Fine fines and more fines! The fines discussion thread

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  • Total voters
    5
I am onboard with the OP. Think that would be great and really add to the richness DB talks about. I am thinking they might well be planning to do this already but we've just not had sight of it yet.
 
I'd certainly appreciate being able to pay off fines individually. It shows as two or three 5,000Cr fines, with 24 hrs to pay, but you can only clear all 15,000Cr at once, and it takes me a while to earn that much. As soon as you go rogue, you can get Vipered to death, lose 4 tons of cargo and have no hope of paying the fine or a bounty. If you could repay 1 fine and reset the clock on the other fines...
 
Certainly having each of the Factions have their own flavour and way of doing things would be a great idea.

They could even have difference reactions/policies depending on your standing in other factions, i.e. Federation Traders paying high landing fees in Impearl systems that Imperial Aligned traders. Even if it is a few credits, so long as it came with fluff texted like "outsider surcharge 2 credits"
 
Certainly having each of the Factions have their own flavour and way of doing things would be a great idea.

They could even have difference reactions/policies depending on your standing in other factions, i.e. Federation Traders paying high landing fees in Impearl systems that Imperial Aligned traders. Even if it is a few credits, so long as it came with fluff texted like "outsider surcharge 2 credits"

I think you're on to something with that. Some folks in my other thread about this were griping that it would be unfair from a gameplay perspective, but if the fines are negligible (or moderately so, perhaps, to make them mean something - perhaps a percentage of your current in-game currency balance), then that can largely negate that complaint.

I think a minor inconvenience is worth it for the flavor such fines and such would provide :)
 
I like the idea that some systems could be ruled by eccentrics who have banned perfectly innocuous things, like the use of the colour green, or the import/export of energy drinks. The more loony they are, the more severe the punishment might be.

Imagine, for example, getting fined by local police because you didn't observe the time-honoured custom of dropping a can of biowaste by the beacon denoting the site of a famous historic space battle.

Stuff like this would be local legend and would (probably) be discoverable from the bulletin boards at nearby systems. Of course, other pilots might tell you - or they might decide not to!
 
Oh sure, keep the fines

Oh sure, keep the fines when I die. But take away all my vouchers and all my completed missions. I don't need them, especially those combined $5000 odd bounties I shot down. Even in the future, death and taxes are the only guarantees.

*shakes fist at Frontier* Grrr.
 
Oh sure, keep the fines when I die. But take away all my vouchers and all my completed missions. I don't need them, especially those combined $5000 odd bounties I shot down. Even in the future, death and taxes are the only guarantees.

*shakes fist at Frontier* Grrr.

Statefull penalties, and stateless progress. Because what we really enjoy as players is being frustrated. At the end of the day we are humbly grateful for the mere hint of some possible future gain.

Actually hang on, that sucks; there is no good reason for game mechanics to be mean.
 
Statefull penalties, and stateless progress. Because what we really enjoy as players is being frustrated. At the end of the day we are humbly grateful for the mere hint of some possible future gain.

Actually hang on, that sucks; there is no good reason for game mechanics to be mean.

yes there are, getting shot in the head on sniper elite is fairly mean, it teaches you to duck, losing your bounty vouchers may be mean, but it teaches you to cash them in regularly and to run rather than fight a battle you may not win if you have loads you have yet to cash.

its a standard type of risk/reward mechanic, do you risk your bounty vouchers trying for one more kill? or do you bug out and collect the reward? the choice is yours, now you know the possible consequences of that risk i'm sure more care will be taken in future.
 
yes there are, getting shot in the head on sniper elite is fairly mean, it teaches you to duck, losing your bounty vouchers may be mean, but it teaches you to cash them in regularly and to run rather than fight a battle you may not win if you have loads you have yet to cash.

its a standard type of risk/reward mechanic, do you risk your bounty vouchers trying for one more kill? or do you bug out and collect the reward? the choice is yours, now you know the possible consequences of that risk i'm sure more care will be taken in future.

You're mistaking "a reason" for "a good reason". The reward should be for winning the fight, taking it away for not doing another arbitrary task is mean.

It's a ancient risk/reward trope borne from inadequate computing resources; it needs to be laid to rest with the 8088. You catch more flies with honey then vinegar, and these days we have lots of honey.
 
Sounds perfectly reasonable for a faceless bureaucratic entity.

Fines. "Our records show that you still have some outstanding fines, would you like to pay them now commander?"

Bounties "I'm sorry sir, but we have no record of that. Do you have any evidence, like a voucher for instance? Oh I see, you lost the vouchers when your ship was destroyed. That is most regrettable. Unfortunately without any evidence to corroborate your claim we are unable to make a payment. Have a nice day commander"
 
You're mistaking "a reason" for "a good reason". The reward should be for winning the fight, taking it away for not doing another arbitrary task is mean.

It's a ancient risk/reward trope borne from inadequate computing resources; it needs to be laid to rest with the 8088. You catch more flies with honey then vinegar, and these days we have lots of honey.

i disagree, if you kill someone in deep space with only one witness - yourself, how do you prove you made the kill once the ship containing the scan data is destroyed? makes perfect sense to me, as do the fines staying with you as they are recorded by an outside source.

as for honey, too much of a good thing makes you sick, and i'm personally sick of games that mollycoddle players, they present little in the way of challenge and nothing in the way of pride in your achievements.
 
I'm so sick of dealing with these space governments. Sometimes they don't even give you a voucher, even though it flashes up on the info screen. If they not gonna put the voucher on my missions screen, then I'm not gonna pay their fines.

In fact screw this galaxy. I'm over it. As soon as the Beta Bubble expands I'm going to join the Guardians of the Free Spirit and live in a bauxite box.
 
You're mistaking "a reason" for "a good reason". The reward should be for winning the fight, taking it away for not doing another arbitrary task is mean.

Not if it fits in the game lore. As it stands right now, our ships don't have FTL communications with other star systems (an Ansible, in sci-fi terms). We can only accept missions, turn in missions, and pay off bounties and fines in stations when we dock. Apparently stations have Ansibles... maybe they take a lot of power, I dunno.

That fiction will probably break at some point, when FD figures out how we'll communicate with other players in our private groups or allied wings across separate systems, but for now, it makes sense (IMO).
 
So lets say that I am at a nav buoy in a Federal System and I decide to take my vengeance out on the first ship that appears on my scanner....a hauler for instance (innocent civilian trader with no record). I PEW PEW away at him and with that last shot a federal Viper pops in, sees me, and now I'm wanted in system Federal System X. Hmmm....OK so the only other witness is this Viper. I then dispatch the Viper and head to another Federal System....does my wanted status follow me? Oh my how oh how does this happen!?

I know....it's the game mechanics at work but it is frustrating that your fines follow you but your vouchers don't.
 
So lets say that I am at a nav buoy in a Federal System and I decide to take my vengeance out on the first ship that appears on my scanner....a hauler for instance (innocent civilian trader with no record). I PEW PEW away at him and with that last shot a federal Viper pops in, sees me, and now I'm wanted in system Federal System X. Hmmm....OK so the only other witness is this Viper. I then dispatch the Viper and head to another Federal System....does my wanted status follow me? Oh my how oh how does this happen!?

I know....it's the game mechanics at work but it is frustrating that your fines follow you but your vouchers don't.

i think you chose the wrong example as the easy answer there is that your crime was relayed to the authorities via the nav beacon ;)

as for the reason it follows you to another system, you locally record all fines/wanted statuses so you know where you'll get shot on sight, maybe the K scanner is just a way for other ships to interrogate your ships computer to find out how much of a price you have on you're head.

and in this case the vouchers stay with you, until you die.
 
i think you chose the wrong example as the easy answer there is that your crime was relayed to the authorities via the nav beacon ;)

as for the reason it follows you to another system, you locally record all fines/wanted statuses so you know where you'll get shot on sight, maybe the K scanner is just a way for other ships to interrogate your ships computer to find out how much of a price you have on you're head.

and in this case the vouchers stay with you, until you die.

Dang it...had no idea the nav beacon was also an FTL Comms transmitter....
 
considering you always arrive in system not far from it, it kind of has to be as by the looks of it we use it for a hyperspace lock.

It's also made of some kind of indestructobtonium or something....careful not to run into it....it's small but immovable...:eek:

Not that I'VE ever run into it....I've just heard this on the forums...:cool:
 
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