Fer de lance and expected python nerf

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Ok I agree with the logic, that's not the issue... you have not answered my question nor even tried to justify 56,000,000 to 300,000,000 for a mediocre ship that looks like a fighter but's being made into a lousy trader when you can buy the best fighter for less and a better trader for a little more.... DEATH OF A PYTHON

Justify what? After rebalancing Python will remain the ship to be feared of. It will still be able to destroy an Eagle in just a second, Sidewinder in 2 seconds. Will rip Vipers and Cobras shields in about the same time. It is going to have the second best shields. No changes in other equipment? No issues at all.
 
Or maybe you don't have the money to buy one and don't want others to have one.... Look.. I am a PVP'er, Python, Viper, Cobra, don't matter to me for heads up combat But you don't call Ana's OP because you can kill them and not many own them... but Pythons are OP because more people are starting to buy them and you can't kill them so easily.... you know what that is... Jealousy and that has nothing to do with PVP... and just because you PVP don't make you a PVP'er

I have a fully combat fit Python, I'm very jealous of myself :)
 
Ok I agree with the logic, that's not the issue... you have not answered my question nor even tried to justify 56,000,000 to 300,000,000 for a mediocre ship that looks like a fighter but's being made into a lousy trader when you can buy the best fighter for less and a better trader for a little more.... DEATH OF A PYTHON

You seem to be ignoring all the reasoning given for the price of the Python.

Its a multi-role ship, anything with cargo over 200 costs 20+ mill for a start, then you have its combat capabilities which make it far more pricey.

Just like an Anaconda is a multi-role ship thus far more expensive than a dedicated Trader/fighter. Want a large trader? Go Lakon 7/9 but you wont get combat capabilities and the price reflects that.

Want a large multirole ship? go Anaconda/Python and the price reflects that.

Its very simple and makes perfect sense.

ps..Shame you didn't come online but rather than battle in game preferred to spent your time battling on the forums...so much for Mr "pvp"... seems ill have to kill you another day ;)
 
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When the Vulture comes out then it will make these multi-role or explorer ships that players have been trying to make into dedicated fighters look weak and way over priced for their combat worthiness.

The problem here is I can buy and fully equip the Vulture and get some change back for the price of the power supply that's on my Python... by all logic a dedicated fighter should cost more than a multi-role Python
 
What makes a game boring is playing it for 2 days and having nothing to look forward to. Currently the only reason to become a trader is to be able to buy the next trade ship. So once you reach a type9 or anaconda you can go back to the ship you got on day 2...

You know plenty of folks do something in ED because they like doing that. People who play combat flightsims probably know what I mean: often you only have one flyable aircraft (EF2000, F22 etc) which you get in the first minute. There are no upgrades, there is no endgame. Why do people play it? Because they like flying that plane. Why do people play that truck simulator thing? It is not so they can buy a tank after many weeks, but because they enjoy trading. Same in ED. I get this impression the people who are most angry over this Python situation are people who forced themselves to 'grind', or trade without enjoyment with the sole purpose of getting money to buy a Big Ship so they could 'own' smaller ships. As the devs repeatedly stated, that is not how ED is, or will be. If you want a game where you have to 'grind' to reach the 'endgame' where the guy who ginded the most automatically wins against the rest you might have to keep looking.
 
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sorry if i go so far back in this thread... but it just crossed my mind:

Is it really considered as a "large ship" in regards of weapon efficiency?
Do small/medium weapons have a reduced effect on it?

Edit: nothing personal... really. But maybe check the code first ;)

Well, I think this pretty much confirms that Python is a large ship with all benefits of the large ship as well as obviously with landing restrictions of medium ships:

Hull mass only roughly relates to size. The total mass after it has an appropriate loadout is better for comparison purposes. The python is like a slim Type 9, definitely a large ship.
 
The problem here is I can buy and fully equip the Vulture and get some change back for the price of the power supply that's on my Python... by all logic a dedicated fighter should cost more than a multi-role Python

Read my post above yours, you seem to be making less and less sense with every post you make..srry ;)
 
You know plenty of folks do something in ED because they like doing that. People who play combat flightsims probably know what I mean: often you only have one flyable aircraft (EF2000, F22 etc) which you get in the first minute. There are no upgrades, there is no endgame. Why do people play it? Because they like flying that plane. Why do people play that truck simulator thing? It is not so they can buy a tank after many weeks, but because they enjoy trading. Same in ED. I get this impression the people who are most angry over this Python situation are people who forced themselves to 'grind', or trade without enjoyment with the sole purpose of getting money to buy a Big Ship so they could 'own' smaller ships. As the devs repeatedly stated, that is not how ED is, or will be. If you want a game where you have to 'grind' to reach the 'endgame' where the guy who ginded the most automatically wins against the rest you might have to keep looking.

bogus....it is stated that we can play the game as we want.
 
You seem to be ignoring all the reasoning given for the price of the Python.

Its a multi-role ship, anything with cargo over 200 costs 20+ mill for a start, then you have its combat capabilities which make it far more pricey.

Just like an Anaconda is a multi-role ship thus far more expensive than a dedicated Trader/fighter. Want a large trader? Go Lakon 7/9 but you wont get combat capabilities and the price reflects that. Want a large multirole ship? go Anaconda/Python and the price reflects that.

Its very simple and makes perfect sense.

ps..Shame you didn't come online but rather than battle in game preferred to spent your time battling on the forums...so much for Mr "pvp"... seems ill have to kill you another day ;)
I can separate real issues that concern me from a game.. this about a lot of time and for me time IS money.. real money.. you ain't going nowhere but I might be.. I suddenly got better things to do besides play ED
 
You know plenty of folks do something in ED because they like doing that. People who play combat flightsims probably know what I mean: often you only have one flyable aircraft (EF2000, F22 etc) which you get in the first minute. There are no upgrades, there is no endgame. Why do people play it? Because they like flying that plane. Why do people play that truck simulator thing? It is not so they can buy a tank after many weeks, but because they enjoy trading. Same in ED. I get this impression the people who are most angry over this Python situation are people who forced themselves to 'grind', or trade without enjoyment with the sole purpose of getting money to buy a Big Ship so they could 'own' smaller ships. As the devs repeatedly stated, that is not how ED is, or will be. If you want a game where you have to 'grind' to reach the 'endgame' where the guy who ginded the most automatically wins against the rest you might have to keep looking.

Thank you, this is also how I see it.

- - - - - Additional Content Posted / Auto Merge - - - - -

I can separate real issues that concern me from a game.. this about a lot of time and for me time IS money.. real money.. you ain't going nowhere but I might be.. I suddenly got better things to do besides play ED

Why are you on the forums lol
 
Wings could be a game changer. Imagine 5 of these coming at you at once:

[Sidewinder]
S: 1B/FD Missile Rack
S: 1B/FD Missile Rack
U: 0I Chaff Launcher
U: 0I Heat Sink Launcher

BH: 1I Lightweight Alloy
RB: 2A Power Plant
TM: 2A Thrusters
FH: 2A Frame Shift Drive
EC: 1D Life Support
PC: 1A Power Distributor
SS: 1D Sensors
FS: 1C Fuel Tank (Capacity: 2)

2: 2A Shield Generator
2: 2A Shield Cell Bank
1: 1D Frame Shift Drive Interdictor

Total cost per dumbfire Sidewinder: 846,461

http://www.edshipyard.com/#/L=301,CF8CF801Q0Wg,2-3I3I3I2C1k2C22,7O27dg9pC

Back on topic, as others have said, ED originally gave us a goal to aim for. We had the carrot (the Python) and the stick (trading). Now the carrot isn't really a carrot anymore.

Sure, I'll get over it, but I'm seriously considering not planing to buy any large ship from now on. ED could just decide one day to nerf it.
 
I can separate real issues that concern me from a game.. this about a lot of time and for me time IS money.. real money.. you ain't going nowhere but I might be.. I suddenly got better things to do besides play ED

[video=youtube;7FPELc1wEvk]https://www.youtube.com/watch?v=7FPELc1wEvk[/video] ;)
 
bogus....it is stated that we can play the game as we want.

Sure. You just may not enjoy yourself. So feel free to grind as much as you want, buy the biggest ship you want, do with it whatever you want. Just don't complain when you get torn apart by others in much cheaper ships. Or do complain: it has certainly kept 'I was griefed while flying my shieldless T6' crowd at bay for two days now. :D
 
Back on topic, as others have said, ED originally gave us a goal to aim for. We had the carrot (the Python) and the stick (trading). Now the carrot isn't really a carrot anymore.

Sure, I'll get over it, but I'm seriously considering not planing to buy any large ship from now on. ED could just decide one day to nerf it.

What are you really losing out on? Sell the post-nerf Python if it's SO BAD and you lose 6 million. That's 2 hours of trading (ironically, in a Python). With the proceeds you can buy a maxed out Asp. Or Vulture when that comes out. And when bigger combat-dedicated ship comes out, you're in good position to afford those.
 
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Wings could be a game changer. Imagine 5 of these coming at you at once:

[Sidewinder]
S: 1B/FD Missile Rack
S: 1B/FD Missile Rack
U: 0I Chaff Launcher
U: 0I Heat Sink Launcher

BH: 1I Lightweight Alloy
RB: 2A Power Plant
TM: 2A Thrusters
FH: 2A Frame Shift Drive
EC: 1D Life Support
PC: 1A Power Distributor
SS: 1D Sensors
FS: 1C Fuel Tank (Capacity: 2)

2: 2A Shield Generator
2: 2A Shield Cell Bank
1: 1D Frame Shift Drive Interdictor

Total cost per dumbfire Sidewinder: 846,461

http://www.edshipyard.com/#/L=301,CF8CF801Q0Wg,2-3I3I3I2C1k2C22,7O27dg9pC

Back on topic, as others have said, ED originally gave us a goal to aim for. We had the carrot (the Python) and the stick (trading). Now the carrot isn't really a carrot anymore.

Sure, I'll get over it, but I'm seriously considering not planing to buy any large ship from now on. ED could just decide one day to nerf it.

Dumbfires are going to be rebalanced and deal their damage vs shields is going to be significantly reduced:

So point defence does work against dumbfire missiles now and we're experimenting with the way it fires to improve it's ability to take down missiles. However this won't stop an alpha strike from close range but is still a good thing to fix none the less. In addition to ensure that point defence isn't the de-facto module to fit on all utility mounts we're working on changes that might make the heat sink more useful and new modules that you might want on them instead ;)

I don't think missiles actually need any changes themselves. Instead I proposed and was approved to increase the shields resistance to explosive damage dramatically. Currently kinetic and explosive weapons have the same resistance values. With this change it would take many alpha strikes to drop the shield. The hull however is unaffected by the change and can still be destroyed quickly. What I like about this solution however is that for one it makes the initial volley very inefficient and should provide the target some time to do something about it before it's too late. Secondly it makes more sense to me that a missile must penetrate the hull and then explode to do damage in space where as detonating against a shield results in a flash with not a lot of bang because space is a vacuum.

These aren't perfect solutions by any means but they're a step in the right direction.
 
......Just don't complain when you get torn apart by others in much cheaper ships.....

Lol yes this is exactly it!

We are all going to be wondering about shell-shocked, muttering obscenities whilst contemplating how exactly the innocent Volkswagen Beetle kicked the living daylights out of our armoured Humvee........until we read the VW bumper-sticker, that is:

'Balanced for Gameplay'
 
Dumbfires are going to be rebalanced and deal their damage vs shields is going to be significantly reduced:

This will reduce the DF alpha strike. But they could easily fit E1 Beam lasers, or any combination of weapons. Do you know how large the "wings" will be?

I guess this will encourage more co-operative gameplay. The lone bounty hunter may have to be more careful...
 
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This will reduce the DF alpha strike. But they could easily fit E1 Beam lasers, or any combination of weapons. Do you know how large the "wings" will be?

Don't think they will be bale to fit beams and Shield cells if SCB's have their passive power consumption significantly increased. Don't forget large ships can fly in wings too or a Python with an escort, which would be pretty awesome.
 
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