I played several hours today. Don't know why.
1. Landing - pain in the a**. In the year 3535 or whenever it is they can't program a landing script. I read that so many players even after the tutorials still have problems. Why a game spends so much of a new players time on landing mechanics, travel mechanics and watching a hanger door open vs. dogfighting, mining, exploring, hauling, is?? With the mouse the yaw is terrible. Also, the take off and landing into the hanger for repairs, after the 20th time becomes boring and inefficient. What happened to the autopilot option?
2. Mouse sensitivities are terrible. The sliders provide only an eyeball estimate, no slider ruler or number system to calibrate. Also description/instructions are lacking.
3. Traveling - another waste of time. The story is they develop a hyperdrive but it can't be programmed to notify you when to drop out of hyperdrive. Player always drops out late. Or way to early. Why spend all our time on travel mechanics.
4. Keyboard keys - many are dysfunctional. Everytime you hit esc, you're out of the game rather than the UI menu. Using space, rather than enter seems abnormal.
5. Dogfighting - new player I was blown up 5-6 times. The last one I lost 5400 in cargo. Not sure how much I lost in total. Never was able to upgrade starter ship with anything. A bunch of npc attacked me for criminal status, I don't know how I became a criminal. They like 3 shot me. For new players in the crappy new player ship, its seems really hard to hit anything. You have to shoot a small tiny icon in the distance. What happened to fire and forget missiles, satellite image enhancement that can see a person from space, over the horizon missile systems, but not in the year 3535, there is no way to even magnify the target. At least for new players you can't get ahead.
6. Galaxy map. Plots to stars but not stations at least that I could see. You can only plot to the star system.Maybe this will be improved upon in future.
7, Bounties. Still new but seems really hard to find the pirates. Wanted some interdiction payback, but I couldn't find the pirates. Wait there's a trail of some sort, maybe this time....
8. There's no external ship view, but I understand that's a future item. I guess that would make landing too easy.
9. New players get paid very little for their time in game. Its like being in a hamster wheel. I don't understand why Frontier is so cheap especially when you pay $50 for the game, Jump two star systems, get interdicted twice, overshoot twice, plot destination several times, land manually, give some starving people some food for a measly 2300 credits. I read somewhere someone made $70K credits on their first day, don't know how. Then you get blown up and lose everything.
10. Tutorials: I watched the tutorials. they were good to demonstrate the concepts, but they say push the hyperdrive key, but don't tell you which key. I don't think they mentioned a single key stroke, just gave you the concepts. You have to watch a separate video for text where they tell you what keys to use. Not only do you not make anything in the first day, lose several ships, never able to upgrade, you have to watch an hour of tutorials.
Good things: the size and scope is impressive, I can see it has potential, but this seems incomplete. The ship models seem good and the modules are complex so you have to plan and think about what to add. But you can't make any credits with the starter ship as its merely cannon fodder. That's what I named my ship. Where I was there seemed like a lot of action if you wanted it. Although that was probably experienced players killing the new players. Not worth $50 imo at this stage. I feel like I wasted my time on this. Hope it improves.
1. Landing - pain in the a**. In the year 3535 or whenever it is they can't program a landing script. I read that so many players even after the tutorials still have problems. Why a game spends so much of a new players time on landing mechanics, travel mechanics and watching a hanger door open vs. dogfighting, mining, exploring, hauling, is?? With the mouse the yaw is terrible. Also, the take off and landing into the hanger for repairs, after the 20th time becomes boring and inefficient. What happened to the autopilot option?
2. Mouse sensitivities are terrible. The sliders provide only an eyeball estimate, no slider ruler or number system to calibrate. Also description/instructions are lacking.
3. Traveling - another waste of time. The story is they develop a hyperdrive but it can't be programmed to notify you when to drop out of hyperdrive. Player always drops out late. Or way to early. Why spend all our time on travel mechanics.
4. Keyboard keys - many are dysfunctional. Everytime you hit esc, you're out of the game rather than the UI menu. Using space, rather than enter seems abnormal.
5. Dogfighting - new player I was blown up 5-6 times. The last one I lost 5400 in cargo. Not sure how much I lost in total. Never was able to upgrade starter ship with anything. A bunch of npc attacked me for criminal status, I don't know how I became a criminal. They like 3 shot me. For new players in the crappy new player ship, its seems really hard to hit anything. You have to shoot a small tiny icon in the distance. What happened to fire and forget missiles, satellite image enhancement that can see a person from space, over the horizon missile systems, but not in the year 3535, there is no way to even magnify the target. At least for new players you can't get ahead.
6. Galaxy map. Plots to stars but not stations at least that I could see. You can only plot to the star system.Maybe this will be improved upon in future.
7, Bounties. Still new but seems really hard to find the pirates. Wanted some interdiction payback, but I couldn't find the pirates. Wait there's a trail of some sort, maybe this time....
8. There's no external ship view, but I understand that's a future item. I guess that would make landing too easy.
9. New players get paid very little for their time in game. Its like being in a hamster wheel. I don't understand why Frontier is so cheap especially when you pay $50 for the game, Jump two star systems, get interdicted twice, overshoot twice, plot destination several times, land manually, give some starving people some food for a measly 2300 credits. I read somewhere someone made $70K credits on their first day, don't know how. Then you get blown up and lose everything.
10. Tutorials: I watched the tutorials. they were good to demonstrate the concepts, but they say push the hyperdrive key, but don't tell you which key. I don't think they mentioned a single key stroke, just gave you the concepts. You have to watch a separate video for text where they tell you what keys to use. Not only do you not make anything in the first day, lose several ships, never able to upgrade, you have to watch an hour of tutorials.
Good things: the size and scope is impressive, I can see it has potential, but this seems incomplete. The ship models seem good and the modules are complex so you have to plan and think about what to add. But you can't make any credits with the starter ship as its merely cannon fodder. That's what I named my ship. Where I was there seemed like a lot of action if you wanted it. Although that was probably experienced players killing the new players. Not worth $50 imo at this stage. I feel like I wasted my time on this. Hope it improves.