Why can Fdev not release the FC details a head of the stream so that the players can read it and digest all the information beforehand? It would not be detrimental in any way also, player would actually get most of the questions answered
Now your being silly.But why wait for the release before the stream? Why not release it before the release before the stream?
I don't see why they couldn't stream the release for the release before the release before the stream. It's the obvious thing to do.But why wait for the release before the stream? Why not release it before the release before the stream?
why can't they publish the source code, no questions left after thatI don't see why they couldn't stream the release for the release before the release before the stream. It's the obvious thing to do.
You're right, I think I will play again during the beta (cause I guess they will be available for a reduced price) and when New Era is released.I also think they should have gone for different sizes but it is what it is.
Remember, you don't need to get a fleet carrier when they release, I'm sure the game will be around for a long time, just get one when you can. See it as a long term goal.
Look at it from the devs' point of view. I'm sure they want us to have fun but they have no way of measuring that. What they can measure is hours spent in the game. So they look to maximize that.FD added so much cool stuff to this game, and then all but force everyone to do the flavor-of-the-day grind to get the new gameplay. With typically the least challenging and most boring activity being the most profitable.
One of your most frequent questions about Fleet Carriers was: How much do they cost? Fleet Carriers will be a lucrative investment, costing 5,000,000,000cr at launch. Fleet Carriers are individually owned and feature 16 landing pads (of varying sizes) for other players to dock at. Fleet Carriers use a new fuel, Tritium, to jump from system to system. Fleet Carriers have a max jump range of 500LY at one time, with the ability to jump whenever the owner wants, however, they will have a build up and cool down period between jumps. You can manage your carrier's finances by setting tariffs and adjusting the buying and selling prices for commodities traded in it's market.
No, what they can do is employ-Free a select group of players to test new features, things need testing over and over and over again, otherwise you end up with a game that was to be played ONCE and never again, like Skyrim "have you met my father, he's the St.... " "have you met my father, he's the St.... " "have you met my father, he's the St.... " "have you met my father, he's the St.... "...Jeeeezzzzz, shut the f...Look at it from the devs' point of view. I'm sure they want us to have fun but they have no way of measuring that. What they can measure is hours spent in the game. So they look to maximize that.
And one way to do that is to separate the activities players want to do from the activities they have to do. You want to do combat but you have to make money. As long as you get enough opportunities for combat to keep you in the game, you'll play more hours if combat pays peanuts. If combat paid well the hours played metric would drop and that would suck for the devs.
And we can't have that, can we?
Dude it’s people like you who completely ruin this game and make it miserable to play with terrible mechanics. 5 billion credits is an insane amount of money if you’re not playing this game like a full time job. Any other requirements to own one on top of the price tag would be completely unnecessary. It adds absolutely zero depth or fun to the game to require anything you suggested, and if you want that to be a requirement then just roleplay it or something. Most people don’t even want to grind credits for that long - at 100mil an hour that is 50 hours of gameplay to own one. With board flipping removed I bet it’d be even longer.
Suggestions like this are why we have artificial timegates like ship transfer time in the game, BGS being able to be affected in solo/PG, Powerplay being ran in solo/PG, and completely stupid engineer unlock requirements that require “rare” commodities that for some unknown reason you can only fit 10 of in your cargo hold.
Practically no one wants more of an unnecessary monotonous grind added onto the gargantuan grind that it’s going to be able to afford one. Especially if it’s to access the first little drip of content we’ll be getting in almost two years.
I'm a bit worried about that. The game is currently sealed to get rid of certain incentives. This may open a can of worms if not done right.If money is so easy to obtain, expect a fungal bloom of alt accounts building their single FC limit per account. Or, lots of wealth transfers to those with huge numbers of alt accounts.
Also, people may have been plotting locations for FC's since the first tease. How many players on Inara have 10 billion in assets, or more? We know those players can do it, so the list of corner convenience stores/landgrabs can be estimated at a minimum...
I laugh if it's one fleet carrier per system. Oh boy the salt will be epic![]()
There's so many people complaining that it can be only achieved by mining and that they don't wanna spend 50 hours doing so...
Well, here's my thoughts - 50 hours to reach end-game ship (that's indestructible) is not long, sorry. Secondly, noone forces you to get it by mining. I started in December and I sit around 2bln cash atm, with roughly quarter of that coming from mining (figured, if I have to mine 500t for engineer, I can as well mine LTD and get some cash).
Recently I took my Phantom onto first real trip into black, visited some nebulas, Sag A, then went to Colonia, unlocked all four engineers there, improved my combat rank from competent to expert and went back to the bubble. All in all, it took me a month, with solid few days spent at Colonia and earned me a little over 1.5bln in credits.
So, you can easily get those 5bln by doing other activites - it sure won't be as fast, but that's not the goal, right? If you feel like you MUST get the carrier day one, ofc, then you maybe should do some mining, but noone forces you to get it day one.
Myself, I am not sure yet if I wanna go for one, will wait to see details next week and decide if it suits my needs (I would love to load it with my exploration ships, some mining ship as well and go into unexplored regions of galaxy to spend few months exploring and gathering wealth which I can then sell when I come back).