Feedback on current Interstellar Initiatives content

I still have no idea what's going on.

Am I to assume there are new USSs which people can use to gather Guardian mat's or something?

Yes there's a new Degraded Emission USS that 'may contain' nuts guardian materials. The've modified the convoy one to have the piratable ships that may contain Guardian Commodities (1-4 I think) orbs; urns and such like.
 
Useful! So in that case people need a Wake Scanner and an FSD Interdictor - plus the hatchbreaker / collector limpets. And a combat ship for the initial encounter (though often the cargo ship jumps out of it's own accord I guess). Still seems a lot of time & effort for 1-4 units, which I can just land and scoop that many items in a couple of minutes at the surface base.

The idea is for the cargo ship to jump out in which case it is isolated and as no crime is committed no System security comes to help, so you don't really need to worry much.
I note one does not need Horizons to acquire the guardian materials this was vs landing with an SRV

Plus good to have options for what one finds fun
 
The idea is for the cargo ship to jump out in which case it is isolated and as no crime is committed no System security comes to help, so you don't really need to worry much.
I note one does not need Horizons to acquire the guardian materials this was vs landing with an SRV

Plus good to have options for what one finds fun

Materials / Commodities can be obtained but you still need to go down to surface sites to get 'Obelisk data' and 'Blue Prints'
 
The idea is for the cargo ship to jump out in which case it is isolated and as no crime is committed no System security comes to help, so you don't really need to worry much.
I note one does not need Horizons to acquire the guardian materials this was vs landing with an SRV

Plus good to have options for what one finds fun
Completely agree - I just think the small return you get for going the process is unbalanced, and could easily be fixed now you point out how to deal with the security issues.

As Adam showed on the livestream yesterday - if his pirating would have been successful then he would have got 1 Ancient Key. So to fill a Krait you would maybe have to do 100+ Convoy pirates. I don't see how anyone will find that rewarding after the first few run-throughs (and that's assuming people know how to pirate, which - as Adam showed - isn't a given).

Hey ho, we'll see next week anyway :)
 
Completely agree - I just think the small return you get for going the process is unbalanced, and could easily be fixed now you point out how to deal with the security issues.

As Adam showed on the livestream yesterday - if his pirating would have been successful then he would have got 1 Ancient Key. So to fill a Krait you would maybe have to do 100+ Convoy pirates. I don't see how anyone will find that rewarding after the first few run-throughs (and that's assuming people know how to pirate, which - as Adam showed - isn't a given).

Hey ho, we'll see next week anyway :)


Keys come from the Beacons no?

So even if one a nice in system option, which might be the idea behind that particular convoy scenario
 
Materials / Commodities can be obtained but you still need to go down to surface sites to get 'Obelisk data' and 'Blue Prints'

Since it was posted as a spoiler
The Materials will however allow for the synthesis of the AX Ammunition for the Configurable weapons, which may be the first AX weapons that aren't Horizon locked.
 
Good to know indeed - I've never seen 9, but that is RNG 🤷‍♀️ Were you seeing pirates in each USS? I saw the number of pirates vary, but didn't find any without pirates.
OK, here are some hard figures from my Guardian mats collecting yesterday.

This was done not at Synuefe EN-H d11-96 but at the "mid-way point" Wregoe XQ-L C21-29, somewhat closer to the bubble.

Started collecting:15:38:12 UTC
Stopped collecting: 16:23:01 UTC
Time spent: 61:13

All times are measured from supercruise entry to supercruise entry. Travel time to the system , FSS time etc. were not noted; just the time actually spent collecting.

I visited a total of 14 USSs: 1 Encoded Emissions, 1 Convoy dispersal Pattern, and 12 Degraded Emissions. All were Threat 0 and at no time did I encounter any pirates, to the relief of my Phantom's one unengineered pulse laser.

Of the DEs, 8 were Guardian and 4 were Manufactured mats - actually a higher number of Manufactured mat DEs than I remembered.

On the other hand, The Guardian DEs were also more productive than I remembered. I would have sworn I saw one with only three drops but the figures tell me I never saw less than six. Always check the figures!

In the eight Guardian DEs I got a total of 60 drops for an average of 7.5 drops per Guardian DE.

That's a total of 180 mats divided as:

Power Cell (G1)*: 51
Power Conduit (G2): 69
Technology Components (G3): 21
Sentinel Weapon Parts (G3): 33
Sentinel Wreckage Components (G1): 6

I'm taking the grade figures from Inara - I haven't checked in-game. The scarcity of Sentinel Wreckage Components, though ties in with my experience at Guardian sites: they've always been the ones I've ended up with least of. However, they're not required for the new synth recipes: those will be constrained by the rate at which you can collect Technology Components, which at 21/hr may actually be a bit on the painful side if you're synthesising on a regular basis for multiple multicannon. (Though the rate may be a little better if you're not stopping to check the odd EE or Convoy Dispersal, and you resist the temptation to hoover up manufactured mats when you find them).

Here are the results, including time to collect, from each DSS:

USS 1: DE 6 drops 4:04
Power cell: 6 items
Power Conduit: 9 items
Technology Component: 3 items

USS 2: EE 3:54

USS 3: DE Man mats 3:52

USS 4: Convoy Dispersal 2:58

USS 5: DE Man mats 3:07

USS 6: DE Man and Data mats 3:26

USS 7: DE 6 drops 4:58
Power Cell 3 items
Power conduit 9 items
Sentinel Weapon Parts 3 items
Sentinel Wreckage Components 3 items

USS 8: DE 9 drops 2:44
Power Cell 9 items
Power Conduit 9 items
Technology Component 3 items
Sentinel Weapon Parts 6 items

USS 9: DE 7 drops 2:46
Power Cell 9 items
Power Conduit 6 items
Technology Component 3 items
Sentinel Wreckage Component 3 items

USS 10: DE Man mats 4:43

USS 11: DE 6 drops 4:05
Power Cell 3 items
Power Conduit 6 items
Sentinel Weapon Parts 9 items

USS 12: DE 10 drops 4:34
Power Cell 9 items
Power Conduit 15 items
Technology Component 3 items
Sentinel Weapon Parts 3 items

USS 13: DE 7 drops 2:36
Power Cell 3 items
Power Conduit 6 items
Technology Component 6 items
Sentinel Weapon parts 6 items

USS 14: DE 9 drops 2:59
Power Cell 9 items
Power Conduit 9 items
Technology Components 3 items
Sentinel Weapon Parts 6 items

Hope this is not too boring helpful!
 
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OK, here are some hard figures from my Guardian mats collecting yesterday.

This was done not at Synuefe EN-H d11-96 but at the "mid-way point" Wregoe XQ-L C21-29, somewhat closer to the bubble.

Started collecting:15:38:12 UTC
Stopped collecting: 16:23:01 UTC
Time spent: 61:13

All times are measured from supercruise entry to supercruise entry. Travel time to the system , FSS time etc. were not noted; just the time actually spent collecting.

I visited a total of 14 USSs: 1 Encoded Emissions, 1 Convoy dispersal Pattern, and 12 Degraded Emissions. All were Threat 0 and at no time did I encounter any pirates, to the relief of my Phantom's one unengineered pulse laser.

Of the DEs, 8 were Guardian and 4 were Manufactured mats - actually a higher number of Manufactured mat DEs than I remembered.

On the other hand, The Guardian DEs were also more productive than I remembered. I would have sworn I saw one with only three drops but the figures tell me I never saw less than six. Always check the figures!

In the eight Guardian DEs I got a total of 60 drops for an average of 7.5 drops per Guardian DE.

That's a total of 180 mats divided as:

Power Cell (G1)*: 51
Power Conduit (G2): 69
Technology Components (G3): 21
Sentinel Weapon Parts (G3): 33
Sentinel Wreckage Components (G1): 6

I'm taking the grade figures from Inara - I haven't checked in-game. The scarcity of Sentinel Wreckage Components, though ties in with my experience at Guardian sites: they've always been the ones I've ended up with least of. However, they're not required for the new synth recipes: those will be constrained by the rate at which you can collect Technology Components, which at 21/hr may actually be a bit on the painful side if you're synthesising on a regular basis for multiple multicannon. (Though the rate may be a little better if you're not stopping to check the odd EE or Convoy Dispersal, and you resist the temptation to hoover up manufactured mats when you find them).

Here are the results, including time to collect, from each DSS:

USS 1: DE 6 drops 4:04
Power cell: 6 items
Power Conduit: 9 items
Technology Component: 3 items

USS 2: EE 3:54

USS 3: DE Man mats 3:52

USS 4: Convoy Dispersal 2:58

USS 5: DE Man mats 3:07

USS 6: DE Man and Data mats 3:26

USS 7: DE 6 drops 4:58
Power Cell 3 items
Power conduit 9 items
Sentinel Weapon Parts 3 items
Sentinel Wreckage Components 3 items

USS 8: DE 9 drops 2:44
Power Cell 9 items
Power Conduit 9 items
Technology Component 3 items
Sentinel Weapon Parts 6 items

USS 9: DE 7 drops 2:46
Power Cell 9 items
Power Conduit 6 items
Technology Component 3 items
Sentinel Wreckage Component 3 items

USS 10: DE Man mats 4:43

USS 11: DE 6 drops 4:05
Power Cell 3 items
Power Conduit 6 items
Sentinel Weapon Parts 9 items

USS 12: DE 10 drops 4:34
Power Cell 9 items
Power Conduit 15 items
Technology Component 3 items
Sentinel Weapon Parts 3 items

USS 13: DE 7 drops 2:36
Power Cell 3 items
Power Conduit 6 items
Technology Component 6 items
Sentinel Weapon parts 6 items

USS 14: DE 9 drops 2:59
Power Cell 9 items
Power Conduit 9 items
Technology Components 3 items
Sentinel Weapon Parts 6 items

Hope this is not too boring helpful!
Another really interesting post - I've never seen guardian stuff from the threat 0… I need to check that, as the lack of pirates and seeming increased drop rate sounds good.

I also did some tests today - I did one run around the guardian site in the ii system. I don't have detailed stats to hand but was getting a drop on average every 25 seconds (this was my first attempt, so not optimum). So around twice as fast.

Your info does make the T0 seem more useful - thanks!
 
So I just put two and two together... Phase 3 of the Interstellar Initiative has pretty much already been decided IMO, due to this issue: https://issues.frontierstore.net/issue-detail/1842

tl;dr (spoilers, in case you don't want to know what Phase 3 is)

The CG will likely be hosted out of a Zende-controlled station. If you support Segnen, you'll become hostile and unable to hand in bonds at the CG station, therefore unable to contribute to supporting Segnen. Basically, it'll become impossible to support Segnen.
 
I also did some tests today - I did one run around the guardian site in the ii system. I don't have detailed stats to hand but was getting a drop on average every 25 seconds (this was my first attempt, so not optimum). So around twice as fast.
I'm going to be heading to a Guardian Weapons blueprint site to pick up the remaining blueprints I need and I'd love - well I'd be willing at any rate - to do a reasonably thorough check on the mat drop rates - but I'm now sufficiently full of Guardian mats that it won't be practicable to do that until I manage to unload the ones I've already got.
 
I'm going to be heading to a Guardian Weapons blueprint site to pick up the remaining blueprints I need and I'd love - well I'd be willing at any rate - to do a reasonably thorough check on the mat drop rates - but I'm now sufficiently full of Guardian mats that it won't be practicable to do that until I manage to unload the ones I've already got.

Just did a set of Degraded Threat 0 and it it looking pretty good - I got 60 Guardian drops in 36 minutes - so around one every 35 secs (though it will be a bit slower as I couldn't scoop everything as this CMDR is nearly maxed so I didn't need to wait for the limpets). Now I need to recheck the Threat 3's and see if they really are worse (maybe fdev have altered the drop rate 🤷‍♀️ )
 
Good points being raised.

I would have thought this would be an anarchy system, since the Outpost just showed up this week. That would solve the pirating issues.

Can anyone report on the outfitting status at the Outpost? I was planning on shipping out some extra modules with me but the ferry ship doesn't have outfitting. Hopefully the Outpost does.
 
Just did a set of Degraded Threat 0 and it it looking pretty good - I got 60 Guardian drops in 36 minutes - so around one every 35 secs (though it will be a bit slower as I couldn't scoop everything as this CMDR is nearly maxed so I didn't need to wait for the limpets). Now I need to recheck the Threat 3's and see if they really are worse (maybe fdev have altered the drop rate 🤷‍♀️ )
Ok, looked at Degraded Threat 3 - they seem to hav a similar drop rate to Threat 0 - but with Pirates - so between 3-10 items. That seems better than I saw yesterday. I also didn't see any non Guardian content - very different to yesterday (and what we say in the Livestream).

Going to update the OP :)

Edit: Checked in case fdev have done a stealth-buff: Drop rate from pirating convoys still low - and the installation still not interesting.
 
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Useful! So in that case people need a Wake Scanner and an FSD Interdictor - plus the hatchbreaker / collector limpets. And a combat ship for the initial encounter (though often the cargo ship jumps out of it's own accord I guess). Still seems a lot of time & effort for 1-4 units, which I can just land and scoop that many items in a couple of minutes at the surface base.

Perhaps it does seem like effort, but lest we forget the incessant whinging about having to do all sorts of unconscionable things (like using an SRV) in order to access new game content, or the 'gasp' paywall preventing non-horizons owners from accessing new game content. Well, here it us... different ways to access guardian content without having to suffer the indignity of using a SRV - different threat USSs, megaships, piracy... of course introducing more avenues will probably just lead to new whinge cul de sacs*.

*no, not from you, and thank you for a nice initial overview.
 
Just did a set of Degraded Threat 0 and it it looking pretty good - I got 60 Guardian drops in 36 minutes - so around one every 35 secs (though it will be a bit slower as I couldn't scoop everything as this CMDR is nearly maxed so I didn't need to wait for the limpets). Now I need to recheck the Threat 3's and see if they really are worse (maybe fdev have altered the drop rate 🤷‍♀️ )
Even if I hadn't dipped into other kinds of sites, that would still be more efficient than I could manage - which doesn't surprise me in the least.:)

The key mat here is the Technology Components, since if you get all you need of those you'll have even more of the other Guardian synth mats for your fancy new multicannons.

If Frontier hasn't made sure that you can get these from the DE USSs at at least the same rate as you can get by looping through a Guardian structure, the latter will become the meta and the new USSs might as well not exist.
 
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