Fine fines and more fines! The fines discussion thread

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  • Total voters
    5
New Fines

New Fines


1 Speeding within a Station will now incur an ‘on the spot’ fine.


2 All Traders must have a ‘Tachograph’ fitted. Police scans will now include this and fines will be levied for those hauling over the regulation hours.


3 All vessels will now be weighed on landing on platforms, ships over the max design weight for that vessel type, will be fined in proportion to the excess weight.


4 Vessels may be randomly boarded for Liquor and Narcotics testing of Cmdrs. Anyone found sober will be presented with the beverage of their choice.

:)
 
New Fines


1 Speeding within a Station will now incur an ‘on the spot’ fine.


2 All Traders must have a ‘Tachograph’ fitted. Police scans will now include this and fines will be levied for those hauling over the regulation hours.


3 All vessels will now be weighed on landing on platforms, ships over the max design weight for that vessel type, will be fined in proportion to the excess weight.


4 Vessels may be randomly boarded for Liquor and Narcotics testing of Cmdrs. Anyone found sober will be presented with the beverage of their choice.

:)

If no 4 is implemented no one will care about the other three!!
 
5. The game and the forum will be cross-linked and any use of the word "grind" (and all derivates) will result in an immediate fine of not less than 10.000 cr.
 
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sidewinder.jpg
Fly safe commanders!
 
dont know if you have noticed but when you go in and around stations now and your going fast a speeding sign appears above your heat signature. not got any fines from it yet though.
 
Yeah, like Jack said, it's pretty much certain the idiot flew through your thrust plume. The 200 Cr fine is the one that gets issued for shield-damage only, so you probably didn't even touch his hull.

The only way to guarantee not getting those fines is to slow to under 100 m/s while you're in the NFZ of a station. You can't be surprised if the cops don't fine each other for reckless flying, heheh. I just slow for the slot, and boost outside and to hell with the consequences. Already 'murdered' someone when they flew right into my face to scan me.

haha, ye...

On the way in, I let the docking computer handle it - which has already smacked a few ships out of the way. Or boosted my ship to within meters of the station wall. Can be something of a white knuckle ride.

Another time, it didn't get out of "waiting in queue" until the landing permission expired, wasting 10 minutes. On second try, I gave up after a further 3 minutes of waiting and landed it myself.

Now, isn't 7KM out from the station outside the no fire zone anyways??
 
haha, ye...

On the way in, I let the docking computer handle it - which has already smacked a few ships out of the way. Or boosted my ship to within meters of the station wall. Can be something of a white knuckle ride.

Another time, it didn't get out of "waiting in queue" until the landing permission expired, wasting 10 minutes. On second try, I gave up after a further 3 minutes of waiting and landed it myself.

Now, isn't 7KM out from the station outside the no fire zone anyways??

Yes, that seems like an insane distance for the NFZ to reach out to. The only thing I can think of is that if it was an Orbis starport, I'm speeding the moment I arrive in. The NFZ on Orbis starports is ridiculously huge. But 7km?!
 
Had this happen back when 1.3 first released. A lil' sidewinder decided he wanted to test his hull integrity against my clipper going full speed. Unfortunately for him, he didn't survive the experience. Got me a lovely murder charge for his stupidity. The 'cops' are much the same way. Seems like they just WANT to charge you just to make a few credits..
 
Illicit Cargo and Fines

TL: DR - Two levels of illicit cargo, warning for low level, fine for high.

So I was submitting a bug report regarding a fine I received for carrying illicit cargo and it got me thinking about how that whole system could be improved:

It would seem to me that simply -having- illicit goods shouldn't be sufficient to be fined. It should set a marker if you're scanned with the goods, then you only get fined if you actually dock whilst carrying them. You could have the police in the area tell you so in direct communication. This would be nice and immersive: "The goods you're carrying are prohibited here, pilot. Disengage your docking attempt and exit local space." This would allow you to cancel your docking attempt and go elsewhere to sell your goods. Presumably if you refuse to comply then you would still be fined. Though you could probably disengage, drift off, enable Silent Running and sneak in if you were so inclined.

Or, perhaps better still, there could be two levels of illicit goods, one which automatically gets you a fine simply for having it (like Slaves) and another only if you actually dock with it (like tobacco, or liqueur). It could be based on whether the controlling Power bans it, as opposed to whether the individual station owner does.
So for example if you are transporting tobacco to a Corporate station in Alliance space, you would get a warning telling you not to dock, whereas if you were transporting Slaves you would get an immediate fine (unless the station you're approaching doesn't prohibit slaves, of course).
 
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I don't like it. But I can't see a downside. It makes sense that you'd get asked to leave if you brought scissors on an air plane, but arrested if you brought a stick of dynamite. So this suggestion has my support.
 
I don't like it. But I can't see a downside. It makes sense that you'd get asked to leave if you brought scissors on an air plane, but arrested if you brought a stick of dynamite. So this suggestion has my support.

I don't mind the specifics, I'm just looking for some more depth in the interactions. This seemed like a good way to do so. Then again, they destroy your ship if you pause near another landing pad for too long, so I guess it's unlikely they'd start going easy on folks transporting illicit goods. :p
 
dont know if you have noticed but when you go in and around stations now and your going fast a speeding sign appears above your heat signature. not got any fines from it yet though.

Speeding itself is not illegal unless you hit something. Some people find the speeding warning annoying but I don't mind it. Since the fire zone message disappears from the comms panel after a few seconds it is a useful reminder to be careful.
 
TL: DR - Two levels of illicit cargo, warning for low level, fine for high.

So I was submitting a bug report regarding a fine I received for carrying illicit cargo and it got me thinking about how that whole system could be improved:

It would seem to me that simply -having- illicit goods shouldn't be sufficient to be fined. It should set a marker if you're scanned with the goods, then you only get fined if you actually dock whilst carrying them. You could have the police in the area tell you so in direct communication. This would be nice and immersive: "The goods you're carrying are prohibited here, pilot. Disengage your docking attempt and exit local space." This would allow you to cancel your docking attempt and go elsewhere to sell your goods. Presumably if you refuse to comply then you would still be fined. Though you could probably disengage, drift off, enable Silent Running and sneak in if you were so inclined.

Or, perhaps better still, there could be two levels of illicit goods, one which automatically gets you a fine simply for having it (like Slaves) and another only if you actually dock with it (like tobacco, or liqueur). It could be based on whether the controlling Power bans it, as opposed to whether the individual station owner does.
So for example if you are transporting tobacco to a Corporate station in Alliance space, you would get a warning telling you not to dock, whereas if you were transporting Slaves you would get an immediate fine (unless the station you're approaching doesn't prohibit slaves, of course).

Hmm, a warning seems too light - it's just a slap on the wrist and another chance to get the goods in.
Fine for minor, bounty for serious offences would be better, I reckon.

I'm all in for making smuggling a little more difficult though - being caught should be a smuggler's worst nightmare and force some unpleasant decisions on us.

If you're interdicted by security in supercruise and scanned with illegal cargo, they could demand you jettison it or be destroyed - do you comply and lose it all (and risk your client putting a bounty on you if you're running a smuggling mission) or fight your way out, picking up whatever bounties you incur fighting the law? Or just ruuuuuun?!

At stations, the security vessels could have more inquisitive AI where they investigate the appearance of heat sinks or make a bee-line for ships coming in at speed. I don't think the jettison-or-die ultimatum would work here because of canister spam, but certainly bounties and rescinded docking clearance are possibilities.
 
Hmm, a warning seems too light - it's just a slap on the wrist and another chance to get the goods in.
Fine for minor, bounty for serious offences would be better, I reckon.

I'm all in for making smuggling a little more difficult though - being caught should be a smuggler's worst nightmare and force some unpleasant decisions on us.

If you're interdicted by security in supercruise and scanned with illegal cargo, they could demand you jettison it or be destroyed - do you comply and lose it all (and risk your client putting a bounty on you if you're running a smuggling mission) or fight your way out, picking up whatever bounties you incur fighting the law? Or just ruuuuuun?!

At stations, the security vessels could have more inquisitive AI where they investigate the appearance of heat sinks or make a bee-line for ships coming in at speed. I don't think the jettison-or-die ultimatum would work here because of canister spam, but certainly bounties and rescinded docking clearance are possibilities.
I can see why you came to this conclusion, but sometimes you've just forgotten your scissors in your back pack and they take it or ask you to leave. If you have a backpack full of scissors (a typical smuggling run) then yes, that actually deserves a fine/bounty.
 
OK - I was wrong.

The 1.8mil fine I received the other day is not showing in the right hand panel (it only shows 60k credits worth of fines since launch).
 
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OK - I was wrong.

The 1.8mil fine I received the other day is not showing in the right hand panel (it only shows 60k credits worth of fines since launch).

I had this also. I also had many sub faction fines. So I hopped into a Sidewinder and blew it up. The fines became bounties, but the 2 million credit fine for Imperial slaves is gone ??????
 
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