I also think they should have gone for different sizes but it is what it is.I think a single price definition is going to be unfair anyway for someone for several reasons:
- it needs to be consistent with the current ship prices and these values vary a lot (consider that there are a lot of ships that cost less than 10 million cr) and the big size of a FC doesn't necessarily mean that it has better performance than a Big Ship.
- it needs to consider the average player cash.
- it needs to consider the gameplay time required by an average players (not a hard-core one) to get that money.
If I would be FDEV I would have made more versions giving the choice to the players to choose their investment.
SMALL Version: only 4 Medium Size Landing Pads and no support vessel available: Price 1 Billion
MEDIUM Version: 4 Medium and 4 Large Landing Pads with support vessel available: Price 3 Billion
HEAVY Version: Current FC: Price 5 Billion
Last November I spent one month to reach 2 billion focusing only on lucrative activities and I have now a total asset of 3.5 billion. I found that exhausting tbh (in fact I've not been playing since then).
Since I don't intend to sell my fleet to get a fleet carrier I see the next 3 billion an unbearable target.
Remember, you don't need to get a fleet carrier when they release, I'm sure the game will be around for a long time, just get one when you can. See it as a long term goal.