Fix the Federal Corvette

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Having a class 8 shield generator does not mean anything. My T-10 Defender had a class 8 shield generator too. It will end up with 3500 MJ maybe. If you are lucky.
 
I'm going to respectfully disagree - I think the Federal Corvette is just fine where it is. My reasons?

  1. The Federal Corvette can't quite match the raw firepower of the Anaconda, but it is faster, more maneuverable, and has better shields and hull hardness. Those are trade-offs. It might make more sense if the stats were reversed and the Anaconda was faster and better protected with less damage output, but it's not unbalanced how it is.
  2. The Federal Corvette is rank-locked, yes. The Anaconda isn't. In terms of game design, why would you lock anything guaranteed to be the best behind the rank lock? The Corvette is just fine, it's definitely got some status-symbol allure, and it provides a viable alternative to the Anaconda. The Anaconda, however, is available to all players and is only credit-locked. What if someone wants to role-play as an citizen of the Empire? Should they not have access a competitive ship?
  3. Huge hardpoints have a greater piercing value than large hardpoints. While your raw DPS numbers might give an advantage to the Anaconda, in an Anaconda-vs-Corvette fight, the huge hardpoints of the Federal Corvette will be more effective against the armor of the Anaconda than the Anaconda's large hard points against the slightly harder hull of the Federal Corvette.

In conclusion, I would argue the Federal Corvette is very well balanced and doesn't need to be adjusted in any way.
 
CORVETTE IS THE BEST SHIP....





...at being the second most efficient choice in any role you put it on with.

Srsly, I have seen numerous charts and data floating around previously that was plainly proving that, which specially revealed how Corvette gains only a very very very little turning advantage compared to the Anaconda. After the novelty value faded, I've parked mine somewhere and I don't exactly use it for much. Well, you can make a nice support ship, mining ship or a specialised torpedo boat out of it like no other ship can match though.

Oh almost forgot, it also has most number of internal slots on par with Anaconda that can hold the most number of different toys, but it's total size of slots are bigger compared to Anacondas.

Just swap smalls with meds to throw a bone and it's done. As opposed to current situation; 2x huge weapons and a couple of utility hardpoints you can't really bring into the fight, it would turn into; 2x huge weapons + 2x medium weapons and a couple of utility hardpoints you can't really bring into the fight. It's not like it's going to be suddenly overpowered with that change at all.
 
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I find the large hardpoint a real pain, always end up sticking a PA or frag on it just for some ramming flavour.

I doubt Frontier will ever consider increasing the hardpoint sizes on the Vette but if they’d just tweak the large hardpoint into a more useful position I’d be very grateful.

:)
 
I'm going to respectfully disagree - I think the Federal Corvette is just fine where it is. My reasons?

  1. The Federal Corvette can't quite match the raw firepower of the Anaconda, but it is faster, more maneuverable, and has better shields and hull hardness. Those are trade-offs. It might make more sense if the stats were reversed and the Anaconda was faster and better protected with less damage output, but it's not unbalanced how it is.
  2. The Federal Corvette is rank-locked, yes. The Anaconda isn't. In terms of game design, why would you lock anything guaranteed to be the best behind the rank lock? The Corvette is just fine, it's definitely got some status-symbol allure, and it provides a viable alternative to the Anaconda. The Anaconda, however, is available to all players and is only credit-locked. What if someone wants to role-play as an citizen of the Empire? Should they not have access a competitive ship?
  3. Huge hardpoints have a greater piercing value than large hardpoints. While your raw DPS numbers might give an advantage to the Anaconda, in an Anaconda-vs-Corvette fight, the huge hardpoints of the Federal Corvette will be more effective against the armor of the Anaconda than the Anaconda's large hard points against the slightly harder hull of the Federal Corvette.

In conclusion, I would argue the Federal Corvette is very well balanced and doesn't need to be adjusted in any way.
You ignore a couple of things here. The jump range difference is severe and also between big ships, the fight is about who can break shields first. AP values are of surprisingly little consequence in these fights. Effectively it provides the armour of the Vette slightly more resistance against small and medium hardpoints. I like and have been using my Vette. It does stack well against the Conda.

I find the large hardpoint a real pain, always end up sticking a PA or frag on it just for some ramming flavour.

I doubt Frontier will ever consider increasing the hardpoint sizes on the Vette but if they’d just tweak the large hardpoint into a more useful position I’d be very grateful.

:)
I’ve placed a fixed beam with thermal vent on mine. It’s been oddly effective.
 
I use the Corvette as my main ship and the only nonsense-annoying thing I see on it are the small hardpoints, at my view those shouldn't be on a "war specific ship".
 
I'm going to respectfully disagree - I think the Federal Corvette is just fine where it is. My reasons?

  1. The Federal Corvette can't quite match the raw firepower of the Anaconda, but it is faster, more maneuverable, and has better shields and hull hardness. Those are trade-offs. It might make more sense if the stats were reversed and the Anaconda was faster and better protected with less damage output, but it's not unbalanced how it is.
  2. The Federal Corvette is rank-locked, yes. The Anaconda isn't. In terms of game design, why would you lock anything guaranteed to be the best behind the rank lock? The Corvette is just fine, it's definitely got some status-symbol allure, and it provides a viable alternative to the Anaconda. The Anaconda, however, is available to all players and is only credit-locked. What if someone wants to role-play as an citizen of the Empire? Should they not have access a competitive ship?
  3. Huge hardpoints have a greater piercing value than large hardpoints. While your raw DPS numbers might give an advantage to the Anaconda, in an Anaconda-vs-Corvette fight, the huge hardpoints of the Federal Corvette will be more effective against the armor of the Anaconda than the Anaconda's large hard points against the slightly harder hull of the Federal Corvette.

In conclusion, I would argue the Federal Corvette is very well balanced and doesn't need to be adjusted in any way.
1. Its not just vette vs conda. Its vette vs conda vs cutter. Or the big 3 endgame ships when we consider balance

So speed? Cutter wins.
Maneuverability? vette wins by only a hair.
Shields? Cutter by a lot.
Then finally hull hardness, arguably the least important since they are all shield tanks is the vette iirc.
Jump range? Conda wins, vetter loses.
Cargo? Cutter is the best trade ship i the game.
Dps? Conda wins.
Multi role? Conda and cutter are better choices. Conda being cheapest of the big 3 with no rank req and best jump range.

So does the dedicated warship of the big 3 can only offer the best pitch and roll rate of the big 3. You cant run down ships. You cant tank the best. You cant even travel system to system effectively.

You say the game shouldn't put the best beind ranks but the cutter is. So your point is moot. Its the best trader in the game. Fastest if the big 3 and has the biggest shields in the game.

Vette offers nothing comparable to that. It offers performance comparable to a conda. Thats ridiculous. With everything it gives up it shoyld at least offer the most firepower. Yet all weapons considered it doesnt. And when you consider the large placement its even worse.

Yes it is popular, a good looking ship, and doesn't perform bad. But for its price, rank req, status as a big 3 ship, and expressed role it is lacking and deserves a buff.

Some folks say its popularity means it wont get one. Well fdl was always popular and still received a larger class powerplant.
 
1. Its not just vette vs conda. Its vette vs conda vs cutter. Or the big 3 endgame ships when we consider balance

So speed? Cutter wins.
Maneuverability? vette wins by only a hair.
Shields? Cutter by a lot.
Then finally hull hardness, arguably the least important since they are all shield tanks is the vette iirc.
Jump range? Conda wins, vetter loses.
Cargo? Cutter is the best trade ship i the game.
Dps? Conda wins.
Multi role? Conda and cutter are better choices. Conda being cheapest of the big 3 with no rank req and best jump range.

So does the dedicated warship of the big 3 can only offer the best pitch and roll rate of the big 3. You cant run down ships. You cant tank the best. You cant even travel system to system effectively.

You say the game shouldn't put the best beind ranks but the cutter is. So your point is moot. Its the best trader in the game. Fastest if the big 3 and has the biggest shields in the game.

Vette offers nothing comparable to that. It offers performance comparable to a conda. Thats ridiculous. With everything it gives up it shoyld at least offer the most firepower. Yet all weapons considered it doesnt. And when you consider the large placement its even worse.

Yes it is popular, a good looking ship, and doesn't perform bad. But for its price, rank req, status as a big 3 ship, and expressed role it is lacking and deserves a buff.

Some folks say its popularity means it wont get one. Well fdl was always popular and still received a larger class powerplant.
I appreciate your points, but allow me this rebuttal:

In the case of the Cutter, I would argue that the Type-9, which can hold roughly 5% more cargo, is a better trader, if looking at the ability to get stuff from Point A to Point B, and isn't locked behind a rank grind. Of course, that's just looking at one stat, which is what the Anaconda-has-more-DPS folks are doing and of which I disapprove. Looking at the all-around package, the Type-9 is also less expensive, more readily available, and is easier and cheaper to outfit. So now, looking at multiple stats, the Type-9 has two advantages. Of course, I use a Cutter for trading, because I like the ridiculous, get-me-into-and-out-of-trouble boost speed and the fact that the cockpit is gorgeous. But if I hadn't made the rank of Duke, I would still have access to a trader that can, in many circumstances, do more than the Cutter, and do it for less.

... much like the Anaconda is to the Corvette, where it can do more, for less. People still fly the Corvette, however, because it is the only ship with two large hardpoints, it has great shields, the best-of-the-big-three maneuverability, looks intimidating, and is somewhat exclusive.

Again, I argue that the Corvette is very well balanced.

If you strictly want the highest DPS, get an Anaconda. If you want the best all-around warship (almost-as-high DPS, hardest hull, great shields, better maneuverability, etc), get a Corvette.

Edit: Also, the Federal Corvette has a higher mass-lock factor than the Anaconda, for what that's worth.
 
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Great ideas and you have put a lot of thought into it, I totally agree it does need some tweeks and updates.
 
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I appreciate your points, but allow me this rebuttal:

In the case of the Cutter, I would argue that the Type-9, which can hold roughly 5% more cargo, is a better trader, if looking at the ability to get stuff from Point A to Point B, and isn't locked behind a rank grind. Of course, that's just looking at one stat, which is what the Anaconda-has-more-DPS folks are doing and of which I disapprove. Looking at the all-around package, the Type-9 is also less expensive, more readily available, and is easier and cheaper to outfit. So now, looking at multiple stats, the Type-9 has two advantages. Of course, I use a Cutter for trading, because I like the ridiculous, get-me-into-and-out-of-trouble boost speed and the fact that the cockpit is gorgeous. But if I hadn't made the rank of Duke, I would still have access to a trader that can, in many circumstances, do more than the Cutter, and do it for less.

... much like the Anaconda is to the Corvette, where it can do more, for less. People still fly the Corvette, however, because it is the only ship with two large hardpoints, it has great shields, the best-of-the-big-three maneuverability, looks intimidating, and is somewhat exclusive.

Again, I argue that the Corvette is very well balanced.

If you strictly want the highest DPS, get an Anaconda. If you want the best all-around warship (almost-as-high DPS, hardest hull, great shields, better maneuverability, etc), get a Corvette.

Edit: Also, the Federal Corvette has a higher mass-lock factor than the Anaconda, for what that's worth.
You make some very good points.
I'm not sure how I feel about changing anything on the Corvette now.:S
Have some Rep anyway.:)
 
I appreciate your points, but allow me this rebuttal:

In the case of the Cutter, I would argue that the Type-9, which can hold roughly 5% more cargo, is a better trader, if looking at the ability to get stuff from Point A to Point B, and isn't locked behind a rank grind. Of course, that's just looking at one stat, which is what the Anaconda-has-more-DPS folks are doing and of which I disapprove. Looking at the all-around package, the Type-9 is also less expensive, more readily available, and is easier and cheaper to outfit. So now, looking at multiple stats, the Type-9 has two advantages. Of course, I use a Cutter for trading, because I like the ridiculous, get-me-into-and-out-of-trouble boost speed and the fact that the cockpit is gorgeous. But if I hadn't made the rank of Duke, I would still have access to a trader that can, in many circumstances, do more than the Cutter, and do it for less.

... much like the Anaconda is to the Corvette, where it can do more, for less. People still fly the Corvette, however, because it is the only ship with two large hardpoints, it has great shields, the best-of-the-big-three maneuverability, looks intimidating, and is somewhat exclusive.

Again, I argue that the Corvette is very well balanced.

If you strictly want the highest DPS, get an Anaconda. If you want the best all-around warship (almost-as-high DPS, hardest hull, great shields, better maneuverability, etc), get a Corvette.

Edit: Also, the Federal Corvette has a higher mass-lock factor than the Anaconda, for what that's worth.
Sure. Lets compare the t9 and cutter for trading.

T9 and cutter with the smallest a rated shield, d rated everything, a rated fsd, all a rated shield boosters and max cargo racks.

T9
https://eddp.co/u/qugESsST
Cost 108 mil
Laden jump range about 12.5
Carries 758 t
311 mj shields.
Speed 136 boost 209


Cutter
https://eddp.co/u/57kDS5sW
Cost 209.5 mil
Laden jump range 15 ly
Cargo 728t
1138mj shields
Speed 210 boost 335

So in a 100% trading configuration
For the cutter costs about 2x more.
But it offers better jump range, about 100m/s more speed, and shields more than 2.5x stronger, at the cost of a 3% reduction in cargo space.

With engineering the upsides to the cutter grow even more.

So yes. The cutter gives you a clearly better ship worthy its price and rank req.

The vette cannot say the same when compared to any similar ship.
 
It wouldn't be as bad (assuming it really is bad) if FDev hadn't caved on the shield/hull changes a few betas back where the Huge hardpoints were going to do more hull damage vs large/med/small.
 
I decided a while ago that the cutter with its cargo space was immersion breaking. The tank etc its just too much and does not define the ship well. I think it should be allowed to equip a luxury cabin , and the corvette should too, as those ships no doubt ferry important opfficials about but I would like to see their cargo space nerfed. Big Time. There has to be a compelling reason to fly a type 9. They are hilarious to fly . I 've never been so scared of smaller ships pirating and often end up giving them some cargo. Which generally means carrying cheap stuff which is what you would expect. 700 tons of platinum NO WAY lol. CUTTER needs nerfing and yes I do have the rank for one.
 
Greetings,

Too many look at ship specifications and decide that one is better than the other. So why can an Imperial Courier take out any of the combat big three (although probably with 20 minutes in combat)? It is all about the PILOT learning the game, taking the long road to develop their skills, weapons and ships to defeat the opposition. Knowing their ship abilities and the best weapons to use. Learning advanced tactical maneuvering per the ship they are flying from a Viper to a Cutter. Add in other skills I didn't mention. Players won't get this in a month. Getting good in combat requires dedication, perseverance, improvising and learning from many mistakes. That is the beauty of this game. Frontier totally nailed this.

So a great pilot in a Corvette, Cutter or Anaconda can take out any ship in the game except for great pilots who fly better than them in fast moving ships with engineered fixed weapons. That is the basic combat 101 where the pilot makes the overall difference that Frontier designed into the game. Looking only at ship specifications limits a player's decisions to purchase one.

Look elsewhere becoming an exceptional pilot to get the positive results one seeks. Unlike some threads complaining about exploits or whatever a player cannot buy these skills. Perfect your skills with dedicated groups all about combat perfection then going into harms way in Open mode expecting 'gankers' they will probably run away especially when you and a few friends show up!

Regards
2 excellent pilots of equal skill.
The best ship stats then win.
 
I think they should change the 2x small hardpoints to medium.

I have always seen the vette as a slow moving yet agile warship. I don't think you should go for beter thrusters as the vette is not really a fighter.
You should change the FSD from a 6 to a 7. Just to give it some more headroom.
 
In the whole game, its the only ship i want to fly, I got 2 already will get a 3rd one for mining, and few others for different weapon build.
I have also seen that, Core Dyanamics lack something and cause of that a lot of pvpers doesnt pick the low-mid range ship for pvp. Corvette being their best product is really underperforming which really sad to see. I do really hope they buff it up a bit.
 
The way I see it, the biggest issue it faces is that FD can't decide whether it is meant to be an upper-midrange stepping stone or an apex ship like the Cutter. It's awkwardly in the middle between the Anaconda/T10 and the Cutter in terms of difficulty to obtain and outfit, while offering nothing the T10/'Conda can't already do and not holding a candle to the Cutter at mostly anything.

If it's meant to be an equal to the Cutter, they should add an additional class 7 slot to the ship, a couple of cargo/HRP restricted class 5s (like the passenger ships have) and give it the two unused utility slots that are currently modelled on it. Possibly give the ship class 8 thrusters but make class 8s similar in performance to current class 7s to bump up final outfitted price into Cutter range.

If it's not meant to be equal to the Cutter, then slash 50 million off its price tag and give it a couple of cargo/HRP restricted class 5s to make it similar but different in general performance to the Anaconda.
 
I’m not sure anything that drastic is required ... but ... my votes would be:

- Reduce it’s hull mass to around 600 (halfway between current and Anaconda mass)
- Increase C2 hardpoints to C3
- Increase C1 hardloints to C2
- Remove underside C3 hardpoint

The weight reduction will help with speed, agility and jump range without the need for any compartment size changes and the hardpoint changes will give it a “Super FDL” feel, albeit nowhere near as fast as the FDL.
 
I'd put the two C4 hardpoints at the front instead of the back. The corvette has a bigger power distributor than the cutter, so it makes lore sense to be able to have them in front. Then put the underside C3 hardpoint to the old C4s' location. Maybe buff up the jumprange +3 to +5 LY with additional credit cost. That's about it, and I mainly fly my cutter and just occasionally take out the corvette from the musty hangar. I'd noticed the corvette also has better interdiction and supercruise agility than the cutter besides better maneuverability and little drift.
 
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