Finally done it...

Deleted member 115407

D
You do know that a keyboard has many times more buttons than a HOTAS, right?

I gots so many buttons that you don't even know what I'm capable of.

OK, that's not true, I only have five extra buttons, and they're all pip macro'd
 

Deleted member 115407

D
That's right, champ

I have ten fingers, five of which are resting on the mouse

Yeesh, you're a sour fella...

FSS
Map tuning to Q/E
Map zoom to W/S
Stepped zoom... meh. I don't even use it.
Exit is whatever you maapped to enter, I chose \
(Though really I should try mapping it to mouse 2)

DSS
Enter is Mouse 1 (Fire)
Exit is Backspace
Mouse does the rest
(I should probably map exit to mouse 2, but I'm lazy)

Not a lot of extra controls, IMO.
 
Last edited by a moderator:
You do know that a keyboard has many times more buttons than a HOTAS, right?

I'm on a standard Xbox style controller and can still manage alright. I did have to drop I think one or two functions from it though which I don't use often at all and which can be selected on the panels from within the cockpit, so not a huge issue for me.

Perhaps this would help the OP some...

Set your mode switch binding first to switch between analysis and combat modes.

Next assign a binding to enter FSS view and another to exit FSS view. These can be the same.

Assign the axes or similar controls for dialing in the world signal types, zoom in and out stepping, and pan and tilt movement in the FSS view.

Assign (reassign) the "honk" button or similar you want to use. You'll need to be in the analysis mode to do the "honk," or in the FSS view there is another control binding option to do the honk from there. I don't use the latter.

Assign a button to enter the DSS view (this will be the same as the one to chuck the probes as well when in the DSS view).

Assign the pan and tilt controls for the DSS view.

Assign these in your fire groups as needed.

...but on the other hand, I can't really fault them for having a poor experience and not caring for these changes, accounting for gameplay approaches and tastes and all that.
 
Last edited:
Uninstalled :(

Game's not what it was so it's time to play something else.

It was the scanner that done it guv. Not so much the aims of what was intended, it was the half- way it was setup. If a group of coders can sit round a table and draw up a system like the FSS and DSS and think they've delivered something good then it doesn't bode well for future updates - especially as future updates will be paid.

There is no thought for how the system works from a cockpit simulation, the two scanners are so different they feel like the separate mini-games they are, the controls and sensitivity are different and the bindings are obscure enough you have to guess what they mean. Try the scanner, fix the stuff that didn't mean what you thought, test again.

I have a PC with one keyboard, one Hotas and one mouse, how can there be so many ways for the input from them to be so different in one piece of software? That's not a challenge by the way Frontier.

I've enjoyed flying my spaceship, but after that last update it's just too clumsy to pilot anymore, it's like being forced to play in a crap hire car you can't wait to give back, someone's turned the contrast up too so everything looks over saturated.

Thargoids can have the galaxy, they'll win anyway as the human pilots won't have evolved a third arm in time to control all the features of their ship.


If I could give it away you'd be welcome to have my stuff.


Nobody likes a quitter.
 
Getting some odd results, they might have limited the range on the honk, but I'll do some more testing.

Thanks. The following should happen.

1) Upon entering a system, stuff nearby is auto-resolved (no honk needed, asteroid belts/stars etc).
2a) Honking puts all the stuff in the FSS, and reveals all stars. It also gives all basic credits as if you discovered them.
2b) The exception is already discovered stuff, this is now auto-revealed (but only a basic scan, FSS still needed for more details).

If you really are 1500 LY from the bubble: that is very close. Depending on where you are and how well-worn the road is the majority of systems can auto-resolve. I've had entire regions 5000 LY away auto-resolve. Go off the beaten path and its all dark and the FSS is needed. One thing 3.3 really hammered home is how well-explored space around the bubble is!
 
Last edited:
I'm not totally convinced this isn't some troll OP. Someone who's mentioned they liked the game how "it was" before 3.3 sounds like they've played hundreds of hours. Setting a few custom keys in controls is still easier than learning to set multiple alarms and sound settings on an unfamiliar clock. The trolling bandwagon is grasping at anything to criticize as a major failing of 3.3 when it's quickly run out of steam.
 
Last edited:
Yeesh, you're a sour fella...

FSS
Map tuning to Q/E
Map zoom to W/S
Stepped zoom... meh. I don't even use it.
Exit is whatever you maapped to enter, I chose \
(Though really I should try mapping it to mouse 2)

DSS
Enter is Mouse 1 (Fire)
Exit is Backspace
Mouse does the rest
(I should probably map exit to mouse 2, but I'm lazy)

Not a lot of extra controls, IMO.

Map zoom I use the mouse wheel. I don't get why people complain so much about the FSS. It's not that hard people. I can control just about the whole thing on my mouse, I just use Q and E for tuning.
 
Thanks. The following should happen.

1) Upon entering a system, stuff nearby is auto-resolved (no honk needed, asteroid belts/stars etc).
2a) Honking puts all the stuff in the FSS, and reveals all stars. It also gives all basic credits as if you discovered them.
2b) The exception is already discovered stuff, this is now auto-revealed (but only a basic scan, FSS still needed for more details).

If you really are 1500 LY from the bubble: that is very close. Depending on where you are and how well-worn the road is the majority of systems can auto-resolve. I've had entire regions 5000 LY away auto-resolve. Go off the beaten path and its all dark and the FSS is needed. One thing 3.3 really hammered home is how well-explored space around the bubble is!

So far it looks like the old system if you were using the basic scanner except it now picks up all stars in the system.


Different from the way it way granted but no where near as dramatic as some explorers make it out to be.
 
Last edited:
So for it looks like the old system if you were using the basic scanner except it now picks up all stars in the system.


Different from the way it way granted but no where near as dramatic as some explorers make it out to be.

I've never bothered using a basic scanner well out in the black. Took me maybe a month of gameplay back in early 3301 (2015) to get a fully kitted Cobra Mk III. Since then (though obviously before 3.3 went live) all of my ships that performed any sort of exploration role have had an ADS equipped. I think it's safe so say that the overwhelming majority of veteran explorers have had an ADS equipped, so it's a rather significant change in that regard, assuming they're not keen on having to use the FSS mechanics.
 
Can we just speak clearly then. This is what the 'complainers' used to do:

1) Honk.
2) Check system map.
3) Pick any interesting planet.
4) Fly there.
5) DSS by pointing towards it.

This is no longer possible. If you think this is possible, you are confusing the changes to the ADS/FSS with the changes to shared exploration data.

You're right of course. Instead it's
1)Honk.
2)Open FSS and look at what peaks are in the spectrum.
3)Pick any interesting peak.
4)Tune it and zoom in.
5)If any are really interesting fly there and map 'em.

Overall you actually waste less time checking out systems that are nothing but "red beans and rice"
 
Back
Top Bottom