Feedback on current Interstellar Initiatives content

I visited a few T3 DE USS too, normal for either a single FDL or up to 3 Eagles, Police arrive on the scene very quickly too.
Have to admit, finishing the FDL in my (alt account) Phantom seeker boat was fun - only engineering on this ship is the FSD, not weapons :)
(I'm still not a combat pilot... )
 
The fact that Frontier believes that a year+ of these (buggy, poorly designed) enlarged CGs and a couple of QOL updates can keep players engaged while waiting for the 2020 Second Coming update is mind-boggling.

The fact that there’s some people who will indeed keep playing the game and spend hours of their lives engaging with these enlarged CGs is even more astonishing.
 
The fact that Frontier believes that a year+ of these (buggy, poorly designed) enlarged CGs and a couple of QOL updates can keep players engaged while waiting for the 2020 Second Coming update is mind-boggling.

The fact that there’s some people who will indeed keep playing the game and spend hours of their lives engaging with these enlarged CGs is even more astonishing.
Are you still playing?

(asking for a friend :) )
 
As a proof of concept this II was fine. However, the next ones I expect a lot more, with denser lore content that does not drag on and is better paced. FD also need to switch on player submitted CGs, so there is always something going on.

Plus, ramp up the consequences. If the playerbase goes for the cheesy easy option, make that choice have some sort of in game consequence for everyone else. Make us care about what we do.
 
There is a big thread in the BGS section of the forum, where this was already shown to be untrue. Wars can be won without handing in bonds, they are determined by the outcome of the CZ.

Bonds can still sway things, so its not cut and dry. If enough people feed in bonds it will have an effect that might not be able to be countered.
 
Consequences for everyone?
Based on in game events?
A dynamic interactive galaxy?

Sounds suspiciously like griefing to me.

You're not a greifer are you?
 
Consequences for everyone?
Based on in game events?
A dynamic interactive galaxy?

Sounds suspiciously like griefing to me.

You're not a greifer are you?

Kill a man, and you are an assassin.
Kill millions of men, and you are a conqueror.
Kill everyone, and you are a god.

If the stakes were high, universal and personal ED would be taken to a whole new level. People would need to invest in the outcome because it would shape the game from that point on. When Will suggested superpowers would be directly affected I sat up thinking my dream of proper consequences would finally happen.
 
Bonds can still sway things, so its not cut and dry. If enough people feed in bonds it will have an effect that might not be able to be countered.
Ok, so the defender of a system has better fighting conditions than the invader, if the defender has fortified the system by controlling all stations. Sounds like there is finally some strategic element added to wars in general. In comparison to the pure number crunching it was before, that sounds like an improvement.
 
Ok, so the defender of a system has better fighting conditions than the invader, if the defender has fortified the system by controlling all stations. Sounds like there is finally some strategic element added to wars in general. In comparison to the pure number crunching it was before, that sounds like an improvement.

It is indeed and I did not wish to come across as negative. But in a competitive CG it stacks the outcome in favour of Z even more (even though people have already made up their minds for the multi cannon). Its why I really want FD to understand player motivations better and weight things accordingly. Example: With BoyDuval no right thinking indoctrinated ALD Imp would touch the scamp, as he had no lore backing, no reason to support him and the rewards matched ALD- outcome: status quo and a first class ticket to Wasted Opportunity.
 
It is indeed and I did not wish to come across as negative.
I didn't understand your post as negative, but I might have articulated my post wrongly (english isn't my native language). In fact I completely agree with you. A better conceptualisation of Interstellar Initiatives is desirable, the Duval story could have been much better if constructed differently. The player based re-establishing of Nova Imperium shows that.
 
It is indeed and I did not wish to come across as negative. But in a competitive CG it stacks the outcome in favour of Z even more (even though people have already made up their minds for the multi cannon). Its why I really want FD to understand player motivations better and weight things accordingly. Example: With BoyDuval no right thinking indoctrinated ALD Imp would touch the scamp, as he had no lore backing, no reason to support him and the rewards matched ALD- outcome: status quo and a first class ticket to Wasted Opportunity.
In the most positive way possible - I didn't understand what you saying :) Me & BGS/PP are pretty much strangers :)

In a nutshell, what were the references, please?
 
In the most positive way possible - I didn't understand what you saying :) Me & BGS/PP are pretty much strangers :)

In a nutshell, what were the references, please?

?

As an example of a 'good' CG:


'Classic' CGs like Lugh are remembered because they had a lore reason to fight. You disliked the Fed position you fight against them. With NuVal (The Boy Prince) he came out of no-where, and made very little case for supporting him other than he has a 'Royal Scepter' and ALD does not. If FD wanted to tempt hard core Imperial fetishists that CG where you chose a side would have to offer something compelling to disrupt the status quo. Maybe more money (Patreus did that with his ship building) or had another listed outcome.

In short: current (i.e. in the last year or so) CGs are generally pointless as story devices, while older ones were good- dissect Lugh and it could be an II.

Plus, FD have a conundrum: without communication they can't extol the virtues of taking part without ruining the surprise. But, people have been burnt before so they demand answers up front and now since everyone knows what is going to happen and how its going to be a forgone conclusion because people want the multicannon and not the missile launcher.
 
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