Fix for Diamondback and Chieftain, please Frontier!

These two ships have rear engines that rotate 30 degrees or so downward, but even with no similar rotation of engines upward, the flight model doesn't change, treating engine thrust as though it is still facing directly rearward.

Please, Frontier, if you are going to depict variable geometry craft, with engines that can change their facing, then model appropriate flight-model changes. It could be that these engines cut out when landing gear deployed, or the nacelle could rotate down and the exhaust nozzle angles upward to remain facing aft, or that other thrusters on the ship angle upwards to compensate.
I think many people prefer Elite to other spaceflight offerings because Elite offers some attempt to remain grounded in real physics, and this current dissonance between appearance and physics feels like a slap in the face to us.

The Keelback also bears rotating nacelles, but only partially modelled. When the ship rolls, they rotate just fine, but they offer no pitch response, nor do they offer any translational response or reaction to local gravity. The Keelback should also probably bear engines that rotate downward when landing gear deployed, offering a ship particularly suited to high-g environments.

Please consider updating the flight model to reflect geometric arrangement and relative size of engines. Even if all that entails is cutting rotated engines off when gear deployed.
 
You might be better off posting this in the Suggestions forum. I think most (including me) would agree your ask would be good, but I could probably put several hundred other ideas that I would like fixed in front of it. Just my opinion, though!
 
Would be great to see, I feel most people wouldn't be offended by the change in flight-model but perhaps it is a bit too advanced for fdev atm. Would require the engines to rotate for every input and there would probably be some relatively complicated variables to account for, like rate of turn of the thrusters.
 
I honestly thought all 4 on the Chieftain would rotate and move like on the Keelback since they are both Lakon ships.
 
I've always though of it like this: The engines (it's not ever all engines either is it?) only change vector when landing gear is deployed, velocity is restricted when landing gear is deployed and thus it's completely feasible that the ship systems are able to compensate for a different thrust vector profile, would be very cool if you could adjust them manually in normal flight though. Crazy Ivan's and all that fun :)
 
Just keep in mind that ships in ED are "designed" by game designers and graphics artists to 'look good'. They're not mechanical engineers. Apply handwavium liberally.
 
I've got a private stash of it. Wanna see?

handwavium-860x1024.jpg
 
Would be great to see, I feel most people wouldn't be offended by the change in flight-model but perhaps it is a bit too advanced for fdev atm. Would require the engines to rotate for every input and there would probably be some relatively complicated variables to account for, like rate of turn of the thrusters.

I don't think it'd be too hard. Engines on many ships already vector thrust, and I think thrust vectoring is applied on some ships' attitude thrusters already. Also, none of the ships are assymetric, and so far as I can tell, all have the thrust close to the vertical center of mass. So applying physics-based flight mechanics shouldn't break any of the ships. Some of the larger ships might suffer a rotational speed drop, but honestly, I don't think so, and wouldn't be too put out if it did.

Also, I'd like the Chieftain to have all 4 engine nacelles rotate as well.
 
Its a stupid idea to have the rear engine rotate such a small amount for landings only when the obvious thing to do on this ship would have been to have all four pods able to rotate a full 360 degrees while manoeuvring in space.

Not only would it have explained the better handling of this particular ship compared to others in its class as it uses its main engines to help its directional thrusters but it would have been COOL to look at and the ships in this game are often lacking any definitive cool factor, other than hard points, landing gear, heat vents and the cargo hatch many of the ships are lacking any significant animations, any ship with engines in pods could have them move as you roll or pitch the ship, it makes little sens to have them in pods if you are not going to make them move anyway.

FD often miss what should be blindingly obvious design ideas IMO, players LIKE cool stuff, especially if it looks like it could be realistic we are supposed to be a thousand years in the future lets have some tech that looks like its futuristic.

[video=youtube;vglHpvcK-Jk]https://www.youtube.com/watch?v=vglHpvcK-Jk[/video]
 
You might be better off posting this in the Suggestions forum. I think most (including me) would agree your ask would be good, but I could probably put several hundred other ideas that I would like fixed in front of it. Just my opinion, though!

Great idea, mention it in suggestions, then it can safely be ignored by everyone.
 
Back
Top Bottom