Deleted member 115407
D
#fanboi
Not all of us have a faxing hotas. Keyboard and mouse here, it's like playing whack a mole
I'm on KB+M
#fanboi
Not all of us have a faxing hotas. Keyboard and mouse here, it's like playing whack a mole
Regardless, most would not assume that using parallax to explore systems out in the black is a reasonable alternative to the ADS/FSS mechanics.
You do know that a keyboard has many times more buttons than a HOTAS, right?
You do know that a keyboard has many times more buttons than a HOTAS, right?
That's right, champ
I have ten fingers, five of which are resting on the mouse
That's right, champ
I have ten fingers, five of which are resting on the mouse
You do know that a keyboard has many times more buttons than a HOTAS, right?
Set your mode switch binding first to switch between analysis and combat modes.
Next assign a binding to enter FSS view and another to exit FSS view. These can be the same.
Assign the axes or similar controls for dialing in the world signal types, zoom in and out stepping, and pan and tilt movement in the FSS view.
Assign (reassign) the "honk" button or similar you want to use. You'll need to be in the analysis mode to do the "honk," or in the FSS view there is another control binding option to do the honk from there. I don't use the latter.
Assign a button to enter the DSS view (this will be the same as the one to chuck the probes as well when in the DSS view).
Assign the pan and tilt controls for the DSS view.
Assign these in your fire groups as needed.
Murgle is still under the illusion you can honk to reveal all...
Uninstalled
Game's not what it was so it's time to play something else.
It was the scanner that done it guv. Not so much the aims of what was intended, it was the half- way it was setup. If a group of coders can sit round a table and draw up a system like the FSS and DSS and think they've delivered something good then it doesn't bode well for future updates - especially as future updates will be paid.
There is no thought for how the system works from a cockpit simulation, the two scanners are so different they feel like the separate mini-games they are, the controls and sensitivity are different and the bindings are obscure enough you have to guess what they mean. Try the scanner, fix the stuff that didn't mean what you thought, test again.
I have a PC with one keyboard, one Hotas and one mouse, how can there be so many ways for the input from them to be so different in one piece of software? That's not a challenge by the way Frontier.
I've enjoyed flying my spaceship, but after that last update it's just too clumsy to pilot anymore, it's like being forced to play in a crap hire car you can't wait to give back, someone's turned the contrast up too so everything looks over saturated.
Thargoids can have the galaxy, they'll win anyway as the human pilots won't have evolved a third arm in time to control all the features of their ship.
If I could give it away you'd be welcome to have my stuff.
Getting some odd results, they might have limited the range on the honk, but I'll do some more testing.
Yeesh, you're a sour fella...
FSS
Map tuning to Q/E
Map zoom to W/S
Stepped zoom... meh. I don't even use it.
Exit is whatever you maapped to enter, I chose \
(Though really I should try mapping it to mouse 2)
DSS
Enter is Mouse 1 (Fire)
Exit is Backspace
Mouse does the rest
(I should probably map exit to mouse 2, but I'm lazy)
Not a lot of extra controls, IMO.
Thanks. The following should happen.
1) Upon entering a system, stuff nearby is auto-resolved (no honk needed, asteroid belts/stars etc).
2a) Honking puts all the stuff in the FSS, and reveals all stars. It also gives all basic credits as if you discovered them.
2b) The exception is already discovered stuff, this is now auto-revealed (but only a basic scan, FSS still needed for more details).
If you really are 1500 LY from the bubble: that is very close. Depending on where you are and how well-worn the road is the majority of systems can auto-resolve. I've had entire regions 5000 LY away auto-resolve. Go off the beaten path and its all dark and the FSS is needed. One thing 3.3 really hammered home is how well-explored space around the bubble is!
Map zoom I use the mouse wheel. I don't get why people complain so much about the FSS. It's not that hard people. I can control just about the whole thing on my mouse, I just use Q and E for tuning.
Map zoom I use the mouse wheel. I don't get why people complain so much about the FSS. It's not that hard people. I can control just about the whole thing on my mouse, I just use Q and E for tuning.
So for it looks like the old system if you were using the basic scanner except it now picks up all stars in the system.
Different from the way it way granted but no where near as dramatic as some explorers make it out to be.
Can we just speak clearly then. This is what the 'complainers' used to do:
1) Honk.
2) Check system map.
3) Pick any interesting planet.
4) Fly there.
5) DSS by pointing towards it.
This is no longer possible. If you think this is possible, you are confusing the changes to the ADS/FSS with the changes to shared exploration data.
Rogue System even.OP would hate a jet simulator.