Hey folks,
I just wanted to sit down and give some thoughts, feedback and criticism on the current state of Fleet Carriers in Elite: Dangerous Odyssey.
I run a squadron by the name of Whitetip Operation, we're about 200+ members strong in-game, have several star systems under our control and are always active, but after having a meeting with other faction members in the area, we've decided to decommission our Fleet Carriers.
Why?
Because they offer almost nothing to squadrons outside of being a 'lite station'. The only times we've used it properly in the last few months is to provide large pads to folks when operating in systems that only have outposts.
The upkeep costs, wear and tear costs, upfront purchasing fees and upgrading of the carrier feels like nothing more than a money sink that saps away at my credit balance over time whilst providing no real gameplay to my squadron or myself.
I had a rant on Twitter about them which you can find here: Source: https://twitter.com/FrameshiftShark/status/1402390623274012673
But I would like to list off some suggestions below:
- Allow for Fleet Carriers to be more deeply integrated into Squadrons. As it stands right now, we have four or five carriers for our Squadron but only the owners can contribute to their running costs. It would be nice for the carrier's credit bank to be accessible by all squadron members so they can deposit funds at their leisure to help contribute. They WON'T be able to withdraw funds, only deposit. I understand Frontier doesn't want players just giving eachother money but this small change improves Carrier operations and gives Squadron members something bigger to contribute towards. Currently the only way to get around this is to have Squadron members ship goods like Low Temp Diamonds and Painite to a carrier so the owner can sell them.
- Add a Squadron Carrier Roster: A menu on the Squadron page that shows all active carriers a Squadron owns with their current location and a way for squadron members to add their carrier to this list. It could provide basic information on if it's jumping and have buttons to 'View in Galaxy Map'.
- Allow for carriers to plot multi-jump routes like a normal ship can. This makes it so that you can plot a route (within Tritium fuel consumption reason) to somewhere and the carrier will do the rest. This makes carriers like the DSSA ones and the Colonia taxis capable of moving large distances without their owners having to be online for several hours or even days to get their carrier somewhere.
- Add the option to purchase or have an Odyssey social space by default. It kinda sucks that I pay so much and I can't get out of my ship whilst in my carrier and walk around with my friends. I understand the logistics with "where would it be located, how do we handle it during jumps?" but it feels like it should have been something that came when Odyssey launches.
- More customisation! We got a few paints here and there after the first few weeks carriers were added but the store has been dead for them for a good while. Let us mix and match fins, cargo containers and other stuff from each variant for some deeper customisation and uniqueness.
For me, my biggest gripe is that it's obvious from looking at them that these giant ships are meant to be perfect for squadron's to use and could add so much more if they were just more deeply integrated into the clan mechanic so that folks other than the owner can help keep the lights on. As it stands right now, if you want to maintain upkeep yourself, you pretty much have to go mining or do combat. Exploration DOES NOT pay enough to run a carrier in the long run and squadrons can't make use of them.
Feel free to leave your own feedback and comments below.
CMDR SapphireShark
Whitetip Operations Lead
I just wanted to sit down and give some thoughts, feedback and criticism on the current state of Fleet Carriers in Elite: Dangerous Odyssey.
I run a squadron by the name of Whitetip Operation, we're about 200+ members strong in-game, have several star systems under our control and are always active, but after having a meeting with other faction members in the area, we've decided to decommission our Fleet Carriers.
Why?
Because they offer almost nothing to squadrons outside of being a 'lite station'. The only times we've used it properly in the last few months is to provide large pads to folks when operating in systems that only have outposts.
The upkeep costs, wear and tear costs, upfront purchasing fees and upgrading of the carrier feels like nothing more than a money sink that saps away at my credit balance over time whilst providing no real gameplay to my squadron or myself.
I had a rant on Twitter about them which you can find here: Source: https://twitter.com/FrameshiftShark/status/1402390623274012673
But I would like to list off some suggestions below:
- Allow for Fleet Carriers to be more deeply integrated into Squadrons. As it stands right now, we have four or five carriers for our Squadron but only the owners can contribute to their running costs. It would be nice for the carrier's credit bank to be accessible by all squadron members so they can deposit funds at their leisure to help contribute. They WON'T be able to withdraw funds, only deposit. I understand Frontier doesn't want players just giving eachother money but this small change improves Carrier operations and gives Squadron members something bigger to contribute towards. Currently the only way to get around this is to have Squadron members ship goods like Low Temp Diamonds and Painite to a carrier so the owner can sell them.
- Add a Squadron Carrier Roster: A menu on the Squadron page that shows all active carriers a Squadron owns with their current location and a way for squadron members to add their carrier to this list. It could provide basic information on if it's jumping and have buttons to 'View in Galaxy Map'.
- Allow for carriers to plot multi-jump routes like a normal ship can. This makes it so that you can plot a route (within Tritium fuel consumption reason) to somewhere and the carrier will do the rest. This makes carriers like the DSSA ones and the Colonia taxis capable of moving large distances without their owners having to be online for several hours or even days to get their carrier somewhere.
- Add the option to purchase or have an Odyssey social space by default. It kinda sucks that I pay so much and I can't get out of my ship whilst in my carrier and walk around with my friends. I understand the logistics with "where would it be located, how do we handle it during jumps?" but it feels like it should have been something that came when Odyssey launches.
- More customisation! We got a few paints here and there after the first few weeks carriers were added but the store has been dead for them for a good while. Let us mix and match fins, cargo containers and other stuff from each variant for some deeper customisation and uniqueness.
For me, my biggest gripe is that it's obvious from looking at them that these giant ships are meant to be perfect for squadron's to use and could add so much more if they were just more deeply integrated into the clan mechanic so that folks other than the owner can help keep the lights on. As it stands right now, if you want to maintain upkeep yourself, you pretty much have to go mining or do combat. Exploration DOES NOT pay enough to run a carrier in the long run and squadrons can't make use of them.
Feel free to leave your own feedback and comments below.
CMDR SapphireShark
Whitetip Operations Lead