Finding bacteria is a bit too difficult and suggested improvements.

Yes we really need something to help locate bios on the surface. It can be very difficult to locate thing's especially bacteria in light. On the night side? Might as well forget it.

Even having them show up on the srv scanner would be useful.
 
At the moment, if Odyssey organics were to show as targetable objects on the sine-wave scanner, it would mean that when you're in your SRV in an area densely populated with them; if every one of them showed as a target signal, it would light up like a Christmas tree. There would be way too much noise and you would have a really hard time being able to see the terrain.
This would be true only if the Odyssey organics showed as targetable objects.
However, if they showed up only as signals on the SRV wave scanner, that problem would be avoided; the wave scanner shows only the strongest signal coming from a particular direction. Sure, in a densely populated area there would be a signal from every possible direction, but that is already the case e.g. in dense fields of fumaroles/geysers (where there are a lot of shootable stuff around).
 
Considering we have none of the tool to do it and it's a game, then I say yes. All we have a a sci fi "scanner" and the good old mk1 eyeball. IRL you have microscope and stuff.

Ya i dont buy that. Games arent suppose to “make it easier” it should be about entertainment. I like that some things are tougher to find. The thing i didnt like about the old system is it was just go to point A and scan etc… A slightly higher reward for the “tough to find” would be nice though.
 
Ya i dont buy that. Games arent suppose to “make it easier” it should be about entertainment. I like that some things are tougher to find. The thing i didnt like about the old system is it was just go to point A and scan etc… A slightly higher reward for the “tough to find” would be nice though.
There is tough to find and "a pain to find". Right now bacteria are quite a PITA. They are very hard to spot, the only scanners you have is one that say "somewhere on the planet", and the other is a few meters only in range.
 
It's not just Bacteria either (which I have stopped looking for - it's just not worth the effort, and is REALLY frustrating most of the time). Some Fungoids (plus others) can be so elusive to the point of tearing your hair out in frustration.
 
There is tough to find and "a pain to find". Right now bacteria are quite a PITA. They are very hard to spot, the only scanners you have is one that say "somewhere on the planet", and the other is a few meters only in range.

Ya - some times i find the bacteria some times i dont. I dont want to expect to find them everytime. I actually like that sometimes it should be there and you just cant find it …. I waffle on the three samples thing… and ya the scanner could have a longer range….
 
Just a general direction would help. Or something. At the moment it is the proverbial needle in a planet (or moon) sized haystack and relies on a lot of luck. The best option I have found is just to keep driving in constant direction within a 'blue' area but this is still very hit or miss. The 'Stratum' bug where they won't scan at all didn't help with the frustration either. Double or more range on the scanner would help (a bit).
 
Maybe some way to filter the SRV scanner, so you can set the scanner into a particular scanning mode;-
  1. Standard Mode, which works but without the Geological Signals
  2. Allow to cycle through Biological types if you've got the right suit
  3. Allow to cycle through Geological types.
 
This is all the more necessary because I'm finding on my exo-biology jaunt that the wide scattering of bio life means that just walking around trying to 'pulse' for another sample of the same species isn't practical due to the distances involved between each scannable example.

You can pretty much perma-sprint-bunnyhop if you get the timing right - with enough time to pulse / freelook at peak.

It's still suboptimal, but not entirely un-fun.
 
How about integrating the pulse of the genetic sampler into the Artemis suit's radar?
Currently, when exploring, the radar has no use: having the blips (blue, green and purple) as they appear on the ground to also show on the radar would be a little QoL improvement.
This a really good idea.
 
How about integrating the pulse of the genetic sampler into the Artemis suit's radar?
Currently, when exploring, the radar has no use: having the blips (blue, green and purple) as they appear on the ground to also show on the radar would be a little QoL improvement.
Best suggestion I've seen.

In addition to this, why not have an alternate functionality for the SRV composition scanner? As in, it functions normally in analysis mode, but in combat mode it sends out a genetic sampler pulse, maybe in a larger area, or not. Balanced out by not being able to actually get the sample from the SRV.
 
Best suggestion I've seen.

In addition to this, why not have an alternate functionality for the SRV composition scanner? As in, it functions normally in analysis mode, but in combat mode it sends out a genetic sampler pulse, maybe in a larger area, or not. Balanced out by not being able to actually get the sample from the SRV.
It's funny that a week ago I posted the same suggestion in the Suggestions forum, and it did not get any traction.
Possibly no one cares about the suggestions forum? 😭

Anyway, here is the thread, just in case people want to to highlight the subject and add ideas. Hopefully FDev will have a look there.

 
As the topic is hard to find bacteria I wonder if @sallymorganmoore could answer a perplexing question regarding Unidentified Organic listings in the System Map.
The System Map indicates 1 Organic on a planet, i.e bacteria but after a DSS scan the planet shows 1 x bacteria and a further Unidentified Organic in the organic information panel.
Some people speculate its 2 x strains of bacteria so the DSS only lists 1 x bacteria, although as far as I'm aware no-one has confirmed this. Others speculate its a bug or place holder for future biomes.
I have also found planets with no life detected but throw back a Unidentified Organic in its panel. If you could give us a heads up on this it would help us not waste time looking for biomes that are not in game yet or a bug.
 
It is confirmed for "old life" (pre-Odyssey) that 1 signal and multiple slots means that there are different kinds of the same species on a given planet. This could not be proven for "new life" up to now.
 
I don't think it was ever disputed that legacy lifeforms had multiple varieties on a single planet, the brain trees reported prove that. It was no different in Horizons, but as you have said no-one has yet to prove multiple varieties of the same species of the new Biomes. It would be nice to have it confirmed by F.Dev, either a bug, future content of just plain as yet undiscovered.
 
I don't think it was ever disputed that legacy lifeforms had multiple varieties on a single planet, the brain trees reported prove that. It was no different in Horizons,
Sure, but this is not the point. We have confirmation that e. g. three different sorts of braintree only register as one bio-signal, not as three, as one might presume.

I fully agree with the other part of your post.
 
They could also be made much bigger and given some relief from the ground surface. Similar to stromatolites.

:D S
 
As the topic is hard to find bacteria I wonder if @sallymorganmoore could answer a perplexing question regarding Unidentified Organic listings in the System Map.
The System Map indicates 1 Organic on a planet, i.e bacteria but after a DSS scan the planet shows 1 x bacteria and a further Unidentified Organic in the organic information panel.
Some people speculate its 2 x strains of bacteria so the DSS only lists 1 x bacteria, although as far as I'm aware no-one has confirmed this. Others speculate its a bug or place holder for future biomes.
I have also found planets with no life detected but throw back a Unidentified Organic in its panel. If you could give us a heads up on this it would help us not waste time looking for biomes that are not in game yet or a bug.
Today I found a planet with a single biological signal, but 4 unidentified organics, and they were not bacteria, so I started my search in high spirits, as the heat map did not cover the whole planet, but just isolated areas, so the search was going to be a bit more straightforward.

No matter how much time I spent searching high and low, on different soil, at different altitudes and different latitudes, on the day side on the dark side (tidally locked planet), I was only able to find a single strain of the plant. I would have been happy to find at least a second one, but my search was fruitless. I even jumped inside big patches of scanned plants, just to see whether there was an intruder that the genetic sampler would pick up with its pulse, but I had no luck. :(
 
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