Fix the Federal Corvette

The Federal Corvette needs a fix, and now is the time to do it.

This sounds strange. The ship is big. The ship is shiney. The ship is incredibly popular to grind for. What could possibly be wrong?

The game evolved, and the Corvette didn't. Bear with me, or skip to the TLDR at the bottom.

The Corvette is a heavy ship capable of mostly holding down a position, but totally incapable of chasing most other ships. It's not a dedicated hauler (lack of Size 8 internals), and it's not a dedicated explorer (high weight). It's an easy target with lots of shields, and enough armour to stand up to phasing damage for an extended period of time, and maybe even escape via highwake after shields go down. This is fine, and allows us to define the ship's role very cleanly: it's a big area-controlling tank.

So where's the problem?

The Corvette may be well-defined as a true specialist, but it is not performant, and has been substantially hurt by recent (valid) design decisions regarding weapon balance. Despite the grind and downsides built into the ship, it is not the best at its dedicated specialised role.

The Imperial Cutter actually represents a substantially better tank, despite being an amazing multi-role ship (combat or trade). With the potential for an 8A generator + 8 shield cell bank (plus miscellaneous smaller sizes) or 2x Size 8 shield cell banks on a 6A generator, it really shines as the shield tank king. Well that's fine, one might argue. The Cutter has roughly 8% less DPS***, and the convergence on a couple of the medium hardpoints (far off-center) are awful.

Meanwhile, the Anaconda does almost 10% more DPS***, despite being a multi-role ship (exploration, combat, or reasonable trade). Well that's fine, one might argue, it's a slightly worse tank.

This positions the Corvette as a the middle-of-the-road big 3 for DPS and for tankiness. It's not the best at either, but it can do both reasonably well. But the DPS and tankiness numbers don't tell the whole story:
- The Corvette comes in dead last in jump range, despite not being the most survivable.
- Its speed suffers from excessive weight (again, despite not being the best tank), making it even more difficult to keep targets in range with 400+ m/s boost speeds.
- Its large and medium hardpoints have genuinely awful positioning/convergence, making them difficult to use effectively while using the huge hardpoints.

But the sleeper issue is that the majority of the Corvette's DPS is tied up in the Huge hardpoints, necessitating high-damage choices in those slots that can constantly fire on your target. If the 2x huge aren't continuously firing, the Corvette does substantially less damage than a Fer De Lance.

This means Corvette build variety is at an all-time low, with few options existing to do interesting things, and even fewer that can utilize the hardpoints effectively to bring good DPS or reasonable utility. Huge cannons are almost unused, as missing shots results in sub-FDL damage levels with your other hardpoints. Huge Plasma Accelerators, a true trademark Corvette build, are used solely because of the absolute damage type when they manage to land creating a more compelling risk/reward situation.

TLDR: So what can Frontier do? What should they do?

Option 1: Change the Corvette’s hardpoints to create build variety, and make it the true combat king of the big 3. How? By swapping the two small hardpoints for Large hardpoints, mounted on top of the hull in front of the cockpit. This would give the Corvette the ability to run 3x large + 2x medium hardpoints as a source of DPS, and allow the 2x Huge more fun/flexibility. The ship build goes from being forced to focus on huge hardpoint DPS, to having the ability to do valid DPS via the 3x large + 2x medium combination, with the 2x huge as a wildcard. Or a player could go all-in on damage hardpoints at the cost of becoming a power-distributor-dry ez-bake oven.

TLDR Option 1: Allow for more builds that do valid DPS, leading to more fun gameplay choices by swapping 2x small for 2x large hardpoints. Let Corvette pilots better capitalize on our extremely limited time on target, and let the ship fulfill its current role (as well as be a much more effective anti-Thargoid ship).

Option 2: Dramatically increase the Corvette’s top speed and boost speed. Leave the guns mediocre compared to the Anaconda, force us to cope with a large hardpoint of damage that’s often unuseable, but make the Corvette capable of fighting more effectively in a universe where mediums fly at 500m/s+.

TLDR Option 2: Give us more time on target by bringing boost speeds nearly in line with the Imperial Cutter. Give both a big mass reduction and Thruster up-size to 8, forcing Corvette players to make hard choices about power consumption, even with Overcharged 5 and Monstered power plants. Make the Vette more “meta,” and tweak the role to allow it to chase targets with its huge hardpoints.

Please, Frontier, consider one of these options! Particularly in light of attempting to add more ships to the game, making some relatively minor tweaks to the Corvette could really improve player quality of life, and really make the ship shine.


*** Raw damage calculation done via multicannon loadout for simplicity in this post.
 
i agree totally. In a face to face, slug it out, go big or go home, vette should indisputably bring the most firepower in the game.

Thats what its billed as. "The big gun" of the big 3. Yet, it isn't. If it was then the speed, jump range, and poor multi role useability make sense. So it makes sense to buff it in some way so its not just a 1 billion dollar pve ship, but rather the true "big gun" of the big 3.
 
+1, good points

+1, it's a good ship, don't get me wrong, but in the era of FDLs it would be nice if a balance pass was done with one of these suggestions. I personally think being able to give chase with the huge HPs would be most appropriate.

The Federal Corvette needs a fix, and now is the time to do it.

This sounds strange. The ship is big. The ship is shiney. The ship is incredibly popular to grind for. What could possibly be wrong?

The game evolved, and the Corvette didn't. Bear with me, or skip to the TLDR at the bottom.

The Corvette is a heavy ship capable of mostly holding down a position, but totally incapable of chasing most other ships. It's not a dedicated hauler (lack of Size 8 internals), and it's not a dedicated explorer (high weight). It's an easy target with lots of shields, and enough armour to stand up to phasing damage for an extended period of time, and maybe even escape via highwake after shields go down. This is fine, and allows us to define the ship's role very cleanly: it's a big area-controlling tank.

So where's the problem?

The Corvette may be well-defined as a true specialist, but it is not performant, and has been substantially hurt by recent (valid) design decisions regarding weapon balance. Despite the grind and downsides built into the ship, it is not the best at its dedicated specialised role.

The Imperial Cutter actually represents a substantially better tank, despite being an amazing multi-role ship (combat or trade). With the potential for an 8A generator + 8 shield cell bank (plus miscellaneous smaller sizes) or 2x Size 8 shield cell banks on a 6A generator, it really shines as the shield tank king. Well that's fine, one might argue. The Cutter has roughly 8% less DPS***, and the convergence on a couple of the medium hardpoints (far off-center) are awful.

Meanwhile, the Anaconda does almost 10% more DPS***, despite being a multi-role ship (exploration, combat, or reasonable trade). Well that's fine, one might argue, it's a slightly worse tank.

This positions the Corvette as a the middle-of-the-road big 3 for DPS and for tankiness. It's not the best at either, but it can do both reasonably well. But the DPS and tankiness numbers don't tell the whole story:
- The Corvette comes in dead last in jump range, despite not being the most survivable.
- Its speed suffers from excessive weight (again, despite not being the best tank), making it even more difficult to keep targets in range with 400+ m/s boost speeds.
- Its large and medium hardpoints have genuinely awful positioning/convergence, making them difficult to use effectively while using the huge hardpoints.

But the sleeper issue is that the majority of the Corvette's DPS is tied up in the Huge hardpoints, necessitating high-damage choices in those slots that can constantly fire on your target. If the 2x huge aren't continuously firing, the Corvette does substantially less damage than a Fer De Lance.

This means Corvette build variety is at an all-time low, with few options existing to do interesting things, and even fewer that can utilize the hardpoints effectively to bring good DPS or reasonable utility. Huge cannons are almost unused, as missing shots results in sub-FDL damage levels with your other hardpoints. Huge Plasma Accelerators, a true trademark Corvette build, are used solely because of the absolute damage type when they manage to land creating a more compelling risk/reward situation.

TLDR: So what can Frontier do? What should they do?

Option 1: Change the Corvette’s hardpoints to create build variety, and make it the true combat king of the big 3. How? By swapping the two small hardpoints for Large hardpoints, mounted on top of the hull in front of the cockpit. This would give the Corvette the ability to run 3x large + 2x medium hardpoints as a source of DPS, and allow the 2x Huge more fun/flexibility. The ship build goes from being forced to focus on huge hardpoint DPS, to having the ability to do valid DPS via the 3x large + 2x medium combination, with the 2x huge as a wildcard. Or a player could go all-in on damage hardpoints at the cost of becoming a power-distributor-dry ez-bake oven.

TLDR Option 1: Allow for more builds that do valid DPS, leading to more fun gameplay choices by swapping 2x small for 2x large hardpoints. Let Corvette pilots better capitalize on our extremely limited time on target, and let the ship fulfill its current role (as well as be a much more effective anti-Thargoid ship).

Option 2: Dramatically increase the Corvette’s top speed and boost speed. Leave the guns mediocre compared to the Anaconda, force us to cope with a large hardpoint of damage that’s often unuseable, but make the Corvette capable of fighting more effectively in a universe where mediums fly at 500m/s+.

TLDR Option 2: Give us more time on target by bringing boost speeds nearly in line with the Imperial Cutter. Give both a big mass reduction and Thruster up-size to 8, forcing Corvette players to make hard choices about power consumption, even with Overcharged 5 and Monstered power plants. Make the Vette more “meta,” and tweak the role to allow it to chase targets with its huge hardpoints.

Please, Frontier, consider one of these options! Particularly in light of attempting to add more ships to the game, making some relatively minor tweaks to the Corvette could really improve player quality of life, and really make the ship shine.


*** Raw damage calculation done via multicannon loadout for simplicity in this post.
 
Personally I love the corvette, but I agree that it needs something to make it stand out as a combat ship. compared to the 'big 3' ships it is lacking, there are very few multi purpose ships that can out do the anaconda (there is also no ship that can achieve a higher jump range) the cutter is arguably one of the best heavy trade ships capable of carrying nearly 700 tons and still is more than capable of defending against attackers. and the corvette is a decent combat ship but is outclassed by several medium ships, a competent Fer-De-Lance pilot can easily pop a corvette without any threat to themselves. Personally I would love to see the corvette some additional fire power either by increasing the size of the current hard points or by perhaps adding some additional hard-points ( I admit that this may not be possible). No matter what, currently the corvette is touted as one of the top of the line combat ships I think that it should feel like it.
 
I agree, the 'Vette needs a repass/buff.

The 'Vette needs a speed buff so it can keep up with ... pretty much anything. It needs the smalls upped to mediums IMO, its convergence on the current mediums need to be addressed, and the position of the large needs a rework. It could also do with an improvement to its vision (you can't look up, period). Overall, the 'Vette just needs some love. This isn't an uncommon request either.
 
I agree that the 'vette could use a balance pass or a few tweaks. I'd like for it to get its hull mass reduced and the large/med/small hardpoints redistributed.
 
So instead of trade-offs, you want one ship that's the best at everything. Best DPS (people WILL put high DPS in every single upgraded slot). Ability to chase down anything?
My apologies if that was your impression, please allow me to clarify!

No, I'm looking for Option 1 OR Option 2 as the fix: improved firepower to be able to out-DPS an Anaconda, OR adding enough speed to make the lower firepower matter substantially less.

I would actually prefer Option 1 - leave it a slow ship, but make the damage substantially better, and allow players to have a little more build variety and/or a good amount more DPS to make the ship the true combat specialist it's advertised to be in the "Big 3."
 
This is silly.

A Federal Corvette intelligently outfitted and skillfully flown is a serious threat. Maybe all the trash Corvette pilots have skewed your view, somewhat?
I don't disagree that the ship can find its way into being a serious threat to other slow ships, or poor pilots who choose to stay close for an extended period of time. Please don't take this as a "the Corvette should never be flown in its current form" post, my intent is purely to get it buffed into a more appropriate place to fulfill its role.

My post is purely regarding balance - the Vette is mathematically (and holistically, when you deal with convergence) in a relatively bad place, and needs a tweak. The two options posted above are tweaks that would fill the gap via higher alpha damage OR higher time-on-target. Not looking for a god-mode ship, just a tweak to help a Big-3 option that's pretty universally regarded as being tuned a bit below where it should be. :)
 
Greetings,

Too many look at ship specifications and decide that one is better than the other. So why can an Imperial Courier take out any of the combat big three (although probably with 20 minutes in combat)? It is all about the PILOT learning the game, taking the long road to develop their skills, weapons and ships to defeat the opposition. Knowing their ship abilities and the best weapons to use. Learning advanced tactical maneuvering per the ship they are flying from a Viper to a Cutter. Add in other skills I didn't mention. Players won't get this in a month. Getting good in combat requires dedication, perseverance, improvising and learning from many mistakes. That is the beauty of this game. Frontier totally nailed this.

So a great pilot in a Corvette, Cutter or Anaconda can take out any ship in the game except for great pilots who fly better than them in fast moving ships with engineered fixed weapons. That is the basic combat 101 where the pilot makes the overall difference that Frontier designed into the game. Looking only at ship specifications limits a player's decisions to purchase one.

Look elsewhere becoming an exceptional pilot to get the positive results one seeks. Unlike some threads complaining about exploits or whatever a player cannot buy these skills. Perfect your skills with dedicated groups all about combat perfection then going into harms way in Open mode expecting 'gankers' they will probably run away especially when you and a few friends show up!

Regards
 
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The position of the Large hard point is just so terrible, to be able to efficiently dps a target you have to face towards it, the large hard point often have no line of sight. And the 2 small hard points I believe if they get upgraded to medium or just remove them and give 1 extra large point instead making total of 2, with better positioning. Vette doesnt really stands upto its name at the moment.
 
I have always wondered why the top Imperial Navy ship is such a great ship, while the top Federal Navy ship was ok-ish but not wow.

The Vette is just not worth the grind. While the Cutter is. And this needs to change. And I totally agree with the OP on this.

For those who are arguing that "this is silly" and "It is all about a pilot skill"

When you have 2 skilled pilots one in a Vette and one in an FDL, both pilots are of the same high skill level, the FDL will always have the upper hand, and this is the point of the post.

It is not about the skill as much as that after other ships got their buffs the Vette is no longer a go-to choice. It is the least interesting of the big 3, and considering the grind you need to get it, this needs a bit of looking into.
 
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Excellent, well thought out ideas. Absolutely support this.

Z

The Federal Corvette needs a fix, and now is the time to do it.

This sounds strange. The ship is big. The ship is shiney. The ship is incredibly popular to grind for. What could possibly be wrong?

The game evolved, and the Corvette didn't. Bear with me, or skip to the TLDR at the bottom.

The Corvette is a heavy ship capable of mostly holding down a position, but totally incapable of chasing most other ships. It's not a dedicated hauler (lack of Size 8 internals), and it's not a dedicated explorer (high weight). It's an easy target with lots of shields, and enough armour to stand up to phasing damage for an extended period of time, and maybe even escape via highwake after shields go down. This is fine, and allows us to define the ship's role very cleanly: it's a big area-controlling tank.

So where's the problem?

The Corvette may be well-defined as a true specialist, but it is not performant, and has been substantially hurt by recent (valid) design decisions regarding weapon balance. Despite the grind and downsides built into the ship, it is not the best at its dedicated specialised role.

The Imperial Cutter actually represents a substantially better tank, despite being an amazing multi-role ship (combat or trade). With the potential for an 8A generator + 8 shield cell bank (plus miscellaneous smaller sizes) or 2x Size 8 shield cell banks on a 6A generator, it really shines as the shield tank king. Well that's fine, one might argue. The Cutter has roughly 8% less DPS***, and the convergence on a couple of the medium hardpoints (far off-center) are awful.

Meanwhile, the Anaconda does almost 10% more DPS***, despite being a multi-role ship (exploration, combat, or reasonable trade). Well that's fine, one might argue, it's a slightly worse tank.

This positions the Corvette as a the middle-of-the-road big 3 for DPS and for tankiness. It's not the best at either, but it can do both reasonably well. But the DPS and tankiness numbers don't tell the whole story:
- The Corvette comes in dead last in jump range, despite not being the most survivable.
- Its speed suffers from excessive weight (again, despite not being the best tank), making it even more difficult to keep targets in range with 400+ m/s boost speeds.
- Its large and medium hardpoints have genuinely awful positioning/convergence, making them difficult to use effectively while using the huge hardpoints.

But the sleeper issue is that the majority of the Corvette's DPS is tied up in the Huge hardpoints, necessitating high-damage choices in those slots that can constantly fire on your target. If the 2x huge aren't continuously firing, the Corvette does substantially less damage than a Fer De Lance.

This means Corvette build variety is at an all-time low, with few options existing to do interesting things, and even fewer that can utilize the hardpoints effectively to bring good DPS or reasonable utility. Huge cannons are almost unused, as missing shots results in sub-FDL damage levels with your other hardpoints. Huge Plasma Accelerators, a true trademark Corvette build, are used solely because of the absolute damage type when they manage to land creating a more compelling risk/reward situation.

TLDR: So what can Frontier do? What should they do?

Option 1: Change the Corvette’s hardpoints to create build variety, and make it the true combat king of the big 3. How? By swapping the two small hardpoints for Large hardpoints, mounted on top of the hull in front of the cockpit. This would give the Corvette the ability to run 3x large + 2x medium hardpoints as a source of DPS, and allow the 2x Huge more fun/flexibility. The ship build goes from being forced to focus on huge hardpoint DPS, to having the ability to do valid DPS via the 3x large + 2x medium combination, with the 2x huge as a wildcard. Or a player could go all-in on damage hardpoints at the cost of becoming a power-distributor-dry ez-bake oven.

TLDR Option 1: Allow for more builds that do valid DPS, leading to more fun gameplay choices by swapping 2x small for 2x large hardpoints. Let Corvette pilots better capitalize on our extremely limited time on target, and let the ship fulfill its current role (as well as be a much more effective anti-Thargoid ship).

Option 2: Dramatically increase the Corvette’s top speed and boost speed. Leave the guns mediocre compared to the Anaconda, force us to cope with a large hardpoint of damage that’s often unuseable, but make the Corvette capable of fighting more effectively in a universe where mediums fly at 500m/s+.

TLDR Option 2: Give us more time on target by bringing boost speeds nearly in line with the Imperial Cutter. Give both a big mass reduction and Thruster up-size to 8, forcing Corvette players to make hard choices about power consumption, even with Overcharged 5 and Monstered power plants. Make the Vette more “meta,” and tweak the role to allow it to chase targets with its huge hardpoints.

Please, Frontier, consider one of these options! Particularly in light of attempting to add more ships to the game, making some relatively minor tweaks to the Corvette could really improve player quality of life, and really make the ship shine.


*** Raw damage calculation done via multicannon loadout for simplicity in this post.
 
I have always wondered why the top Imperial Navy ship is such a great ship, while the top Federal Navy ship was ok-ish but not wow.

The Vette is just not worth the grind. While the Cutter is. And this needs to change. And I totally agree with the OP on this.

For those who are arguing that "this is silly" and "It is all about a pilot skill"

When you have 2 skilled pilots one in a Vette and one in an FDL, both pilots are of the same high skill level, the FDL will always have the upper hand, and this is the point of the post.

It is not about the skill as much as that after other ships got their buffs the Vette is no longer a go-to choice. It is the least interesting of the big 3, and considering the grind you need to get it, this needs a bit of looking into.
This may also be about the FDL balance as well. As far as I can see, it is faster than anything that threatens it, and has the damage to kill anything it doesn't need to run away from. That, and a LOT of fighting is about group play, not just 1v1. If you're talking about 1v1 PvP, that is ALWAYS a meta game and something is always best. :p

How does the Corvette do against Cutter and Anaconda, all skill stuff being equal? Everything matters: cost, speed, agility, mass, internals. And it's flaky, since the only REAL way to make them equal is to make them identical. And nobody wants that.

Keep in mind, the Corvette is better at turning, trying to maneuver a Cutter around is like driving a bus with a jet engine. On ice.
 
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the C1 hardpoints don't make sense to me... they should at least be C2's. would love to see them become C3's but i doubt they would do that. i'd be happy if they just put that C3 hardpoint on the top of the ship, in the big empty spot right in front of the cockpit. would love to see it in action. I MEAN THIS IS SUPPOSED TO BE A WARSHIP!

my biggest gripe with the weapons is convergence... i feel forced to use gimballed and turreted weapons on the C2's and C3. since unlocking the ship, i have felt lost to what would be the best hardpoint loadout.

Speed is another big issue i have with the ship...agility not so much, but that boost speed is pathetic! i think mine hits 371m/s and it drives me nuts! the amount of money i spent on thrusters and time i spent on upgrades.... gimme at least 400... 450m/s would be a dream!

with the recent buffs to ships like the Type-9 and Chieftain... this seems like a reasonable change.

when i am in my Chieftain and FDL, i should feel scared of Corvettes... most of the time, the fights are a joke. so seeing the issue from both sides...definitely agree with OP... Vette needs some buffs


This may also be about the FDL balance as well. As far as I can see, it is faster than anything that threatens it, and has the damage to kill anything it doesn't need to run away from. That, and a LOT of fighting is about group play, not just 1v1. If you're talking about 1v1 PvP, that is ALWAYS a meta game and something is always best. :p

How does the Corvette do against Cutter and Anaconda, all skill stuff being equal? Everything matters: cost, speed, agility, mass, internals. And it's flaky, since the only REAL way to make them equal is to make them identical. And nobody wants that.

Keep in mind, the Corvette is better at turning, trying to maneuver a Cutter around is like driving a bus with a jet engine. On ice.
this is a sore subject for vette pilots... the cutter wins by default, because it is faster. a brawl to the death, the vette would most likely win because of maneuverability...but most cutters just fly out of range, SCB their shields back up and return to fight...if they are gonna lose, they can easily just low wake out in an instant.

IMO, all the big ships should masslock each other... at least a little bit.
 
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If I have to pick between killing a 'vette, or an anaconda I'll fight the 'vette in my chieftain anyday. It's complete lack of mobility and bad blindspots mean I can circle around it all day and eat it's shield cells before putting it to sleep. Anacondas have better turret coverage and mobility.
After looking at the ships I've actually decided against getting a 'vette and just playing with a cutter, 'conda, and maybe a type-10.
 
I think it could do with a hair more jump range. Not Conda or anything drastic, just maybe to 14 or 15 light year jumps for an armoured fsd on a heavy fit.
 
The Corvette is where it needs to be. I main a Corvette and as Phisto says intelligently outfitted and skillfully flown it is a force to be reckoned with. There are so many outfitting options already available and as the weapon list and module lists grow so do the options. What you are proposing firepower wise would be more im line with a frigate. However a straight line speed increase wouldn't hurt.
 
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