Firegroup Settings: Order of activation

Another revive since its still a thing that i would love to have ingame, now that we get more huge weapons and engineers.

The idea was basically to change from the current "one buttonpress = fire all weapons assigned to it" to "hold button to fire the assigned weapons one after another" (Psycho Romeo mentioned that its called Ripple Fire, so i will use that)

So currently a setup with 4 cannons looks like this
Hold Button
FireLoading
All 4 Cannons fire-
-All 4 Cannons reload
All 4 Cannons fire-
......

The Ripple Fire would look like this
Hold Button
FireLoading
Cannon 1 Fires-
Cannon 2Cannon 1
Cannon 3Cannon 1, 2
Cannon 4Cannon 1, 2, 3
Cannon 1Cannon 2, 3, 4
Cannon 2Cannon 3, 4, 1
......

Kinda like this here:
https://www.youtube.com/watch?v=zYSbhT5SzAY
Thats a macro that i just found while looking for an example, so its practical use is kinda limited.

The easiest way to calculate the timing between each shot would be the individial rate of fire for each weapontype divided by the amount of weapons in the same group.
So if a weapon has a rof of one shot per second, and you have 2 of these weapons, you would have 0.5s delay between the shots. 4 weapons reduce the delay to 0.25s and so on.
then you get a symetrical firepattern.

Cannon 1
0.5s delay
Cannon 2
0.5s delay
Cannon 1

so you had exactly 1s delay, enough time for the first weapon to reload.

In a firegroup with different weapons each of them would count individually.
So if you have 2 cannons and 2 lasers, the cannons would apply the ripple unaffected by the values of the lasers.

Cannon 1Laser 1
0.5s0.25s
...Laser 2
Cannon 20.25s
0.5sLaser 1
...0.25s
Cannon 1Laser 2

so you end up with a cannonshot every 0.5s and a laser every 0.25s



Old version (a bit more complicated with customized grouping)
Just wanted to dig this topic out to refine it a bit more.
After my ideas to change missiles and mines, i thought i could think about the singleshot guns again.

Current Singleshot Guns
Pulse Laser
Burst Laser (3x burst)
Cannon
Missile Rack
Torpedo
Railgun

Explanation:
Currently we can set two buttons per group, right?
And as soon as you press the button, all the weapons assigned to it will fire, and as soon as they are ready again they fill fire again.

My issue with this is the following.
Cannons for example have a high miss ratio because you fire them all at once, and after that you have to reload all of them at the same time.
Thats meh.

So, how about this:

Lets take the asp as an example, because it can carry 6 weapons
Weapon
FirebuttonActivation Group
Medium Cannon 111
Medium Cannon 211
Small Cannon 111
Small Cannon 211
Small Cannon 311
Small Cannon 411
So, basically just another bar where you can set a number that is based on your total amount of equipped weapons types.
So in this case we have 2 Medium Cannons and 4 Small Cannons.
Why that?
Well...if weapons have different rates of fire, the whole system would turn into a mess, you will hopefully understand that with the following examples.

The calculation time would be easy. Since only weapons of the same type can be in the same group, you can easily calculate the RoF
For example:
A small cannon has 1s cooldown.
You have 4 cannons.
That results in 4 shots per second
So, you could either
fire 4 Cannons every second
or
fire 1 Cannon every 0.25 seconds
both would result in the same rate of fire

For every weapon in the same fireorder it would simply divide RoF/Amount - so in this case

1shot/s
----------- = 0.25shots/s
4

So for the case above it would look like this:
Medium Cannon 1,2: 1 Shot per 2 seconds
=> 2 Cannons = 1 Shot per second
Small Cannon 1,2,3,4: 1 Shot per 1 Second
=> 4 Cannons = 1 Shot per 0.25 seconds
Medium Cannon 1 shootsSmall Cannon 1 shoots
wait 0.25swait 0.25s
wait 0.25sSmall Cannon 2 shoots
wait 0.25swait 0.25s
wait 0.25sSmall Cannon 3 shoots
Medium Cannon 2 shootswait 0.25s
wait 0.25sSmall Cannon 4 shoots
wait 0.25swait 0.25s
wait 0.25sSmall Cannon 1 shoots
wait 0.25swait 0.25s
Medium Cannon 1 shootsSmall Cannon 2 shoots
wait 0.25swait 0.25s
wait 0.25sSmall Cannon 3 shoots
wait 0.25swait 0.25s
wait 0.25sSmall Cannon 4 shoots
......


You could also them them in another pattern, how about pairs?

Weapon
FirebuttonActivation Group
Medium Cannon 111
Medium Cannon 212
Small Cannon 111
Small Cannon 211
Small Cannon 312
Small Cannon 412

Medium Cannon 1: 1 Shot per 2 secondsMedium Cannon 2: 1 Shot per 2 secondsSmall Cannon 1,2: 1 Shot per 1 Second
=> 2 Cannons = 1 Shot per 0.5 seconds
Small Cannon 3,4: 1 Shot per 1 Second
=> 2 Cannons = 1 Shot per 0.5 seconds
Medium Cannon 1 shootsMedium Cannon 2 shootsSmall Cannon 1 shootsSmall Cannon 3 shoots
wait 0.5swait 0.5swait 0.5swait 0.5s
wait 0.5swait 0.5sSmall Cannon 2 shootsSmall Cannon 4 shoots
wait 0.5swait 0.5swait 0.5swait 0.5s
wait 0.5swait 0.5sSmall Cannon 1 shootsSmall Cannon 3 shoots
Medium Cannon 1 shootsMedium Cannon 2 shootswait 0.5swait 0.5s
wait 0.5swait 0.5sSmall Cannon 2 shootsSmall Cannon 4 shoots
............

How about an Asymetrical pattern?
Weapon
FirebuttonActivation Group
Medium Cannon 111
Medium Cannon 211
Small Cannon 111
Small Cannon 211
Small Cannon 311
Small Cannon 412

Medium Cannon 1,2: 1 Shot per 2 seconds
=> 2 Cannons = 1 Shot per second
Small Cannon1,2,3: 1 Shot per 1 Second
=> 3 Cannons = 1 Shot per 0.33 seconds
Small Cannon 4: 1 Shot per 1 Second
Medium Cannon 1 shootsSmall Cannon 1 shootsSmall Cannon 4 shoots
wait 0.33swait 0.33swait 0.33s
wait 0.33sSmall Cannon 2 shootswait 0.33s
wait 0.33swait 0.33swait 0.33s
Medium Cannon 2 shootsSmall Cannon 3 shootsSmall Cannon 4 shoots
.........

Or how about all at once (so how it is right now)?
Weapon
FirebuttonActivation Group
Medium Cannon 111
Medium Cannon 212
Small Cannon 111
Small Cannon 212
Small Cannon 313
Small Cannon 414

Medium Cannon 1: 1 Shot per 2 seconds Medium Cannon 2: 1 Shot per 2 seconds Small Cannon 1: 1 Shot per 1 Second Small Cannon 2: 1 Shot per 1 Second Small Cannon 3: 1 Shot per 1 Second Small Cannon 4: 1 Shot per 1 Second
Medium Cannon 1 shootsMedium Cannon 2 shootsSmall Cannon 1 shootsSmall Cannon 2 shootsSmall Cannon 3 shootsSmall Cannon 4 shoots
wait 1swait 1swait 1swait 1swait 1swait 1s
wait 1swait 1sSmall Cannon 1 shootsSmall Cannon 2 shootsSmall Cannon 3 shootsSmall Cannon 4 shoots
Medium Cannon 1 shootsMedium Cannon 2 shootswait 1swait 1swait 1swait 1s
wait 1swait 1sSmall Cannon 1 shootsSmall Cannon 2 shootsSmall Cannon 3 shootsSmall Cannon 4 shoots
wait 1swait 1swait 1swait 1swait 1swait 1s

What about a third Weapon type?
Weapon
FirebuttonActivation Group
Medium Cannon 111
Medium Cannon 211
Small Cannon 111
Small Cannon 211
Pulse Laser 111
Pulse Laser 211

Medium Cannon 1,2: 1 Shot per 2 seconds
=> 3 Cannons = 1 Shot per second
Small Cannon 1,2: 1 Shot per 1 Second
=> 2 Cannons = 1 Shot per 0.5 seconds
Pulse Laser 1,2: 1 Shot per 0.5 Seconds
=> 2 Lasers = 1 Shot per 0.25 seconds
Medium Cannon 1 shootsSmall Cannon 1 shootsPulse Laser 1 shoots
wait 0.25swait 0.25swait 0.25s
wait 0.25swait 0.25sPulse Laser 2 shoots
wait 0.25sSmall Cannon 2 shootswait 0.25s
wait 0.25swait 0.25sPulse Laser 1 shoots
Medium Cannon 2 shootswait 0.25swait 0.25s
 
Last edited:
Can somoone explain what fire groups are and how to set them up?

I press right and I'm in a new column, what is that column for?

I press select and a number changes, from nothing to 1 to 2. What is that for?
 
Can somoone explain what fire groups are and how to set them up?

I press right and I'm in a new column, what is that column for?

I press select and a number changes, from nothing to 1 to 2. What is that for?

If you have a 2 beam lasers and a canon all in the same same column with the lasers marked as 1 and the canon marked as 2 then the lasers will fire as your primary weapons and canon will fire as secondary. If you have them in separate columns you will need to physically change fire groups with a bound key to switch between lasers and canon. This comes in handy if you have a mining laser or such that you don't want popping out during a dog fight.

When all else fails, just screw around with stuff. You'll figure it out.
 
It seems you're referring to link and ripple fire?

When I flew a vulture, I had a laser assigned to each button. I found a few situations where delaying one laser to get ripple fire allowed me to focus a little less on accuracy. Also, it tends to play nicer when running out of juice in the capacitor.

I think adding a ripple fire/link fire switcher to the functions menu would be a great idea.

I think it's also important to note that gimballed/fixed weapons have different RoFs too.
 
It seems you're referring to link and ripple fire?

When I flew a vulture, I had a laser assigned to each button. I found a few situations where delaying one laser to get ripple fire allowed me to focus a little less on accuracy. Also, it tends to play nicer when running out of juice in the capacitor.

I think adding a ripple fire/link fire switcher to the functions menu would be a great idea.

I think it's also important to note that gimballed/fixed weapons have different RoFs too.
never heard that term before...but yes, thats what i mean.

yeah, they would count into that too then. but honestly i dont know anyone who uses gimbaled and fixed on the same button.
 
just wanted to dig it out again, since we now have new big ships (Corvette with 2 Huges for example or cutter with 4 mediums), and will get new weapons with 2.1

So yeah, i still think it would be nice to change between those firemodes
sacrifice peak damage for increased rate of fire, or fire them all together for maximum damage.

i will also simplify the first post
 
Last edited:
Back
Top Bottom