ANNOUNCEMENT Fleet Carriers - Content Reveal Announcement

Maybe we can now start talking in real currency:-

1x base grade fleet carrier =

50 hours of in game mining
OR
70 hours of in game exploration
OR
125 hours in game delivering medicine
OR
150 hours Wing trade missions
OR ...
200 hours collecting Combat bonds
etc.

Blaze your own trail (actually, just do Mining)
And?
You can blaze own trail.
Different activities has different income, only problem which I can see is balance between it
 
Richest commanders in game have what around 130 billion? Only a few of those. This seems attainable but tough for most. Will just depend how cost can be spread for outfitting.
 
I don't know if it's been mentioned, but I hope they reveal a new mining method, since tritium is a gas and it won't be extracted in canisters from the asteroids.

That would be cool, but the other minerals need to go through a refinery too; presumably some of them won't be coming out of the asteroids in pure form but in compounds and ores of one kind or another that need to be processed. Tritium might be no different. T²O is a form of water where normal hydrogen is replaced with tritium. It would be a solid ice in deep space.
 
Just check tops on INNARA ...they have close to trillion credits. So 5b seems very low price actually :D

Kindly link the INARA page which says that. Please.
============================================

No need, I found it, and you're right.
 
Last edited:
No matter if it'll be just a bit bad or terribly bad: that's still not good. I mean yes, we only have the articles we refer to. We don't know how bad it will be, but merely having to ask "how bad will it be" already tells which direction this one aspect of fleet carriers goes to.

So really, instead of trying to tell me that it possibly won't be as bad as it could be, why not try to tell me what could be good about it? I've given examples on where such a mechanic, despite the price the games paid for it, actually made sense.

So please, tell me what benefit the game would have from such a mechanic? I can't see it.

If FCs are going to be persistent, they don't want the game clogged up with FCs owned by Cmdrs who are no longer active.
So some means of removing unused FCs seems reasonable.
 
Who said it's not still lucrative? It's just not Void Opals currently but Low Temp Diamonds instead. A couple of days ago I unloaded my Cutter with 522 LTDs at $1.6M each. Do that 6 times and you've got a FC. You can still get over $1M per LTD these days and it's not that difficult to mine. I took a break for a few years, just logging in to see new content. Started playing regularly again last June. I had about $2B back then and now it's at $15B. It's just a matter of putting in the time needed.
You lucky duck.
When I got there, I was only getting 850k/t.

With some luck, one can easily get 500+m in about 2-3 hours. I'm enjoying the idle mining while catching up on my movie backlog.

I got 27b to spend, so bring on those carriers!
 
i dont get the argument some people seem to be insistent on making ... it's like "Fast food workers should be able to own ferrari's on their salary!"
That's not really a great comparison though... a Beluga is a bit like a Luxury Yacht, which can retail for RL ~$250m. Meanwhile an FC is a bit more like a bulk cargo liner, and comes in around $75m.

I mean, I'd be down for making FC's a quarter of a cost of Belugas, but I'm pretty sure that's not what you want.... thus that analogy is pretty poor.

This is why I keep citing it's functionality; there is not 5b worth of "value" to be had in FCs right now.
 
Well, that's that, for me. No way I'm paying 5 billion for something I then have to grind to keep (or keep running). Not a chance.

There's no FC in my future, based on this new info.
 
I mean, I'd be down for making FC's a quarter of a cost of Belugas, but I'm pretty sure that's not what you want.... thus that analogy is pretty poor.

This is why I keep citing it's functionality; there is not 5b worth of "value" to be had in FCs right now.
So, don't buy one.
 
If FCs are going to be persistent, they don't want the game clogged up with FCs owned by Cmdrs who are no longer active.
So some means of removing unused FCs seems reasonable.
That's right. Maybe thay can remove the FC from the system when a CMDR stays out for a period of time (a couple of months); but if and when he logs in again the FC reappears at the last system it was (we cant loose a 5Bi ship). ;)
 
FD has data on credits of all Cmdrs. It is likely that price of Fleet Carrier is based on this information, possibly either median credits or lower. Just an educated guess here.
if that's what they have done, it's the wrong way to go about it. Just like in real life, the top 5% will own more than the rest put together.

It should be based on hours effort and across varied play styles.
 
Back
Top Bottom