I'm going to respectfully disagree - I think the Federal Corvette is just fine where it is. My reasons?
- The Federal Corvette can't quite match the raw firepower of the Anaconda, but it is faster, more maneuverable, and has better shields and hull hardness. Those are trade-offs. It might make more sense if the stats were reversed and the Anaconda was faster and better protected with less damage output, but it's not unbalanced how it is.
- The Federal Corvette is rank-locked, yes. The Anaconda isn't. In terms of game design, why would you lock anything guaranteed to be the best behind the rank lock? The Corvette is just fine, it's definitely got some status-symbol allure, and it provides a viable alternative to the Anaconda. The Anaconda, however, is available to all players and is only credit-locked. What if someone wants to role-play as an citizen of the Empire? Should they not have access a competitive ship?
- Huge hardpoints have a greater piercing value than large hardpoints. While your raw DPS numbers might give an advantage to the Anaconda, in an Anaconda-vs-Corvette fight, the huge hardpoints of the Federal Corvette will be more effective against the armor of the Anaconda than the Anaconda's large hard points against the slightly harder hull of the Federal Corvette.
In conclusion, I would argue the Federal Corvette is very well balanced and doesn't need to be adjusted in any way.
I find the large hardpoint a real pain, always end up sticking a PA or frag on it just for some ramming flavour.
I doubt Frontier will ever consider increasing the hardpoint sizes on the Vette but if they’d just tweak the large hardpoint into a more useful position I’d be very grateful.
I'm going to respectfully disagree - I think the Federal Corvette is just fine where it is. My reasons?
- The Federal Corvette can't quite match the raw firepower of the Anaconda, but it is faster, more maneuverable, and has better shields and hull hardness. Those are trade-offs. It might make more sense if the stats were reversed and the Anaconda was faster and better protected with less damage output, but it's not unbalanced how it is.
- The Federal Corvette is rank-locked, yes. The Anaconda isn't. In terms of game design, why would you lock anything guaranteed to be the best behind the rank lock? The Corvette is just fine, it's definitely got some status-symbol allure, and it provides a viable alternative to the Anaconda. The Anaconda, however, is available to all players and is only credit-locked. What if someone wants to role-play as an citizen of the Empire? Should they not have access a competitive ship?
- Huge hardpoints have a greater piercing value than large hardpoints. While your raw DPS numbers might give an advantage to the Anaconda, in an Anaconda-vs-Corvette fight, the huge hardpoints of the Federal Corvette will be more effective against the armor of the Anaconda than the Anaconda's large hard points against the slightly harder hull of the Federal Corvette.
In conclusion, I would argue the Federal Corvette is very well balanced and doesn't need to be adjusted in any way.
1. Its not just vette vs conda. Its vette vs conda vs cutter. Or the big 3 endgame ships when we consider balance
So speed? Cutter wins.
Maneuverability? vette wins by only a hair.
Shields? Cutter by a lot.
Then finally hull hardness, arguably the least important since they are all shield tanks is the vette iirc.
Jump range? Conda wins, vetter loses.
Cargo? Cutter is the best trade ship i the game.
Dps? Conda wins.
Multi role? Conda and cutter are better choices. Conda being cheapest of the big 3 with no rank req and best jump range.
So does the dedicated warship of the big 3 can only offer the best pitch and roll rate of the big 3. You cant run down ships. You cant tank the best. You cant even travel system to system effectively.
You say the game shouldn't put the best beind ranks but the cutter is. So your point is moot. Its the best trader in the game. Fastest if the big 3 and has the biggest shields in the game.
Vette offers nothing comparable to that. It offers performance comparable to a conda. Thats ridiculous. With everything it gives up it shoyld at least offer the most firepower. Yet all weapons considered it doesnt. And when you consider the large placement its even worse.
Yes it is popular, a good looking ship, and doesn't perform bad. But for its price, rank req, status as a big 3 ship, and expressed role it is lacking and deserves a buff.
Some folks say its popularity means it wont get one. Well fdl was always popular and still received a larger class powerplant.
I appreciate your points, but allow me this rebuttal:
In the case of the Cutter, I would argue that the Type-9, which can hold roughly 5% more cargo, is a better trader, if looking at the ability to get stuff from Point A to Point B, and isn't locked behind a rank grind. Of course, that's just looking at one stat, which is what the Anaconda-has-more-DPS folks are doing and of which I disapprove. Looking at the all-around package, the Type-9 is also less expensive, more readily available, and is easier and cheaper to outfit. So now, looking at multiple stats, the Type-9 has two advantages. Of course, I use a Cutter for trading, because I like the ridiculous, get-me-into-and-out-of-trouble boost speed and the fact that the cockpit is gorgeous. But if I hadn't made the rank of Duke, I would still have access to a trader that can, in many circumstances, do more than the Cutter, and do it for less.
... much like the Anaconda is to the Corvette, where it can do more, for less. People still fly the Corvette, however, because it is the only ship with two large hardpoints, it has great shields, the best-of-the-big-three maneuverability, looks intimidating, and is somewhat exclusive.
Again, I argue that the Corvette is very well balanced.
If you strictly want the highest DPS, get an Anaconda. If you want the best all-around warship (almost-as-high DPS, hardest hull, great shields, better maneuverability, etc), get a Corvette.
Edit: Also, the Federal Corvette has a higher mass-lock factor than the Anaconda, for what that's worth.
I appreciate your points, but allow me this rebuttal:
In the case of the Cutter, I would argue that the Type-9, which can hold roughly 5% more cargo, is a better trader, if looking at the ability to get stuff from Point A to Point B, and isn't locked behind a rank grind. Of course, that's just looking at one stat, which is what the Anaconda-has-more-DPS folks are doing and of which I disapprove. Looking at the all-around package, the Type-9 is also less expensive, more readily available, and is easier and cheaper to outfit. So now, looking at multiple stats, the Type-9 has two advantages. Of course, I use a Cutter for trading, because I like the ridiculous, get-me-into-and-out-of-trouble boost speed and the fact that the cockpit is gorgeous. But if I hadn't made the rank of Duke, I would still have access to a trader that can, in many circumstances, do more than the Cutter, and do it for less.
... much like the Anaconda is to the Corvette, where it can do more, for less. People still fly the Corvette, however, because it is the only ship with two large hardpoints, it has great shields, the best-of-the-big-three maneuverability, looks intimidating, and is somewhat exclusive.
Again, I argue that the Corvette is very well balanced.
If you strictly want the highest DPS, get an Anaconda. If you want the best all-around warship (almost-as-high DPS, hardest hull, great shields, better maneuverability, etc), get a Corvette.
Edit: Also, the Federal Corvette has a higher mass-lock factor than the Anaconda, for what that's worth.
Greetings,
Too many look at ship specifications and decide that one is better than the other. So why can an Imperial Courier take out any of the combat big three (although probably with 20 minutes in combat)? It is all about the PILOT learning the game, taking the long road to develop their skills, weapons and ships to defeat the opposition. Knowing their ship abilities and the best weapons to use. Learning advanced tactical maneuvering per the ship they are flying from a Viper to a Cutter. Add in other skills I didn't mention. Players won't get this in a month. Getting good in combat requires dedication, perseverance, improvising and learning from many mistakes. That is the beauty of this game. Frontier totally nailed this.
So a great pilot in a Corvette, Cutter or Anaconda can take out any ship in the game except for great pilots who fly better than them in fast moving ships with engineered fixed weapons. That is the basic combat 101 where the pilot makes the overall difference that Frontier designed into the game. Looking only at ship specifications limits a player's decisions to purchase one.
Look elsewhere becoming an exceptional pilot to get the positive results one seeks. Unlike some threads complaining about exploits or whatever a player cannot buy these skills. Perfect your skills with dedicated groups all about combat perfection then going into harms way in Open mode expecting 'gankers' they will probably run away especially when you and a few friends show up!
Regards