Fence Rework/ Overhaul:
This will be a little in depth and a long read but hopefully will be picked up on :)

Small Carnivores Fence Animations:
Small carnivores can climb out of none electrified fences, electrified fences prevent small carnivores being able to climb them, this will make electrified fences a priority for small carnivores, and keeping on top on power generation a priority as well, it will also make power outages and damage to power lines more of a hindrance.

Electrified Fences: electrified fences deal damage to dinosaurs attacking them reducing their health by a set amount, if a dinosaur is taken below 50% health they will stop attacking the fence. Electrified fences take additional damage, once they take a set amount of damage they are reduced to their standard fence E.g electrified light steel once the electrified component is damaged will be reduced to a standard light steel fence this will require repairs before it is broken through or climbed over see above repairs at any stage return fence to its electrified state.

Light Steel Fences:
Standard fence weak, on challenge mode unlocked immediately, takes 3 hits to break.

Electrified Light Steel Fences:
Electrified fence weak, on challenge mode require 1* research to unlock, give a small shock to dinosaurs attacking it, taking 5% of their health per hit, electrified component can take 3 hits per fence panel and a total of 6 to break, requires 2 electricity per panel to power.

Medium Steel Fences: This fence type essentially replaces the current heavy fence types name, uses the same model, on challenge mode require 2* research to unlock, takes 5 hits to break.

Electrified Medium Steel Fences: This fence type essentially replaces the current electrified heavy fence types name, uses the same model, on challenge mode requires 2* research to unlock, gives a shock to dinosaurs attacking it, taking 10% of their health per hit, the electrified component can take 4 hits per fence panel, and a total of 9 to break, requires 3 electricity per panel to power.

Heavy Steel Fences: This fence type is the new one, but essentially replaces the current concrete fences, this fence type requires a new model looking something like the fences from JP3, on challenge mode requires 3* to research to unlock, takes 8 hits to break.

Electrified Heavy Steel Fences: This fence type is also a new one, but essentially replaces to current electrified concrete fences, this fence will also have a new model looking like the aforementioned Heavy Steel Fences, just with electrified bits added on warning lights and danger signs etc, on challenge mode requires 3* to research to unlock, and gives a heavy shock to dinosaurs, dealing 15% of their health per hit, the electrified component can take 6 hits per fence panel, and a total of 14 hits to break, requires 4 electricity per fence panel to power.

Concrete Containment Walls: This fence type is designed to be the strongest, it uses the current concrete fence model, and cannot be damage by dinos except for (Large) Large Carnivores (until you add Medium carnivores), Sauropods and Armoured Herbivores, in challenge mode it requires 4* to research and is very expensive, it’s expensive to place and it is also resistant to tornadoes, tornadoes rather than breaking it upon impact reduce it to 2 hits to break, however the Walls usually take 15 hits to break, making them near unbreakable as they should realistically be.

Electrified Concrete Containment Walls: This fence type is designed to be basically indestructible, to hold the most dangerous dinosaurs, or just those pesky ones that always seem to want to break out, designed to basically be a place and forget kind of fence, it cannot be damage by dinos except for (Large) Large Carnivores (until you add Medium carnivores), Sauropods and Armoured Herbivores, in challenge mode it requires 4* to research and is very expensive, twice as expensive as the above Concrete Containment Wall, and requires the Concrete Containment wall to be researched before it becomes available its self, it’s expensive to place and it is also resistant to tornadoes, tornadoes rather than breaking it upon impact reduce it to 2 hits to break, however the wall is electrified and it’s shock effect deals 15% damage to dinosaurs that hit it, the Electrified component can take 10 hits, per fence panel (tornadoes break the electrified component) this wall takes a total of 25 hits per panel to break but requires 6 electricity per panel to run, this makes this fence the most powerful fence in the game and only available late in a challenge mode when it’s a race to the finish.
This fence type also grants high risk/reward, it’s gonna cos 3-4 million to build the enclosure but then we don’t need to worry so much about it... sort of thing.

All in all I love this game I think it’s brilliant, I wasn’t always of this kind of thinking but you’ve proven your willing to push this game to be the greatest game it can be, your listening to fans it seams, and I hope you take my thoughts on board, as I really think the addition of a new fence type and fence mechanics will aid in creating more unique parks, the new mechanics will stop the use of the exact same dinosaurs every play through of challenge mode, since people will have better protection against raptors, the Indominus Rex etc etc, dinosaurs that are fantastic but get little to no use.
 
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