The quote from PC Gamer says "If owners consistently fall behind on their payments, the fleet carriers might, ultimately, be decommissioned and sold for parts." Sounds kind of speculative to begin with, and "sold" pretty strongly implies you get some cash back. I don't see much cause for concern yet, but you do you.The wording on the articles we refer to is "decommissioned and sold for parts". That's very different of "nonfunctional".
And if it's 3 million instead of 3 billion, it won't be a big deal. Not sure why you're assuming maximum suck, here.But if the player comes back and the game tells him "now you have to go out and grind 3 billions of credits till you are back to zero", that's an even more reliable way of making the player immediately log out gain, never to return.
Well this is something to look forward to!
We're thrilled to announce that the first look at the upcoming Fleet Carrier update will be coming to your screens on Thursday, 2 April! Lead Server Developer, Dav Stott, and Game Designer, Luke Betterton, will join us on a special video to talk us through what these vast vessels are and how they'll be shaking up the galaxy!
Since the initial reveal of Fleet Carriers, we've examined the concept of predefined load-outs and decided to invest additional time to ensure that fleet carriers offer the same level of flexibility and customization as other ships within Elite Dangerous. We've done this by adding more loadout options to make your carrier unique, and allow for player-to-player interaction like you've never seen before in Elite Dangerous!
Squirming in your cockpit chair wanting to know more details? Here is some key information on Fleet Carriers - but for the entire content reveal, tune in to our Pre-Recorded Stream on YouTube, on 2 April at 18:00 (UTC). Although we won't be live, our team will be there in the chat to answer any questions that you may have.
As it currently stands, we're aiming to launch the Fleet Carriers update in June and will be calling all commanders to experience Fleet Carriers (as both visitors and owners) in two upcoming public betas before the update is live! The first beta will begin on 7 April for PC only, and the second beta which will be launched on PC, Xbox and PlayStation, will take place in May. Please note that there is a chance that these time frames may change slightly in the coming weeks, but we'll keep you up to date on the specific times, dates and instructions.
- One of your most frequent questions about Fleet Carriers was: How much do they cost? Fleet Carriers will be a lucrative investment, costing 5,000,000,000cr at launch.
- Fleet Carriers are individually owned and feature 16 landing pads (of varying sizes) for other players to dock at.
- Fleet Carriers use a new fuel, Tritium, to jump from system to system.
- Fleet Carriers have a max jump range of 500LY at one time, with the ability to jump whenever the owner wants, however, they will have a build up and cool down period between jumps.
- You can manage your carrier's finances by setting tariffs and adjusting the buying and selling prices for commodities traded in it's market.
See you there, Commanders.
You can only make 100 milion cr per hour doing a single activity (mining). If you want to actually play the game and have fun with other activities you can forget it... And this because the game economy is a complete disaster!Sorry but this is nonsense. You can make 100m an hour in the game today if that's what you want to do. I'm not saying you should do it, you should do whatever you enjoy doing, but let's not push this myth.
Nah, wing massacre missions do that amount, too.You can only make 100 milion cr per hour doing a single activity (mining). If you want to actually play the game and have fun with other activities you can forget it... And this because the game economy is a complete disaster!