First bad press coming starting to arrive!

But I absolutely have no idea what people who are satisfied/happy about bad press OD becomes are doing here.

I think "like turkeys voting for Christmas" is the correct idiom here? (I only use English on forums)
 
There’s many issues with the new UI, all of which were voiced several times in the Alpha, but it’s not like the old one was highly praised across the internet when I was learning how to use it.

My position hasn’t changed. I like the aesthetics. I don’t like the loss of functionality. Many (not all) of the complaints about number of clicks are due to unfamiliarity. And I don’t really understand why they changed it when it doesn’t generally add anything to the functionality.

The ship load out does have some advantages, although there are some very important features missing. - I’ll caveat that by saying I’ve not used it since launch.
Agreed. That's kinda what I meant. And I'm hopeful that some of the functionality isn't on purpose. Not that any of it is stopping me from having fun in the game. It's a mild inconvenience at best. People seem to be making a mountain out of a molehill in my view.
 
Well, if the new UI makes outfitting my ship twice as slow as before, this is very much an objective value.

Sure, saying that having to click 2-3x more and navigate in many more menus is bad is subjective.

I think most will see such increase in clunkyness as bad. Then again, there must be people with a kink for poor UI.
I was more talking about the look of it all, which I prefer over the previous UI. Sure, there seem to be some minor issues, but nothing I can't get around.
 
a) The new UI - a few minor tweaks but is basically the same as Alpha - someone actually thinks these designs are an improvement - they are not - some of it is subjective - but mostly it's functionality changes for the worse that need to be acknowledged and fixed. Looking at any side-by-side screenshots of the Galmap or System Map I definitely prefer the Horizons versions for both functionality and ascetically.
Exactly!
Odyssey Galmap & Sysmap = poor mobile app
Horizons Galmap & Sysmap = working PC/console interface
Don't "fix" what's not broken!
If Horizons maps needed some new functionality, it should of been added to them, not throw it away and introduce this carbage that is Odyssey maps.
 
I was more talking about the look of it all, which I prefer over the previous UI. Sure, there seem to be some minor issues, but nothing I can't get around.
Well, personnally I can't get arround it because I have loads of engineered modules on loads of ships that I used to swap arround with some amount of
ease. Now I have a sleek looking but nightmarish maze of an UI to deal with, and yesterday I decided that I had more fun things to do such as playing something else
till this gets sorted out. If ever.
 
My experience so far:

Tutorial crashed twice. When I was able to play it, the textures were minecraft.

One on foot mission crashed, and my ship reverted back to the station I left from, three systems over. Had to call the new taxi.

Lots of dying on foot. Some of this is git gud.

Opening lockers with the laser cutter often resulted in a "Black Adder" crash, which would break whatever mission I was on.

Station textures often fail to load.

Burning stations have no fire, smoke, acid stains or battle damage.

Station red and green guiding lights are completely overpowered by the bad lighting system.

Thargoid interceptors don't seem to be spawning currently.

Most of today was spent with a bugged mission board that wouldn't generate any missions.

Multiple "Black Adder" crashes when trying to collect combat materials with limpets. And this is the old space combat.

Many of my premium paint jobs look gross, for lack of a better description.

Cockpits no longer freeze or burn depending on ship temperature.

Stations are no longer aligned with the hologram, meaning lining up the mailslot in supercruise doesn't work.

Flying to all my neatly organized station bookmarks now takes loading the system map.

I can't mouse over stars in the system map to quickly obtain relevant data.

Outfitting is determined to get me to slip up and accidentally sell a module, and doesn't tell me my engineering information on any of it. It also makes me re-enter my stored modules section repeatedly to outfit a ship.

I'm sure I'm missing other details. Defend them all you like, but this is an objectively worse game than it was before Odyssey.
 
It's almost like there isn't a global pandemic going on. Every company on the planet has had to make huge changes and concessions to work within the laws to look after their staff while maintaining a working business.

The pandemic is not an excuse. My company had thousands of devs and support roles remote-enabled within 2 weeks of the first lockdowns going into effect. Things were bumpy for a short time but we were back to hitting deliverable dates within weeks. It was so effective that many of our customers plan on keeping the majority of the work remote permanently. The pandemic has shown us that complex dev projects can absolutely be done remotely, and there's a wealth of help and knowledge available to corporate customers who want it and are willing to pay for it. If FD didn't learn how to git gud at working remote (or didn't want to invest in it), it's on them.

Any of my customers would throw me out of their office (well, off the Teams call) if I handed over a product this raw and tried to use the pandemic as an excuse, 15+ months into it. We know how to do this now.

That said, I'm sure this game will be fine in 6 months, and I do greatly appreciate all you beta testers getting it polished up for me. :ROFLMAO:
 
Last edited:
Love the final quote:
'Every game usually runs into bugs at launch, so I’m confident Frontier will work them out eventually — Elite Dangerous has been steadily getting updates and content for almost a full decade now. But if you were holding out for Odyssey, it might be prudent to hold out a little while longer. Space can wait.'

Back to Horizons for me!
It's worrying that games/updates being a mess at launch has become so normalised that people almost shrug it off now.
 
How could anyone in their right minds take this drivel seriously, or quote it as an authoritative source without losing dignity? It has the same depth and argumentative strength of someone judging a book by the colour of the shelf it sits upon. Someone who's colourblind, in fact.

If he wants to make a proper review and be taken seriously, he should give something more solid: nothing of what he says points out to any issues, bugs or gameplay limits.
If anything, after this I would stay even further away from the content of that website.

Odyssey has some serious issues, but he isn't addressing any of them, instead he is giving a childish account of his incompetence, blaming it on others.

But since we're here, cherry picking quotes to match one's narrative from inportant websites, I'd love to have a go, too.

"...colossal..." - PC GAMER
"...a good candidate..." - PC GAMER
"...prettiest..." - PC GAMER

My favourite part:

"It's called Witch Head Sector IH-V C2-9 7 A, which is a terrible name for a planet. Who's gonna remember all that?".

I am not sure whether it's a (very poor) attempt at comedy, or a remark from yet another flat earther in the closet.
 
Cockpits no longer freeze or burn depending on ship temperature.
The more I read about Odyssey, the more I swear that they took my mod and copy-n-pasted it into their own shaders. Seriously - black space, darker shadows, removal of frost and smoke from cockpit, this is all stuff my mod does (though I would argue my mod does it way better).


FWIW, I'd be happy if Frontier just stayed with Horizons lighting and effects, since it's a lot easier to remove what I don't like than to try to put back in what I do. Either that or expose all these settings in the GraphicsConfiguration.xml file and allow users to decide for themselves.
 
I'm a developer

So do I and since ~40 years in that specific domain, always using my own engine.

and this sort of behavior is disgusting where developers favor investors over customers.

An experienced developper would not write this sentence because he/she usually neither knows who are the investors, nor cares about these weird entities at all. Developpers care about their code working as expected_AND_when they're paid for that with a ludicrous deadline, nobody listen to them crying or ironizing (depending on their mood). They do what the boss asks them to do. Period.

Developpers can be blamed for their incompetence (and indeed, there are many of them), but only by fellow developpers who knows what's the deal and certainly not for being comically deadlined by their hierarchy. In fact, you should shoot higher in the hierarchy and you'll see it catch your bullets with ease with that hypocritic smile on its face. Forget about Neo in Matrix, this is fiction. No need to shoot developpers, they don't read you because, strangely enough, they have currently other things to do.

This product was not ready for launch, they knew it but launched it anyway for the financials and expected us to be free Q/A to work for free.

Indeed. Welcome to the game industry 2.0. It is almost like that since ~20 years now. Is it a good thing? Well... the point is that you have the choice to taste the product early but nobody tells you. So the key is to not be fooled by marketing rubbish. Just think release == beta and it goes smooth. If you can't stand beta, wait one or two months before buying the product (or installing it if you're a backer). That's simpler than you think really, just a little self-discipline.

You guys who are reporting bugs are working for free

We're not contractually forced to work on schedule and to report bugs we find. In fact, nobody demands us to launch that game at all and play (or try to play) it for hours everyday chasing wrong behaviors.

In short: you can stop "working" now. Trust me, there will be no consequence on your standard of living.

most people get paid to do that, as that's a JOB.

And a rough one. Not something you pay for initially. Testers in QA departments (a so expensive thing for any company that most of them simply don't have one) don't whine, they write bug reports.

Don't take me wrong. I'm also whining noisily at home in front of my screen when I see empty mission boards, low framerates, or update failures. Because precisely: I'm not a tester. And now I'm writting down in frustration, I think that spitting on FD will not resolve anything at all.

Just wait and stop think about it as a release. This is obviously not a release, everybody will agree with that except marketing morons. Deal with it. It will get better eventually. Then welcome to game industry 1.0 where no liar is fooling you about the release date and where games are released when ready.
 
The pandemic is not an excuse. My company had thousands of devs and support roles remote-enabled within 2 weeks of the first lockdowns going into effect. Things were bumpy for a short time but we were back to hitting deliverable dates within weeks. It was so effective that many of our customers plan on keeping the majority of the work remote permanently. The pandemic has shown us that complex dev projects can absolutely be done remotely, and there's a wealth of help and knowledge available to corporate customers who want it and are willing to pay for it. If FD didn't learn how to git gud at working remote (or didn't want to invest in it), it's on them.

Any of my customers would throw me out of their office (well, off the Teams call) if I handed over a product this raw and tried to use the pandemic as an excuse, 15+ months into it. We know how to do this now.

That said, I'm sure this game will be fine in 6 months, and I do greatly appreciate all you beta testers getting it polished up for me. :ROFLMAO:
We did much the same but our customers really want those butts in seats so back to the office we go along with the decreased productivity.
 
The more I read about Odyssey, the more I swear that they took my mod and copy-n-pasted it into their own shaders. Seriously - black space, darker shadows, removal of frost and smoke from cockpit, this is all stuff my mod does (though I would argue my mod does it way better).


FWIW, I'd be happy if Frontier just stayed with Horizons lighting and effects, since it's a lot easier to remove what I don't like than to try to put back in what I do. Either that or expose all these settings in the GraphicsConfiguration.xml file and allow users to decide for themselves.
No, your mod actually looks good.
 
No, your mod actually looks good.
Someday, when the dust settles and the rooster crows and the Steam sale goes live, I'll mod Odyssey as well. But like I said, I can remove most things I don't like, but it's nigh impossible to add things that I do like (I tried with black holes and failed). Thankfully I don't like frost on my windows or fake smoke in my face at 80% heat, so the "bug" that the OP complains about is a feature in my book.
 
H6xOlQs.gif

Have you tried to re-build a ship using modules stored on several other ships?
Yes, you CAN do it, but considering
- lack of information about stored ship loadout
and then after finding all modules you want to eqip
- having to trevel upwards and downwards outfitting UI tree
because you CANT choose stored modules from outfitting branch where you land after equipping a previous one,

it takes 3-4 times more effort and time then the same task in old UI.

How exactly is it "better organized"?
I was talking about the galaxy/system maps. I read a lot of people complaining about those ones so I thought it was what was criticized here.

Haven't played much with the new outfitting UI so I won't say anything about that for now.
 
Someday, when the dust settles and the rooster crows and the Steam sale goes live, I'll mod Odyssey as well. But like I said, I can remove most things I don't like, but it's nigh impossible to add things that I do like (I tried with black holes and failed). Thankfully I don't like frost on my windows or fake smoke in my face at 80% heat, so the "bug" that the OP complains about is a feature in my book.
Do you know if it's possible to remove whatever they've done that has messed up the saturation and contrast?
 
Back
Top Bottom