ANNOUNCEMENT Fleet Carriers - Content Reveal Announcement

Question: if / when IIs and CGs come back, will you at FD be taking into consideration fleet carriers? Depending on what they can do they might be a massive distorting factor. For example, if you can store mined materials and a CG asks for mined materials, do you feel its fair / possible for that carrier to dump the lot?
Surely that depends on then mined materials that have been stored. There is no way to know what will be asked for each CG so all you will do is store on the off chance that it comes along, but then you need to pay for upkeep, surely those commodities will need to be sold.
 
Just 5 billion credits? May almost have that much in all four of my accounts combined. Guess the initial price and the Tritium farming ushers in the a next level of grind which will dwarf previous grind!

I think 5 billion is a bit much actually. I think 3 billion might be a better number.
 
I can’t see FDev decommissioning you carrier if you’ve not paid some kind of upkeep on it. We’re going to make you grind for credits for potentially years to afford this thing then take it away if you go on holiday for a week and aren’t there to pay upkeep. That may float some people’s boats but I think it would do FDev reputation more harm then good.

what I can see working, and yes I have no evidence to back any of this up its pure speculation, is that you pay money, resources or fuel to keep your carrier ‘online’ for a set period of time. For exploration it could be scanning near by systems for you or for trading it could be making commodities or selling what it had on board. When the resource runs out then the carrier would go ‘off line’ until you refuel/restock or putt more money in the pot so the carrier can get back to work again.
 
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I sure hope NPC business makes money for your Carrier or there's some minimal passive way to make enough for basic upkeep! I'm going to have to pass on getting (or supporting) a Fleet Carrier if I and my friends have to become slaves to it!

In No Man's Sky, getting a carrier (freighter and frigates that game) means you get to coordinate NPC expeditions from it to make money and resources. Those money and resource gathering expeditions happen automatically as long as you coordinate them every few hours. I hope Frontier implements something similar just the pay the bills so to speak.
 
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Money shouldn't be the only barrier / burden to acquire a FC. PF and SP ranking should also be. OK with a 5Bn price tag for the FCs hull you should at least be elite in one PF's field but lets say you are elite in trading and you want to buid a carrier with modules specialised for explo. Guess what: you can't. You must 1st become elite in explo and then purchase the special explo module and create your explo FC.
Consequently FC should also require you to have at least the highest of ranks with one of the superpowers. A FC should be something that only a superpower should be able to build with a contractor the equivalent of current day multinational conglomerate a galactic size corporation. So a FC whould either be an imperial one build in empire's capital or federation one build in feds capital (or a major military / industrial / high-tech economy system of aforementioned SP) and the buyer should be a well respected CMDR of that SP. So either a king for empire or admiral for federation. Imagine being a recruit or an outsider going with a tone of cash to the empire / fed galactic FC building contractor asking for a FC :) Not possible kid - get outahere :)

Dude it’s people like you who completely ruin this game and make it miserable to play with terrible mechanics. 5 billion credits is an insane amount of money if you’re not playing this game like a full time job. Any other requirements to own one on top of the price tag would be completely unnecessary. It adds absolutely zero depth or fun to the game to require anything you suggested, and if you want that to be a requirement then just roleplay it or something. Most people don’t even want to grind credits for that long - at 100mil an hour that is 50 hours of gameplay to own one. With board flipping removed I bet it’d be even longer.

Suggestions like this are why we have artificial timegates like ship transfer time in the game, BGS being able to be affected in solo/PG, Powerplay being ran in solo/PG, and completely stupid engineer unlock requirements that require “rare” commodities that for some unknown reason you can only fit 10 of in your cargo hold.

Practically no one wants more of an unnecessary monotonous grind added onto the gargantuan grind that it’s going to be able to afford one. Especially if it’s to access the first little drip of content we’ll be getting in almost two years.
 
For me, it may take years to be able to afford a fleet carrier with my credit balance! :( 2 Billion would have been a more reasonable charge for a Carrier, sounds like it's non-negotiable atp.
 
I laugh if it's one fleet carrier per system. Oh boy the salt will be epic 😂
if there is a limit say 5 or 10 then those not getting in that system will complain as well.

The opposite side of that coin is what if it's unlimited and you have a hundred surrounding some CG like lily pads

Can they be left at a NAV beacon?
 
if there is a limit say 5 or 10 then those not getting in that system will complain as well.

The opposite side of that coin is what if it's unlimited and you have a hundred surrounding some CG like lily pads

Can they be left at a NAV beacon?
"One per instance", I think many open / PG players will find themselves playing effectively solo in case of CGs & FCs...
 
How's a market going to help in the depths of space? There's nobody to trade with.

How's a market going to help in the bubble? Everything you need is easily accessible, usually no more than a jump away.

You're mining and your friends are running the cargo to market. You set the price on the carrier so that you sell it at half the price that the market gives. That way you all make money.

You're out in the black exploring. Every now and then, for a change of pace, you do a little mining. Without a market on the carrier, you couldn't swap back to your long-range ship because you would be carrying too much cargo.

Sorry, but I don't know how the developers can justify, to their managers, shareholders, and Mr Braben, how that is money well spent developing this new feature that less than 1% of their customer base will ever afford in the game...

Those 1% of players are very likely to be the 1% who spend ARX like water. Keeping them in the game is good business sense.
 
You're mining and your friends are running the cargo to market. You set the price on the carrier so that you sell it at half the price that the market gives. That way you all make money.

You're out in the black exploring. Every now and then, for a change of pace, you do a little mining. Without a market on the carrier, you couldn't swap back to your long-range ship because you would be carrying too much cargo.
But all my friends have FCs because they all mined mined mined mined mined mined mined already.
 
You're out in the black exploring. Every now and then, for a change of pace, you do a little mining. Without a market on the carrier, you couldn't swap back to your long-range ship because you would be carrying too much cargo.

I haven't mined for years, I did it once just to try it out and didn't bother again, I haven't seen anything new in mining that will attract me back to it yet, if having a FC as an explorer requires me to stop and mine every jump or every few jumps I probably won't bother. With the warmup and cooldown I can probably get around faster in my phantom anyway, it's only those extreme edge explorers that will bother with them, and what happens if they jump into a system with no asteroid fields or ringed planets and don't have any Tritium left? Going to be fun.
 
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Are you surprised? The press release throws out "if you can't pay the upkeep, your carrier will get decommissioned" with no further detail. Of course people will speculate. This is an Elite forum and the that was the only Elite related news in ages.

I haven’t seen it mentioned in all the wailing yet, but I think the decommissioning is a non issue.

They’ve said in previous announcements that you can scrap a carrier to get most of your money back (the 5bil).

I am assuming that if a CMDR does not keep up with the running costs, then the carrier is scrapped and they are credited most of the money back. I am assuming it will be 90% of the cost like when selling ships.
 
I have nowhere near that cash, but I think the price is reasonable from what I've seen so far. Currently I have only got 150million in cash.

I think a single price definition is going to be unfair anyway for someone for several reasons:
  • it needs to be consistent with the current ship prices and these values vary a lot (consider that there are a lot of ships that cost less than 10 million cr) and the big size of a FC doesn't necessarily mean that it has better performance than a Big Ship.
  • it needs to consider the average player cash.
  • it needs to consider the gameplay time required by an average players (not a hard-core one) to get that money.

If I would be FDEV I would have made more versions giving the choice to the players to choose their investment.

SMALL Version: only 4 Medium Size Landing Pads and no support vessel available: Price 1 Billion
MEDIUM Version: 4 Medium and 4 Large Landing Pads with support vessel available: Price 3 Billion
HEAVY Version: Current FC: Price 5 Billion

Last November I spent one month to reach 2 billion focusing only on lucrative activities and I have now a total asset of 3.5 billion. I found that exhausting tbh (in fact I've not been playing since then).
Since I don't intend to sell my fleet to get a fleet carrier I see the next 3 billion an unbearable target.
 
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