around twice as fast.
I'm going to be heading to a Guardian Weapons blueprint site to pick up the remaining blueprints I need and I'd love - well I'd be willing at any rate - to do a reasonably thorough check on the mat drop rates - but I'm now sufficiently full of Guardian mats that it won't be practicable to do that until I manage to unload the ones I've already got.
Ok, looked at Degraded Threat 3 - they seem to hav a similar drop rate to Threat 0 - but with Pirates - so between 3-10 items. That seems better than I saw yesterday. I also didn't see any non Guardian content - very different to yesterday (and what we say in the Livestream).Just did a set of Degraded Threat 0 and it it looking pretty good - I got 60 Guardian drops in 36 minutes - so around one every 35 secs (though it will be a bit slower as I couldn't scoop everything as this CMDR is nearly maxed so I didn't need to wait for the limpets). Now I need to recheck the Threat 3's and see if they really are worse (maybe fdev have altered the drop rate)
So I just put two and two together... Phase 3 of the Interstellar Initiative has pretty much already been decided IMO,
or there is a patch before/around 23. will hinted at one in 'near future'.
Useful! So in that case people need a Wake Scanner and an FSD Interdictor - plus the hatchbreaker / collector limpets. And a combat ship for the initial encounter (though often the cargo ship jumps out of it's own accord I guess). Still seems a lot of time & effort for 1-4 units, which I can just land and scoop that many items in a couple of minutes at the surface base.
Even if I hadn't dipped into other kinds of sites, that would still be more efficient than I could manage - which doesn't surprise me in the least.Just did a set of Degraded Threat 0 and it it looking pretty good - I got 60 Guardian drops in 36 minutes - so around one every 35 secs (though it will be a bit slower as I couldn't scoop everything as this CMDR is nearly maxed so I didn't need to wait for the limpets). Now I need to recheck the Threat 3's and see if they really are worse (maybe fdev have altered the drop rate)