I am onboard with the OP. Think that would be great and really add to the richness DB talks about. I am thinking they might well be planning to do this already but we've just not had sight of it yet.
Certainly having each of the Factions have their own flavour and way of doing things would be a great idea.
They could even have difference reactions/policies depending on your standing in other factions, i.e. Federation Traders paying high landing fees in Impearl systems that Imperial Aligned traders. Even if it is a few credits, so long as it came with fluff texted like "outsider surcharge 2 credits"
Oh sure, keep the fines when I die. But take away all my vouchers and all my completed missions. I don't need them, especially those combined $5000 odd bounties I shot down. Even in the future, death and taxes are the only guarantees.
*shakes fist at Frontier* Grrr.
Statefull penalties, and stateless progress. Because what we really enjoy as players is being frustrated. At the end of the day we are humbly grateful for the mere hint of some possible future gain.
Actually hang on, that sucks; there is no good reason for game mechanics to be mean.
yes there are, getting shot in the head on sniper elite is fairly mean, it teaches you to duck, losing your bounty vouchers may be mean, but it teaches you to cash them in regularly and to run rather than fight a battle you may not win if you have loads you have yet to cash.
its a standard type of risk/reward mechanic, do you risk your bounty vouchers trying for one more kill? or do you bug out and collect the reward? the choice is yours, now you know the possible consequences of that risk i'm sure more care will be taken in future.
You're mistaking "a reason" for "a good reason". The reward should be for winning the fight, taking it away for not doing another arbitrary task is mean.
It's a ancient risk/reward trope borne from inadequate computing resources; it needs to be laid to rest with the 8088. You catch more flies with honey then vinegar, and these days we have lots of honey.
You're mistaking "a reason" for "a good reason". The reward should be for winning the fight, taking it away for not doing another arbitrary task is mean.
That's weird. I got shot down on a pirate hunting mission, but had all my vouchers after respawning. Might want to file a bug.
So lets say that I am at a nav buoy in a Federal System and I decide to take my vengeance out on the first ship that appears on my scanner....a hauler for instance (innocent civilian trader with no record). I PEW PEW away at him and with that last shot a federal Viper pops in, sees me, and now I'm wanted in system Federal System X. Hmmm....OK so the only other witness is this Viper. I then dispatch the Viper and head to another Federal System....does my wanted status follow me? Oh my how oh how does this happen!?
I know....it's the game mechanics at work but it is frustrating that your fines follow you but your vouchers don't.
i think you chose the wrong example as the easy answer there is that your crime was relayed to the authorities via the nav beacon
as for the reason it follows you to another system, you locally record all fines/wanted statuses so you know where you'll get shot on sight, maybe the K scanner is just a way for other ships to interrogate your ships computer to find out how much of a price you have on you're head.
and in this case the vouchers stay with you, until you die.
Dang it...had no idea the nav beacon was also an FTL Comms transmitter....
considering you always arrive in system not far from it, it kind of has to be as by the looks of it we use it for a hyperspace lock.