Fine fines and more fines! The fines discussion thread

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i sort of agree with you about the kill count but not the fines as you only get those at stations, the stations would record them and no transmission would be required.

as for the bounties it seems fair enough to me, your ship would hold the record of the kill; no record, no reward.
 
I see a logic here: money

Jurisdictions save a lot by forcing pilots to claim vouchers with their ships, and gain a lot by keeping log of the fines even after ships destruction.

That, and removing fines/bounty on death is something that would be exploited, and keeping the vouchers on death would make the game to easy, I prefer when you need to make a choice: one more kill or going to safety ?
 
i sort of agree with you about the kill count but not the fines as you only get those at stations, the stations would record them and no transmission would be required.

as for the bounties it seems fair enough to me, your ship would hold the record of the kill; no record, no reward.

I do see your point and it makes sense in the present state of Beta.

Now allow me to go a bit further in the details. Ship functions on the System panel includes the 2 switches for reporting crimes detected and against the pilot.
Ship A attacks Ship B.
Let's assume there is an instant communication of those as soon as a crime is detected. It generates a Wanted status and a fine, not withstanding the fact that both ships are alone, tens of light-years from a starport.
B reports the aggression, thanks to the Detected Crime and Crime Against Pilot functions. Why then the bounty, if B is wanted, should be treated differently? Please note that the bounty earned by snuffing a wanted pilot is also the fine the same and now dead pilot earned by his/her mischief.
If on the other hand the system is local, ship-hosted until docking at a starport, why is there an immediate update and permanence on status/kills and not on bounties earned?

I hope this seems clearer.
 
why is there an immediate update and permanence on status/kills and not on bounties earned?

It's a game mechanic. If a trader gets killed trading, he loses his cargo. If a bounty hunter gets killed hunting, he loses his bounty vouchers. Both have a stake they risk the longer they stay in action. Otherwise I might just stay in my free sidewinder and rack up bounties 'till I get an Anaconda.
 
It's been said a lot already, and it sucks to lose a nice chest of bounty vouchers when being rammed out of the blue. Maybe it'll be addressed in the future.

What bugs me more is the illogical approach. Here is an example, live from yesterday night:
Location is Eranin, my legal status is Clean, no fine on record. Checking on a USS, the NPC ship deploys its hard points. Mine are up in a flash, and I start hosing the dude with all my MC WHILE the scan operates. Its status is undetermined when I hit it with my 1st volley.

This is immediately considered an aggression and nets my a WANTED status plus 200cr in fine.

Now the scan result is up and the dude is WANTED, good enough for me amateur bounty hunter. After a few passes, its ship explodes, my bounty voucher is 250cr. Ouf! I won't be losing too much...

So you saw someone, who just happened have their hard points deployed when, like you, investigating an unknown signal source, you shot first and killed them.
Whilst they happened to be wanted in another jurisdiction they were not the one you were in.
Seems fair you got tagged as the aggressor there.

As for why fines and bounty are instantly gained but need to be cashed in.
Id agree with Gedemon for the lore answer, less burden of proof requirement when generating money for the authorities and more when asking them for money.
I'd agree with metatheurgist for a game play balance answer.
 
1. It's reasonable for it to be illegal to attack someone without first determining that they are guilty. It's also reasonable for a system authority to refuse to recognise a crime from another jurisdiction.

2. The bounty system right now is in part there so you have to kill your opponent and survive to claim the reward-- particularly for the free sidewinder where getting killed would otherwise only result in you getting back to the station faster.

3. It's all WiP at this point.
 
Mission Fines

'Ey up.

I've only managed to find one other thread about this, and it didn't help me much.

Can anyone tell me how and why I pick up a fine for selecting some missions? I've completed one already with a similar fine imposed (at the point of accepting) - and the fine is NOT removed on completion of the mission (yes, I completed the mission in plenty of time). The start point was Beagle 2.

2hDqTPG.jpg

Cheers in advance!
 
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Ozric

Volunteer Moderator
I cannot help you with your question I'm afraid as I have not seen or accepted such a mission before, but could I make a suggestion?

*edit* you beat me to it :D

On a second thought could it be that the product they want you to move is illegal in the station you're in? It seems odd but just a thought.
 
On a second thought could it be that the product they want you to move is illegal in the station you're in? It seems odd but just a thought.

That's the only thing I can think of. But like I say, even after delivering the cargo flawlessly and making it without being scanned... the fine still stands. Shame, this would have been a minted run, but I had to decline after what I've experienced previously.
 

Ozric

Volunteer Moderator
Have you submitted a ticket for it, at least they will tell you if it's working as intended when/if they close it. While you wait to see if someone else here can answer your question.
 
Are you sure the fine is being applied the moment you accept the mission? If so I'm sure it's a bug. The stated fine is usually only applied if and when you fail to complete the mission on time.
 
The sreenshot shows the mission information bevore you accept it.

The stated fine is an announcement for the case that you do not finalize the mission after accepting it. So no fines when completing the mission.

Failing the mission often occours when you don't make it within the time limit or when your ship gets destroyed.
For the cargo missions for example you have to pay for the cargo you've lost as you are taking a transport job.

You also should check if you have the required jump range to fullfill the mission, keep here in mind that additional cargo (e.g. from the market) will reduce the range.
 
The fines on those missions are high to prevent you just selling the item and flying off into the sunset having made $5k or whatever separators sell for from a free gift.
I've not had the fine imposed before so can't help on that front.

Edit: re-reading your post i think you are getting confused and the fine as others said is only for info if you fail and not applied upon accepting.
 
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fines are applied IF you do not finish mission in time, in this case 4h25m, are you sure you didn't accept mission and go to bed? because if you did complete mission under 4h25 then it's a bug, but if you did it next day, well, next time accept missions when you can do them immediately and not in advance, i mean ones with fine and time limit :)
 
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Stupid question, but did you complete the mission through the bulletin board or did you sell the cargo to the commodities market? Only the former counts.
 
Stupid question, but did you complete the mission through the bulletin board or did you sell the cargo to the commodities market? Only the former counts.

Yes I used the bulletin board xD

Cheers to all for your answers. As stated in my OP, I was completing a mission well within the time limit, and actually picked up two fines the moment I selected two missions. If this happens again I will open a ticket. For now, I may just be mistaken.

Thanks again.
 
Ignore Fines?

I received a fine (CR 1,1274) in the PI-Fang system and I can not even get there. No missions were selected. What happens if I ignore it?
 
I received a fine (CR 1,1274) in the PI-Fang system and I can not even get there. No missions were selected. What happens if I ignore it?
Acc. Elite: Dangerous - Criminality:

When the player is witnessed committing a crime punishable by fine, they immediately accrue the fine and have a set period of time in which to visit a representative of the appropriate faction/Pilot’s Federation and pay it

Failure to pay within the time allotted increases the fine

Once a commander has failed to pay within the allotted time a set amount of times they commit the public enemy crime for the faction/Pilot’s Federation
 
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