ANNOUNCEMENT Fleet Carriers - Content Reveal Announcement

That's right. Maybe thay can remove the FC from the system when a CMDR stays out for a period of time (a couple of months); but if and when he logs in again the FC reappears at the last system it was (we cant loose a 5Bi ship). ;)

Yeah, but if it was trading at a loss or un-maintained and rusty, it may cost quite a bit to get it back.
 
Hey @Mengy,

I have seen a couple of people saying that they don't have enough money to purchase a Fleet Carrier and it's worth stating that these huge vessels are a designed to be a massive investment for players who have acquired a large amount of credits. Although purchasing one will allow the owner to customise and manage their Fleet Carrier how they wish, Fleet Carriers are also there to provide services to the wider community, allowing commanders to interact with and utilise in a number of ways.

Whenever we've introduced content to the game, the community has blown us away with what they've done with it, often using it in ways we never imagined they would. Fleet Carriers are going to provide lots of opportunities for owners but also those without Fleet Carriers and we can't see all the ways in which commanders are going to traverse the galaxy together!

For all the details on Fleet Carriers, tune into next week's Content Reveal Stream!

Thanks Stephen. I understand the concept and honestly I like it a lot, I just wish it wasn't pigeonholed as content which only the very rich players can own. I'd prefer a feature with broader inclusion.

Suggestion: How about implementing small Fleet Carriers too?

Like if the normal FC's are Coriolis Stations then the small FC's could be like outposts. A much smaller price tag but only with four landing pads, and only small and medium pads at that. They wouldn't be as robust or feature laden but still practical to players who have not used the credit exploits over the years to accumulate great wealth.

Was anything like that considered by any chance?
 
Well, that's that, for me. No way I'm paying 5 billion for something I then have to grind to keep (or keep running). Not a chance.

There's no FC in my future, based on this new info.

It impacts your game in interesting ways even if you can't afford to own one yet. Assuming we can share access to them with a squadron and/or open them to the public, that is.

Deep space expeditions suddenly have a new dimension: mobile command posts can be set up across the route for repair, refuel, and rendezvous.

Commanders might choose to park a public fleet carrier near Guardian sites to service visiting ships, for a price.

AX commanders can station mobile command and respawn points for other like-minded pilots in Thargoid-controlled systems without human presence, taking the fight to them.

Players can collaborate to create, maintain, and supply permanent "highways" of support stations between deep space points of interest.

There will be effects on BGS and Powerplay too, although I don't play those enough to really tell what those will be.

There's definitely more to this than the simple act of owning and placing your own FC.
 
If FCs are going to be persistent, they don't want the game clogged up with FCs owned by Cmdrs who are no longer active.
So some means of removing unused FCs seems reasonable.

Just don't spawn them any more when the commander hasn't logged in for a week. Just spawn it when he logs in again. Problem solved, without any negative consequences.
 
$5Bn?? Way too much. The galaxy is a huge place and limiting folks to being able to purchase these ships and expand the places we can play is a bad idea. Cut that cost in half and it will greatly help a LOT of players. Just my 2 cents...
 
if that's what they have done, it's the wrong way to go about it. Just like in real life, the top 5% will own more than the rest put together.

It should be based on hours effort and across varied play styles.
There will still be a top x% who have more of the measured parameter than everyone else no matter what parameter you use, but with one FC per commander the top 5% will own as many of them as anyone else eventually.
 
Hey @Mengy,

I have seen a couple of people saying that they don't have enough money to purchase a Fleet Carrier and it's worth stating that these huge vessels are a designed to be a massive investment for players who have acquired a large amount of credits.
The problem is, those with large amounts of credits have done so through grinding them out via unbalanced mining income, which runs entirely contrary to the vast array of content and game experiences FD have put into the game which I'm sure FD wants us to experience.

In other words... "Here's a whole galaxy of content, but grind out this one activity for a couple weeks to get to this one".
 
Yawn... that's really all I have to add sorry, because that particular topic has been beaten to death.

Mining should never have been used as a baseline income source for setting a "reasonable" price for FCs. It should have been baselined against all activities in the game.

Additionally, the key point here is that there's not 5b value in the announcables right now.

There's an element of devil's advocate in this but... what if they were and mining is the outlier?

😁

I'm not completely joking though, these 'carriers' are basically like four outposts welded together, with large pads, only they can also bounce around the galaxy 500LY at a time, also if that blatantly-written-from-a-press-release article is accurate they can end up with shipyards as well as repair and restock, plus they introduce player to player trade as a sidenote. What's the best thing you can buy today? A Cutter? lolz 5 Billion is three top-spec Cutters and change. I'm not really noticing the Cutter's 16 landing pads and 500LY jump range to make that seem bad value.
 
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I think this announcement is brilliant. Personally I love the new gameplay possibilities. Was there an option to have supply vessels too?
 
So please, tell me what benefit the game would have from such a mechanic? I can't see it.

Oh, that part's easy: it encourages people to keep logging in on a regular basis. A lot of MMOs have "dailies" -- quests that can be done once each day, and accrue benefits towards a long-term goal. In this case, that goal is maintaining a persistent presence in the game via your mobile base (FC.) The "quest" is fulfilling the maintenance goals.

If you don't want to do that anymore, sell your FC. If you return to the game later, buy it back. If you forget about it, well, you'll have a tab to pay off, but it's unlikely to be more than you can handle, because that would discourage people, as you've already pointed out.
 
We've done this by adding more loadout options to make your carrier unique, and allow for player-to-player interaction like you've never seen before in Elite Dangerous!

Some important suggestions:
  1. We really need cosmetic customization, because it would be boring if all FC look the same. There should be cosmetics for Empire, Federation and Alliance FCs.
  2. The FC can be primarily PVE focussed, but it should also have some PVP functionality. Such as 2 hostile Squadrons battling over a FC to protect or disable it. Each side has a limited amount of respawns, the surviving squadron wins and receives a reward. More epic is two FCs in an instance with a custom battle between 2 squadrons. This makes PVP squadron gameplay more enjoyable and fullfilling.
  3. Add management options for hiring and maintaining a crew to operate the FC (e.g. one hundred NPCs). Some stats and descriptions in a menu would suffice.
 
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Still lots of money to be made with LTDs....
Capture.JPG
 
What i want to know is what do the support vessels do? And is there definitely only 3 of them?
Think this post means they will be making them use less and only as a visual marker for what you can access on a PFC you find in system...
Now what the Preset outfitting selections for the PFC has been expanded they won't realy mean any thing as the out fitting plans to be limited to a set few combos are now gone..
 
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