ANNOUNCEMENT Fleet Carriers - Content Reveal Announcement

Please do NOT add an automatic decommission penalty. Most players don't have time to upkeep their FC. The FC should in worst case be disabled, but it should never be decommissioned. If the gameplay and sandbox features are enjoyable then people will keep playing ED. Don't force us to play and mindlessly grind just to keep a FC.

When the FC gets damaged in a PVE or PVP battle that would cost a big sum of credits to repair the ship. There's no need to decommission it. Only exception is if you go the Eve Online route, that capital ships can be built by players and destroyed in battles.
 
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Alright, an announcement of an announcement. Sign me up!

Not expecting anything, even to be excited about what they reveal, so it can only be a bonus.
 
Oh wait, there's some info. Just a really big, expensive ship. Okay.

Is there anything to see for space legs that the name of the fuel happens to be the same as the fuel as no man's sky? Probably. Not.

I still have to save up 3 billion credits.. so.. its a nice target for sometime in the future.. won't be getting one anytime soon (not that bad, just a few weeks at robigo, or some more agreeable source).
 
As usual you got the requirements totally wrong.
A mission sequence could have been epic to unlock.
Credits is a farce for half witted content.
Having to go through that with No mans sky "No thank you" with Fdev grinding set up just to get a GFSD booster... credits are way better... Happy that they do the same in NMS now and dumped the mission crap...
 
I won't be, and I'll continue to deride the price as utterly inappropriate until it's more inline with its proposed functionality, or the announced features provided by them are actually worth 5b.

Right now, it's a pile of wasted dev effort.

I'd say tone it down a notch.

And to those criticizing this as being too expensive, consider how much a well-equipped Cutter costs. Approximately 1 billion,+/- 250 million?

For goodness sake, fleet carriers are built to house many Cutters, for example. It's basically having your own capital ship. It wouldn't make any sense for these to be cheaper than 5 billion.

I'm glad it's at least at $5B. These aren't necessarily meant for everyone to have, but they are meant for everyone to interact with (we'll find out more). It'll be new places for players to congregate and do ops from, and I'm excited.
 
That's not really a great comparison though... a Beluga is a bit like a Luxury Yacht, which can retail for RL ~$250m. Meanwhile an FC is a bit more like a bulk cargo liner, and comes in around $75m.

I mean, I'd be down for making FC's a quarter of a cost of Belugas, but I'm pretty sure that's not what you want.... thus that analogy is pretty poor.

This is why I keep citing it's functionality; there is not 5b worth of "value" to be had in FCs right now.

You fail to consider that none of the prices of things in the game have been adjusted for credit inflation.

If the intended cost of items is to make them take longer to acquire, then the credit inflation should have impacted those costs massively since the game was first released. Pushing the cost of things like the anaconda and other large ships closer to the billion or beyond range.

5 billion being maybe a couple weeks of play time is not too much for a mobile player owned base in a game where people are expected to play for years.

So I'd argue that there is much more reason to be upset at how cheap everything else is than to argue that 5 billion is wrong for FC's.
 
It's an enormous ship with a jumprange that is substantially better than an optimised jumpconda using a neutron boost, and it can do that without the aid of a convenient neutron star and while carrying 16 other ships. Want to take a fleet from the Bubble to Robigo, or the Pleiades? One jump and you're there. Of course it will be worth billions. I do think some people have unrealistic expectations.

There are numerous ways of earning that money. I'm almost there already, and I've never mined a void opal (indeed I haven't done any serious mining since unlocking the Engineers that required it).

And in the beta, you're in a parallel Universe anyhow, so you can sell most of your fleet to raise the cash if you want to try out a Carrier.. You will still have those ships in the main game.
 
the beta wouldn't charge you 5 billion or it would be pointless since testing would be very limited.

it'll probably be free for the beta so as many people as possible can put it thru as many paces as possible to capture as many bugs as possible.

But that's being logical...and treating a beta like a test process and probably too much to expect.
 
Hey @Mengy,

I have seen a couple of people saying that they don't have enough money to purchase a Fleet Carrier and it's worth stating that these huge vessels are a designed to be a massive investment for players who have acquired a large amount of credits. Although purchasing one will allow the owner to customise and manage their Fleet Carrier how they wish, Fleet Carriers are also there to provide services to the wider community, allowing commanders to interact with and utilise in a number of ways.

Whenever we've introduced content to the game, the community has blown us away with what they've done with it, often using it in ways we never imagined they would. Fleet Carriers are going to provide lots of opportunities for owners but also those without Fleet Carriers and we can't see all the ways in which commanders are going to traverse the galaxy together!

For all the details on Fleet Carriers, tune into next week's Content Reveal Stream!

Would you be inclined to update us on the percentage of players who can afford one? We do love an official percentage.

To me it seems an awfully long period of development for a feature beyond the reach of anyone but the Miner grinders. Is this intentional?
 
Question ... Consider this hypothetical: a player docks at another player's Fleet Carrier to sell cargo or repair or whatever, then logs out. The FC jumps 500 LY...maybe into a system where the nearest star is further than most ships' jump range. Is the docked player now stranded 500 LY from where they wanted to be & stuck there until the FC owner decides to jump again?
 
Question ... Consider this hypothetical: a player docks at another player's Fleet Carrier to sell cargo or repair or whatever, then logs out. The FC jumps 500 LY...maybe into a system where the nearest star is further than most ships' jump range. Is the docked player now stranded 500 LY from where they wanted to be & stuck there until the FC owner decides to jump again?

You can always kill yourself to get back.

Or better, dont dock on a moving ship you dont control :) it's a learning experience.
 
Ok, going purely on what's in this post Fleet Carriers seem to be player owned Starports. Great. Not what I personally wanted, but it's been a requested feature so that's good to see. Hopefully there is more to them shown in the livestream, I will hold off judgement until then and I see them in game.

However...

Fleet Carriers use a new fuel, Tritium, to jump from system to system.

...Tritium aka Hydrogen-3 rarely found in Earth's atmosphere but more commonly found in atmospheres of GAS GIANTS.

New gameplay loop anyone? Equip Tritium harvester > scoop from Gas Giant > Jump
 
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Question ... Consider this hypothetical: a player docks at another player's Fleet Carrier to sell cargo or repair or whatever, then logs out. The FC jumps 500 LY...maybe into a system where the nearest star is further than most ships' jump range. Is the docked player now stranded 500 LY from where they wanted to be & stuck there until the FC owner decides to jump again?
o_O
Good question....
 
These aren't necessarily meant for everyone to have

For me the point is less (but not completely) about the total credits required, and more about the way in which those credits can be earned.

Is it right, that the only real expansion to this game in 2 years, is effectively locked behind a single play-style? The only alternative being extrapolated amounts of grind in most other play-styles?

And how was that figure of 5 Billion really attained? The price has been totally skewed by mining.
 
Thanks Stephen. I understand the concept and honestly I like it a lot, I just wish it wasn't pigeonholed as content which only the very rich players can own. I'd prefer a feature with broader inclusion.

Suggestion: How about implementing small Fleet Carriers too?

Like if the normal FC's are Coriolis Stations then the small FC's could be like outposts. A much smaller price tag but only with four landing pads, and only small and medium pads at that. They wouldn't be as robust or feature laden but still practical to players who have not used the credit exploits over the years to accumulate great wealth.

Was anything like that considered by any chance?
Edit ... I will reposition my question aimed at Stephen, not Mengy :)
 
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