it might have to do something with the procedural generation doesn't allow for a realistic rollback path. though i'm no expert on this stuff![]()
Unlikely, procedural is by nature reproducible given the seed. That's the entire point to a procedural system. It's why you and I can experience the same environment generated on our machines. I went in to more detail in another post, but almost certainly the persistent data schema is the bigger issue. If they had to apply changes to the database that stores what players have done, it may be difficult to reverse that, especially without wiping out new actions that have been taken since. Do you undo a day of work for people that have been able to play? That doesn't make any sense if you think you have a reasonable handle on fixing the biggest issues in a timely manner.