ANNOUNCEMENT Fleet Carriers - Content Reveal Announcement

Yes, as a part-time player that part worries me the most ..... apart from the credits to buy one in the first place 😕
I already see it coming: somebody buys the thing, a few weeks later he for some reason (e.g. being to the hospital for whatever reason) he won't manage to be on for one or another week and loose everything. Connect the dots with current events and we might be looking at the headline of "Elite Dangerous player looses everything by needing Corona treatment". (With everything of course being an overstatement, but that's how headlines work. )
 
According to Inara, you're a mere 3 billion short ;-)
CREDIT BALANCE:
1,989,428,724 Cr
I should have stated that better. I was trying to respond to someone who had said they've played for years and had less than a billion credits. Should have been "already have that many credits" ... not "enough" :p
 
Is this from a press release, or their interpretation?

Aspiring Commanders will be able to customize their Fleet Carriers to their hearts’ content, adapting these majestic spaceships to their preferred playstyle, but they will also need to plan and balance their finances to cover running costs, as persistent debt that eventually exceeds the debt threshold could see carriers decommissioned and sold for parts.

edit - pcgamer uses the same persistent debt that eventually exceeds the debt threshold could see carriers decommissioned and sold for parts language, so must be from a fdev press release. Interesting.
 
Last edited:

Robert Maynard

Volunteer Moderator
@Stephen Benedetti @Will Flanagan

Can you guys expand on this phrase, especially the bold part regarding weekly upkeep costs?



The quote came from this article:

At least as important is this bit:
but they will also need to plan and balance their finances to cover running costs, as persistent debt that eventually exceeds the debt threshold could see carriers decommissioned and sold for parts.
 
RL-time based maintenance cost are a surefire way to keep part of the community busy, while making absolutely sure that those who took a break won't ever return. ... So after every semester break people returned, found that their ships were gone.
I doubt the FCs will self-destruct when the maintenance requirements aren't met. They'll probably just become nonfunctional until the debt is paid.
 

Ozric

Volunteer Moderator
I personally am not interested in Fleet Carriers, but the news is most welcome indeed. I would just like to say a big thanks to the team for managing to organise console Betas for both the Xbox and the PS4! Something which I believe hasn't happened since the Xbox GPP? And something which hasn't been praised enough in this thread.

Good job team!
 
I personally am not interested in Fleet Carriers, but the news is most welcome indeed. I would just like to say a big thanks to the team for managing to organise console Betas for both the Xbox and the PS4! Something which I believe hasn't happened since the Xbox GPP? And something which hasn't been praised enough in this thread.

Good job team!
True, people have been asking for console betas for a long time, well done fdev.
 

Stephen Benedetti

Community Manager
Frontier
5 billion credits??!?!!?

Welp, I suspected they'd be expensive, but wow.

Enjoy FC's everyone, but sadly this will be just another feature which adds nothing for me. If after six years I still don't have anywhere near that credit amount I really have no hope of ever owning one of these things.

Good luck all, have fun.
Hey @Mengy,

I have seen a couple of people saying that they don't have enough money to purchase a Fleet Carrier and it's worth stating that these huge vessels are a designed to be a massive investment for players who have acquired a large amount of credits. Although purchasing one will allow the owner to customise and manage their Fleet Carrier how they wish, Fleet Carriers are also there to provide services to the wider community, allowing commanders to interact with and utilise in a number of ways.

Whenever we've introduced content to the game, the community has blown us away with what they've done with it, often using it in ways we never imagined they would. Fleet Carriers are going to provide lots of opportunities for owners but also those without Fleet Carriers and we can't see all the ways in which commanders are going to traverse the galaxy together!

For all the details on Fleet Carriers, tune into next week's Content Reveal Stream!
 
Greetings Commanders,

We're thrilled to announce that the first look at the upcoming Fleet Carrier update will be coming to your screens on Thursday, 2 April! Lead Server Developer, Dav Stott, and Game Designer, Luke Betterton, will join us on a special video to talk us through what these vast vessels are and how they'll be shaking up the galaxy!

Since the initial reveal of Fleet Carriers, we've examined the concept of predefined load-outs and decided to invest additional time to ensure that fleet carriers offer the same level of flexibility and customization as other ships within Elite Dangerous. We've done this by adding more loadout options to make your carrier unique, and allow for player-to-player interaction like you've never seen before in Elite Dangerous!

Squirming in your cockpit chair wanting to know more details? Here is some key information on Fleet Carriers - but for the entire content reveal, tune in to our Pre-Recorded Stream on YouTube, on 2 April at 18:00 (UTC). Although we won't be live, our team will be there in the chat to answer any questions that you may have.

  • One of your most frequent questions about Fleet Carriers was: How much do they cost? Fleet Carriers will be a lucrative investment, costing 5,000,000,000cr at launch.​
  • Fleet Carriers are individually owned and feature 16 landing pads (of varying sizes) for other players to dock at.​
  • Fleet Carriers use a new fuel, Tritium, to jump from system to system.​
  • Fleet Carriers have a max jump range of 500LY at one time, with the ability to jump whenever the owner wants, however, they will have a build up and cool down period between jumps.​
  • You can manage your carrier's finances by setting tariffs and adjusting the buying and selling prices for commodities traded in it's market.​
As it currently stands, we're aiming to launch the Fleet Carriers update in June and will be calling all commanders to experience Fleet Carriers (as both visitors and owners) in two upcoming public betas before the update is live! The first beta will begin on 7 April for PC only, and the second beta which will be launched on PC, Xbox and PlayStation, will take place in May. Please note that there is a chance that these time frames may change slightly in the coming weeks, but we'll keep you up to date on the specific times, dates and instructions.

See you there, Commanders.
Finally some great news! I can't barely wait for the Beta test.

Thanks a lot
 
Lovely, news on FC's and 2 beta tests!
I don't have 5 billion, never had that much, ever! But I will have at some point...
The price seems reasonable to me, allow it to double for 'upgrades' - should keep me busy for a while :devilish:

Now looking forward to next week's livestream for the details.

Laughing my socks off at the usual grumbles, rage quit threats and discontent, and a big smile for the folk who use grey matter to do their cogitation 👍
 
Hey @Mengy,

I have seen a couple of people saying that they don't have enough money to purchase a Fleet Carrier and it's worth stating that these huge vessels are a designed to be a massive investment for players who have acquired a large amount of credits. Although purchasing one will allow the owner to customise and manage their Fleet Carrier how they wish, Fleet Carriers are also there to provide services to the wider community, allowing commanders to interact with and utilise in a number of ways.

Whenever we've introduced content to the game, the community has blown us away with what they've done with it, often using it in ways we never imagined they would. Fleet Carriers are going to provide lots of opportunities for owners but also those without Fleet Carriers and we can't see all the ways in which commanders are going to traverse the galaxy together!

For all the details on Fleet Carriers, tune into next week's Content Reveal Stream!
To be very honest, I was expecting FC would cost between 3 to 10 Billions. So... 5Bi is not that expensive ;)
 
I doubt the FCs will self-destruct when the maintenance requirements aren't met. They'll probably just become nonfunctional until the debt is paid.
The wording on the articles we refer to is "decommissioned and sold for parts". That's very different of "nonfunctional".

And actually I have to congratulate you. You managed to come up something that' even worse than what the articles describe. When the ship is being broken down and sold, it's simply gone. Somebody who was off for a while and returns might, if FD is lucky, not remember or care for it and just continue playing. Unlikely as that is. But if the player comes back and the game tells him "now you have to go out and grind 3 billions of credits till you are back to zero", that's an even more reliable way of making the player immediately log out gain, never to return.
 
Excellent! And a fair price too, 5 billion was widely anticipated (and that 500ly jumprange justifies it). I have 4bn, I'll go get the remaining 1bn soon.

...And, no, you don't have to mine if that's not your thing. I got 2.3bn from exploration when I returned from Beagle (after reaching rank 5 with LYR). And Robigo passenger missions are still good for around 80m/hr.

If there is a maintenance cost, I'm still hoping it will be a percentage of income. That seems fair, and the mechanism is already in place for NPC copilots.
Beagle point is 65,279 ly from Sol. Let's say minimum jump range is 34ly , and it takes 1 min per jump. That's about 64 in-game hours there and back. Multiplied by 2.5 to get you up to approx 5 billion is 160 hours.

So that's just shy of 1 full week in game , without breaks, and without stopping or factoring in the time it take to scan and supercruise.

I have no problem with the price being high if it is possible to earn that money simply by "blazing your own trail" and not being forced into endless repetitive grind loops. Seems I am in the minority though. (not directed at you btw)

As it goes, I have 13 weeks game time according tothe Codex, and I have just short of 5 billion in a combination of credits and assets.
 
Great to have some news and some information! :)

5bn though, gosh, I mean I think that's reasonable actually but I won't be affording one soon.. Cheaper in the beta? :) At least I can land at one!
 
Top Bottom