And let's be honest here, when some of us started playing years ago the cost of an Anaconda seemed unthinkably huge. I remember thinking I would never be able to afford one and couldn't conceive of me playing the game long enough to earn that much.
Now players can earn enough mining in a single day to afford a Conda so it's about time there was something to aim for for the newer players.
That's what I have hard time grasping here. Since when did updates only include stuff that everybody could buy on day one with pocket change, or since when was that desirable?
I've been playing for over four years and although I have over 6 billion in assets, a lot of that is tied up in ships and I have no intention of selling them. As of today I have about 2.9 billion in cash. Six weeks ago that was 2 billion and I haven't been focused on trying to make money - I've been doing some BGS work since getting back from Beagle and the 900m I made since then is mainly from just running missions. I don't play for 10 hours a day or anything - the absolute earliest I log on during the week is 9pm and I hardly ever do more than a couple of hours. I don't play every day either.
It's almost impossible
not to make money at a decent rate these days if you play for more than a couple of hours a week and frankly, why would someone who doesn't play for that amount of time expect to be able to acquire the closest thing the game has to
'end-game content' immediately and for little effort?
'
I've waited a long time for the update' isn't that reason because yeah, so have I and so has everybody else. I'm actually
looking forward to having something to work towards if I decide it will be beneficial to me to buy a carrier. If people want to obtain one super-quickly they can go balls-deep on grinding credits and they'll be able to do so. Does it mean they'll have to do something other than fart around running 50k credits courier missions? Undoubtedly but that's choices for you.
I've quite fancied some Imperial Hammers since back when they were actually the meta but I still don't have any because I've never got round to signing up for powerplay. I accept that if I want them, that's what I need to do. This is no different - if people want the benefit of a gargantuan ship with a load of landing pads, the ability to transport a fleet anywhere, its own market and potentially shipyard, repair and restock facilities and all the rest of it then yeah, it's going to take some effort and it won't be something that players can do without some commitment to it. If they were a leading feature of the next DLC then yes, there might be a reasonable argument for not gating content that people have just paid for behind an additional set of in-game barriers, but they aren't - they're being delivered in a belated, yet free update.