Fix the Federal Corvette

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This is silly.

A Federal Corvette intelligently outfitted and skillfully flown is a serious threat. Maybe all the trash Corvette pilots have skewed your view, somewhat?

The Corvette is where it needs to be. I main a Corvette and as Phisto says intelligently outfitted and skillfully flown it is a force to be reckoned with. There are so many outfitting options already available and as the weapon list and module lists grow so do the options. What you are proposing firepower wise would be more im line with a frigate. However a straight line speed increase wouldn't hurt.

You're aware the 'Vette outputs less DPS than a Conda? A non rank-locked, 2/3 the price ship that has at least twice the jump range. The 'Vette is supposed to be a combat ship, excelling in that role in exchange for sucking at pretty much everything else. It currently doesn't 'excel', it just does.

The 'Vette is a powerful ship, no doubt; but its current performance is by virtue of its price tag alone, not the niche it was intended to fill; the pinnacle heavy combat ship. It's currently out DPS'd by the Conda, which sports better coverage, convergence and vision, and doubles as arguably the best explorer in the game. Heavily outpaced, and out shielded by the Cutter, which also doubles as the best cargo runner in the game. The 'Vette? Better turn rate, doesn't double as anything.

The 'Vette is a good combat ship, but it should be great. If you don't agree, fine, explain why (as Renraiku has). But don't bother dragging immature assumption about skill into the equation when you have nothing to base them on. By the same logic one can argue you're likely against the buff because you regularly get stomped by 'Vette pilots.
 
From a miner's point of view..(jeez, you PVP guys [noob])
The Vette gets me the most haulage in the most entertaining way and still keeps me safe.
It can hold its own with just the 2 Huge against npc majority with a mining loadout.
Shield Emitters work better.
Convergence, speed not an issue.
Jump range is almost 18.. nothing wrong with that.
Many hours mined with Condas Clippers Vettes Pythons.
Vette the mining win.

If I wanted a better mining ship, id ask FD for a new type.. not change the one I have.

\\///
Oo?
o
Spike.K

Back you yur PVP chat.. in 3... 2.. 1
 
You're aware the 'Vette outputs less DPS than a Conda? A non rank-locked, 2/3 the price ship that has at least twice the jump range. The 'Vette is supposed to be a combat ship, excelling in that role in exchange for sucking at pretty much everything else. It currently doesn't 'excel', it just does.

The 'Vette is a powerful ship, no doubt; but its current performance is by virtue of its price tag alone, not the niche it was intended to fill; the pinnacle heavy combat ship. It's currently out DPS'd by the Conda, which sports better coverage, convergence and vision, and doubles as arguably the best explorer in the game. Heavily outpaced, and out shielded by the Cutter, which also doubles as the best cargo runner in the game. The 'Vette? Better turn rate, doesn't double as anything.

The 'Vette is a good combat ship, but it should be great. If you don't agree, fine, explain why (as Renraiku has). But don't bother dragging immature assumption about skill into the equation when you have nothing to base them on. By the same logic one can argue you're likely against the buff because you regularly get stomped by 'Vette pilots.

The Anaconda has the potential for higher DPS, however it has lower maneuverability when outfitted similarly. This means it has less time on target. Two identical pilots fight one another in these ships the Corvette will do more DPS than the Anaconda.
 
This may also be about the FDL balance as well. As far as I can see, it is faster than anything that threatens it, and has the damage to kill anything it doesn't need to run away from. That, and a LOT of fighting is about group play, not just 1v1. If you're talking about 1v1 PvP, that is ALWAYS a meta game and something is always best. :p

How does the Corvette do against Cutter and Anaconda, all skill stuff being equal? Everything matters: cost, speed, agility, mass, internals. And it's flaky, since the only REAL way to make them equal is to make them identical. And nobody wants that.

Keep in mind, the Corvette is better at turning, trying to maneuver a Cutter around is like driving a bus with a jet engine. On ice.

I do agree with you on that.

BUT here is my point: You can do without a Vette if you are a combat pilot, there are other options that can suits you more and need less grind.
You cannot do without a Cutter if you are a hauling pilot.

Both ships have 2 different roles, but the Imperial ships are always better, the only ship that can haul as much as the cutter is a T-9... good luck with staying alive, while good luck in blowing up a cutter...

Just something about FDev that seems bias towards everything Imperial :p
 
Some people are missing why the vette needs a buff.

Cutter.
Pros
Offers maximum cargo space in the game along with t9.
Offers best speed of the big 3.
Offers best shields in the game BY A HUGE MARGIN
Overall decent at multi role

Cons
maneuverability
Some poor weapon convergence
Rank locked



Conda
Pros
No rank requirement
Cheapest of the big 3 to fully outfit
Best jump range
Best potential DPS
Good weapon convergence overall except the smalls.
Great multi role ship
Good tankiness

Cons
Very little down side. What it doesnt do best it does on par with the big 3.
Lowest max potential cargo space.
Suffers from "big ship" overall speed.

Vette
Pros
Only ship to have 2 huge hardpoints
Best maneuverability of the big 3
Good tankiness.

Cons
Rank locked
Big ship speed.
Lowest jump range of the big 3
Really poor weapon placement and convergence
Billed as the big gun of all ships. Can be out dps'd by other ships.

The vette is rank locked. And rather than being a clear and obvious best in the game in the firepower department, its just good.

So what we basically have is a ship behind rank grind that costs the same as other ships that can do something better than any other ship, but doesnt offer that same "best in the game at x".

The clear option is to revert it back to its orginal concept of 2H, 3L, 2M.

This would blow open the loadout options, make it THE weapons platform of the big 3, and make it worth its cost and rank.

For example. Its a good big ship killer thanks to its maneuverability. But FDL and other med ships can do that better, cheaper, and with no rank requirement.

It has good dps for alpha strike potential. But with the large placement, and the med weapon convergence, your weapon choices are limited if you want all weapons firing and hitting the target.

So what we end up with is a good looking ship. That's billed as the big gun of the big 3, with the price tag that comes with it, and locked behind a navy rank only equivalent to the rank needed for a cutter, that doesnt live up to that billing.
 
Just some quick maths, because we all love data:

Using EdShipyard, I plugged in the values from large multicannons into the smalls. The results were surprisingly mild: it almost exactly flips the current situation with the Vette vs. Anaconda.

The Corvette only does 10.5% more damage than an Anaconda if we swap the smalls to larges. Per my original post, it would allow the Vette to be unquestionably better equipped as a combat specialist, but the small -> large change is far from game-breaking.
 
Agree. It's a CORVETTE and therefore should have the highest damageoutput of the big 3.

Either that or the Anaconda needs to be seriously nerfed.
 
Just some quick maths, because we all love data:

Using EdShipyard, I plugged in the values from large multicannons into the smalls. The results were surprisingly mild: it almost exactly flips the current situation with the Vette vs. Anaconda.

The Corvette only does 10.5% more damage than an Anaconda if we swap the smalls to larges. Per my original post, it would allow the Vette to be unquestionably better equipped as a combat specialist, but the small -> large change is far from game-breaking.

it's not the "DPS" of C1 vs C3 that is the pain... it's the Armor Piercing value that kills the ACTUAL DPS against enemy hulls. this makes the only really viable weapons in the C1 slots, Railguns or Missiles.
 
it's not the "DPS" of C1 vs C3 that is the pain... it's the Armor Piercing value that kills the ACTUAL DPS against enemy hulls. this makes the only really viable weapons in the C1 slots, Railguns or Missiles.

Small effects pulses also work. I’ve got no mats for it but enforcers are also fair damage dealers for the c1 spot. Small missiles also do well just have low ammo count.
 
Small effects pulses also work. I’ve got no mats for it but enforcers are also fair damage dealers for the c1 spot. Small missiles also do well just have low ammo count.

Yep, small effect pulses, turret, let them get on with their job.[yesnod]
 
Last night we talked about this on our faction discord. All of us (we were 12 online at the time) agreed in that the Corvette is missing its point. Totally agree with the OP, the Corvettes needs a change one way or an other. Keelback could make it, we should do the same! (With some meme-warfare or such)
 
Silly, but it would be interesting to have a small ship with just a single huge hardpoint. A half vulture 1.5 and if fast, could be like a bomber.
 
Referencing a Courier taking out one of the big three...No problem. Here's one of many.
lol. the doofus in the corvette has fixed weapons by the look of it. It's not a vulture or an FdL. A few turrets and the courier wouldn't last 5 minutes.
 
Referencing a Courier taking out one of the big three...No problem. Here's one of many.


Fun vid but... a well shielded Vette would not feel the tickle of those weapons and a pve Vette would wipe it off the floor with turrets. Like, I think I could put four pips to shields, 2 to weapons, set turrets to self select targets and afk most of that fight. Occasionally launching an SLF.
 
Agree 100% ... love my Corvette for “style” but 99 times out of 100, the FDL is just more effective. That’s seems plain wrong.

- Lose the under side C3, it’s pointless.
- Up the C1s to C2.
- Up the C2s to C3.
- A little more speed / manoeuvrability wouldn’t hurt, it’s supposed to be a combat specialist!
- Keep the naff jump range, that feels a fair compromise if the above gets fixed

Overall, that’s really only 1 additional medium hard point worth of DPS but with far better usability as befitting a combat craft.
 
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