Fleet Carrier Jump Times (Again)

You waited on your carrier for an hour while your pal waited for an hour to be picked up, and then you both waited another hour to jump back?

With the greatest respect. You do know you can jump in your own ships?

People can go all the way to Beagle Point in less than 4 hours and you spent half that time just waiting for a carrier to jump?

Yeah it's funny, even in a 50ly jump range ship that's only 10 ship jumps for a full distance FC jump, Even if we allow a minute for jumping and no scanning systems that's ten minutes, his friend could have been there in 10 minutes so they could have played for nearly 2 hours. This sounds like a completely made up tale to me, I mean even Apex could have got him there quicker assuming they were in the bubble!
 
It is completely unacceptable to wait over 1 hour for a carrier jump!
As I and others have said/paraphrased several times: Because of the nature of what fleer carriers are - hard coded objects in the system database so that they are available in all instances of a system - what FDev is essentially doing is live patching every time a carrier jumps, with zero need to download a patch or take the servers offline.

We hope for a good and intelligent renewal and adaptation of the game mechanics in ED.
You have it already, you just don't seem to appreciate the complexity of it. It is an impressive feat of code manipulation. When a lot of jumps happen, they have to be queued, and the database has to continually copy and verify itself in case of problems. It's not simply a server load problem, it's a coding problem that cannot be overcome without risking data integrity.
 
Or the game is much more complicated and demanding now than it was when first released. I am pretty sure over the 10 years ED has been running they have changed the servers several times, you really, truly think that each time they change servers they buy lower performing hardware? I mean we are looking at ten years, how many people even run their personal PC for 10 years, and you think they actually decided to put in worse servers? Surely when the changed servers they would buy up to date hardware, so the servers will be better, I mean over ten years you can't even buy hardware that's worse, that stuffs simply not available anymore!

Worse server doesn't mean only hardware. It could be just even simple server plan in Amazon...it is elastic, but with limits, or you can buy better plan... usually it works like that.

People can go all the way to Beagle Point in less than 4 hours and you spent half that time just waiting for a carrier to jump?

4hrs? Really. Is that record? I know the record from Bubble to Colonia as 1h 38 min or smth. how it is possible to reach Beagle Point in 4 hrs if it/s 3 times more distance, and I thought you can't reach it in straight line, because of distance between stars near Beagle Point.

As I and others have said/paraphrased several times: Because of the nature of what fleer carriers are - hard coded objects in the system database so that they are available in all instances of a system - what FDev is essentially doing is live patching every time a carrier jumps, with zero need to download a patch or take the servers offline.


You have it already, you just don't seem to appreciate the complexity of it. It is an impressive feat of code manipulation. When a lot of jumps happen, they have to be queued, and the database has to continually copy and verify itself in case of problems. It's not simply a server load problem, it's a coding problem that cannot be overcome without risking data integrity.

It's just simple json probably, same as logs or galaxy database you can download...
 
It's just simple json probably, same as logs or galaxy database you can download...
You are conflating architecture with output. Think of an excel spreadsheet that simply has one formula in one cell that has "=2+2". The output is 4, but the architecture behind it is significanltly more complex.
 
4hrs? Really. Is that record? I know the record from Bubble to Colonia as 1h 38 min or smth. how it is possible to reach Beagle Point in 4 hrs if it/s 3 times more distance, and I thought you can't reach it in straight line, because of distance between stars near Beagle Point.

Straight line is easy these days, the time of having to plan a circuitous route is long gone with engineered jump ranges, that 1 hour 38 minutes to Colonia was 5 years ago, at the moment I believe it is just over 1 hour 17 minutes, and even that was set 2 years ago, maybe the Mandalay will improve on that! So 3 times 1 hour 17 minutes is....3 hours 51 minutes give or take!
 
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