I don't remember seeing a single source thread of this nature before, so I'll start one.
Please list fixes, tweaks and/or changes ED specific to VR. This should be related to what's currently available in game and not a wish list of new V related features. Or, we could have a fix/tweak list and a wish list. For example I'd like to see:
Fixes/tweaks/changes:
1. HUD elements moved closer to the player so we can read them.
2. System map default zoom further out so it doesn't move at a snails speed.
3. SLY HUD elements moved closer (for reading) and lowered so they don't block the side windows every time we try to look right or left.
4. Fix for the galaxy map not snapping/random unsnapping when using a mouse.
5. Shadow/light anomalies when view is anything other than centered.
6. Make the parts of the SRV HUD that are "outside" the vehicle, turn on/off together with SRV wheel deployment or something. the HUD is far beyond the bulk head when the SRV is in the planetary vehicle hangar and it looks very bad in VR. Like objects in 3D look at completely wrong depth.
Wish list:
1. Rotating chair that's button activated, for those times you just want to look around in the cockpit without needing to stand up or use clever centering techniques.
2. Floating virtual Keyboard when activated - this would be awesome within the Galaxy Map, for when you just want to search for a system etc.
The Virtual Floating Keyboard could be assigned to a HOTAS or Keyboard key for example.
A simple on-screen keyboard in galaxy map. A-Z, 0-9 and whatever characters are in system names, plus an enter key. Can be compact and semi-transparent, tucked into the lower right corner of the screen, but if needed, it's there. Would work with mouse click or standard navigation controls.
3. Keep the Witchspace animation we have today, but have it come straight towards us instead of the twisty-turny motion that causes some nausea in VR.
4. Instead of moving the HUD elements closer, give us a few choices for font size to increase the text size. That would make for larger boxes, but small price to pay.
5. The asteroid graphic needs an update. It is easily seen to be 2D and drawn crudely.
Please add your's and I'll update as they come in.
Please list fixes, tweaks and/or changes ED specific to VR. This should be related to what's currently available in game and not a wish list of new V related features. Or, we could have a fix/tweak list and a wish list. For example I'd like to see:
Fixes/tweaks/changes:
1. HUD elements moved closer to the player so we can read them.
2. System map default zoom further out so it doesn't move at a snails speed.
3. SLY HUD elements moved closer (for reading) and lowered so they don't block the side windows every time we try to look right or left.
4. Fix for the galaxy map not snapping/random unsnapping when using a mouse.
5. Shadow/light anomalies when view is anything other than centered.
6. Make the parts of the SRV HUD that are "outside" the vehicle, turn on/off together with SRV wheel deployment or something. the HUD is far beyond the bulk head when the SRV is in the planetary vehicle hangar and it looks very bad in VR. Like objects in 3D look at completely wrong depth.
Wish list:
1. Rotating chair that's button activated, for those times you just want to look around in the cockpit without needing to stand up or use clever centering techniques.
2. Floating virtual Keyboard when activated - this would be awesome within the Galaxy Map, for when you just want to search for a system etc.
The Virtual Floating Keyboard could be assigned to a HOTAS or Keyboard key for example.
A simple on-screen keyboard in galaxy map. A-Z, 0-9 and whatever characters are in system names, plus an enter key. Can be compact and semi-transparent, tucked into the lower right corner of the screen, but if needed, it's there. Would work with mouse click or standard navigation controls.
3. Keep the Witchspace animation we have today, but have it come straight towards us instead of the twisty-turny motion that causes some nausea in VR.
4. Instead of moving the HUD elements closer, give us a few choices for font size to increase the text size. That would make for larger boxes, but small price to pay.
5. The asteroid graphic needs an update. It is easily seen to be 2D and drawn crudely.
Please add your's and I'll update as they come in.
Last edited: