Notice Fleet Carrier Update - Known Issues

On ps4, my Crew member is gone.

Tried going to a station when I couldn't find her in my Carrier lounge, nothing. She's completely missing
 
Would you like to see my Log Files?
Oh crap why am I bothering?
It’s a good question. Personally given that everyone has the gift of clocks, can see when you posted and knows roughly when the servers came back online, I’d maybe just admit that that 24 hrs claim may have been ever so slightly exaggerated.
 
Only a minor bug but thought would report nonetheless, getting a nice shade of yellow overcast on the nameplates, both in the hanger and outside on the hull of carriers ;)

RlybSgV.jpg
where did you get nameplates from ? when i was in store nothing appeared...
 
I didn't read through the whole thread, but my probes are flying through rings and won't scan. I'm not sure if this is a known bug or if I doing something silly.
 
There are a number of times over the last few weeks where I wished I could do just that. Was just landing to just get fuel, or rearm before heading out again. Didn’t need to access the star port services at all.

I agree, and like the new icon options, but you still have to go into Starport Services to access Advanced Mantenance to check and repair Ships Integrity. I don't undeerstand the reasoning behind having to do this seperately from Repair but it is what it is and until they merge Adv Maintenance with Repair using the new icons risks forgetting to do that
 
I think their change management is borked. Ship transfer email notifications play instantly, wasn't that fixed?

Not being able handle revision management is the same as someone claiming to make sandwiches not being able to slice bread. Gonna be rough..
 
I've also worked in IT, doing installations. On occasion, the installation hasn't worked. In those circumstances, there comes a point at which the installation is declared a failure, and the rollback plan is executed. Time is always allocated to rollback, so that if by a certain time the installation has not been successful, the rollback plan is followed even if "it would only be a few more minutes" to get the installation to work. No-one goes home until everything is working, be it updated or not. The longer people work on a problem, the more tired they get, and the more prone to errors they become.

I'm sure that the players would prefer a working pre-update game to one with a broken update.

I've also been in similar situations to the one you describe but that was for a financial company.
I wouldn't compare my experiences to this because this is just a computer game and really not that important.
 
yesterday when i logged in , i was in my DBX with 4 cargo space , i was empty when i logged out before the update in the Kakbutan system, when i was able to log in after the update i had 4 marked slaves in my cargo rack

Stowaways, filthy scum. probably trying to get to the land of milk and honey, the UK , on earth, in SOL system. Eject them into space asap. that'll teach em.
 
I've also worked in IT, doing installations. On occasion, the installation hasn't worked. In those circumstances, there comes a point at which the installation is declared a failure, and the rollback plan is executed. Time is always allocated to rollback, so that if by a certain time the installation has not been successful, the rollback plan is followed even if "it would only be a few more minutes" to get the installation to work. No-one goes home until everything is working, be it updated or not. The longer people work on a problem, the more tired they get, and the more prone to errors they become.

I'm sure that the players would prefer a working pre-update game to one with a broken update.
Not criticising you here, but it’s a flawed idea on various fronts I’m afraid.

  • there were already complaints about the game being down for the update
  • rolling back would mean the game being down for everyone for the rollback, and it being down for everyone again when the update is then redone
  • the game is working fine on some fronts, so what happens to things people have done between the update and rollback?
  • some issues may well just be down to the abnormally high levels of activity after the update, and these always settle down once playing patterns return to normal.
  • some issues may just be server side and fixable via hotfixes.
  • most critical issues can typically be fixed in a small patch which will involve much less downtime than a rollback and then redo of the update.
  • small patches will then typically fix most of the remaining issues, again with much less downtime than a rollback and redo of the update.
Edit - also the ‘no one goes home till everything is working’ - you presumably have some actual tolerances on that or at least accept that it’s sensible to have variable tolerances depending on the criticality of the service in question. So what exactly constitutes ‘everything is working’? 100% of users having zero issues whatsoever? And how long would you actually try and bar people from sleep before you accepted that all you were doing was impairing performance to the point that things were going backwards instead of things getting fixed?
 
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I work in the oil industry, we run a 24/7 operation 365 days of the year. Nobody goes without food, water or sleep. It’s called project management and planning.
Equating oil (without which the world stops turning) to a video game is silly. For a forum full of old men, you're acting like a bunch of millennial snowflakes :p

At least when ED crashes, it doesn't destroy the environment like the Exxon Valdez.

ps - apologies to the non-snowflake millennials and gen-Zers out there!
 
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livery options are not active so cant add the cosmetics i got while unable to buy the damn fleet carrier
update
ignore me you have to go into carrier management from the main ship menue not the right panel.
 
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Don't go selling data in someone else's carrier, as it sells the data, but doesn't give you any credits at all..
 
Game is practically unplayable.

Takes forever to connect with servers to login, when I do log in transactions fail.

Both for credits and ARX, tried applying services for my carrier but has been deducted over 280 mill and only received refuel and repair.

Same with a paintjob, ARX deducted, no paintjob.
 
There are a number of times over the last few weeks where I wished I could do just that. Was just landing to just get fuel, or rearm before heading out again. Didn’t need to access the star port services at all.

I'd suggest tick boxes in the right (internals) screen in the Ship tab:
[ ] auto refuel
[ ] auto restock

Why change the menu?
 
Only a minor bug but thought would report nonetheless, getting a nice shade of yellow overcast on the nameplates, both in the hanger and outside on the hull of carriers ;)

RlybSgV.jpg
Yeah, sorry about that. A slight mix up with the paint order, someone put #576743653 instead of #576746353 .... I'll add your carrier to the list I am re-painting, but it could be a day or two, guv'nor :)
 
I can add massacre missions don't appear to be working. I've now been to 5 different systems in a state of war or civil war, no massacre missions available.

But I did manage to pick up a massacre mission in a system that was in a war state before the update, and picked up the mission after the update. It said look for cz's but there were none. There were no mission targets (no mission target red lettering under the ship target info panel) appearing in the space lanes or nav beacon but they were the target faction. Killing them had no effect on the massacre kill scores.

Comms panel with mission critical info doesn't update either.

Catographics data doesn't refresh when handing them in. Money comes in but the data is still visible in the contact.

Fdev appear to have a version control issue. How can new bugs appear that seemingly have nothing to do with the update changes unless they're adding code from older versions of the game?
 
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