This would be true only if the Odyssey organics showed as targetable objects.At the moment, if Odyssey organics were to show as targetable objects on the sine-wave scanner, it would mean that when you're in your SRV in an area densely populated with them; if every one of them showed as a target signal, it would light up like a Christmas tree. There would be way too much noise and you would have a really hard time being able to see the terrain.
Considering we have none of the tool to do it and it's a game, then I say yes. All we have a a sci fi "scanner" and the good old mk1 eyeball. IRL you have microscope and stuff.
There is tough to find and "a pain to find". Right now bacteria are quite a PITA. They are very hard to spot, the only scanners you have is one that say "somewhere on the planet", and the other is a few meters only in range.Ya i dont buy that. Games arent suppose to “make it easier” it should be about entertainment. I like that some things are tougher to find. The thing i didnt like about the old system is it was just go to point A and scan etc… A slightly higher reward for the “tough to find” would be nice though.
There is tough to find and "a pain to find". Right now bacteria are quite a PITA. They are very hard to spot, the only scanners you have is one that say "somewhere on the planet", and the other is a few meters only in range.
This is all the more necessary because I'm finding on my exo-biology jaunt that the wide scattering of bio life means that just walking around trying to 'pulse' for another sample of the same species isn't practical due to the distances involved between each scannable example.
This a really good idea.How about integrating the pulse of the genetic sampler into the Artemis suit's radar?
Currently, when exploring, the radar has no use: having the blips (blue, green and purple) as they appear on the ground to also show on the radar would be a little QoL improvement.
Best suggestion I've seen.How about integrating the pulse of the genetic sampler into the Artemis suit's radar?
Currently, when exploring, the radar has no use: having the blips (blue, green and purple) as they appear on the ground to also show on the radar would be a little QoL improvement.
It's funny that a week ago I posted the same suggestion in the Suggestions forum, and it did not get any traction.Best suggestion I've seen.
In addition to this, why not have an alternate functionality for the SRV composition scanner? As in, it functions normally in analysis mode, but in combat mode it sends out a genetic sampler pulse, maybe in a larger area, or not. Balanced out by not being able to actually get the sample from the SRV.
Sure, but this is not the point. We have confirmation that e. g. three different sorts of braintree only register as one bio-signal, not as three, as one might presume.I don't think it was ever disputed that legacy lifeforms had multiple varieties on a single planet, the brain trees reported prove that. It was no different in Horizons,
Difficult yes, unnecessarily convoluted not.Anything difficult is worth the effort.
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Today I found a planet with a single biological signal, but 4 unidentified organics, and they were not bacteria, so I started my search in high spirits, as the heat map did not cover the whole planet, but just isolated areas, so the search was going to be a bit more straightforward.As the topic is hard to find bacteria I wonder if @sallymorganmoore could answer a perplexing question regarding Unidentified Organic listings in the System Map.
The System Map indicates 1 Organic on a planet, i.e bacteria but after a DSS scan the planet shows 1 x bacteria and a further Unidentified Organic in the organic information panel.
Some people speculate its 2 x strains of bacteria so the DSS only lists 1 x bacteria, although as far as I'm aware no-one has confirmed this. Others speculate its a bug or place holder for future biomes.
I have also found planets with no life detected but throw back a Unidentified Organic in its panel.![]()
If you could give us a heads up on this it would help us not waste time looking for biomes that are not in game yet or a bug.