ANNOUNCEMENT Fleet Carriers - Content Reveal Announcement

Look at it from the devs' point of view. I'm sure they want us to have fun but they have no way of measuring that. What they can measure is hours spent in the game. So they look to maximize that.

And one way to do that is to separate the activities players want to do from the activities they have to do. You want to do combat but you have to make money. As long as you get enough opportunities for combat to keep you in the game, you'll play more hours if combat pays peanuts. If combat paid well the hours played metric would drop and that would suck for the devs.

And we can't have that, can we?

I see your point, but if they really think so they are silly. If they want me to spend hours in their game, they need to offer me fun and new stuff to do. If these two are mutually exclusive I'll do other things with my time. :)
 
I wonder what the persistent cost will be for upkeep, maintenance, etc? Will it be a percentage to the value of the ship or a flat rate? If it is a percentage of the value of a ship, once a commander starts to "A" rate it and engineer the modules (if that will be possible), the price can go up REALLY fast.
 
WOW! Thank you for all of the questions and feedback so far.

We're really excited to show you more details in the Content Reveal Livestream next week. For now, we'll be noting down any questions, and if they aren't covered by the stream, we'll get them answered!
Awesome - I have some questions @Stephen Benedetti

Here are a few

1. How many jumps can a carrier do on a full tank and can this be enhanced with engineering?
2. How long does it take to cool down and jump again? Minutes, Hours, Days?
3. If I don't pay the 'rent' what happens to my fleet and Modules when the carrier goes 'POP' ?
4. Can I park my carrier at a body of my choice and can I move it within system to another body?
5. We know how many pads, but how many ships can a carrier hold?
6. Can we increase jump range for an exploration ship? (Remove Market for increased range maybe?)
7. Will we see the carrier jump / arrive and if so, be able to use the camera tools?
8. How much will be the rebuy be on a basic carrier?
9. 5 Billion for a carrier.. how much for the add-ons?
10. Do I have to buy a whole new carrier to change role?

Many thanks in advance, really looking forward to the stream o7

Nutter o7
 
A Nimitz class aircraft carrier costs 8 billion. Seems a more apt comparison.

I think 5 bil is a little steep, but it is not as out of reach as a lot of people are saying.

I think it would be better for everyone if we just waited for more details before jumping to conclusions about how useful/useless these things are
For a Nimitz size price tag I'd expect Nimitz style capability, FCs seem closer to LHD style capability so something like the USS Wasp at around $1.4 billion.
 
Then you're doing it wrong. When surface mining Low Temperature Diamonds in the triple hotspot at Borann A2, in an Asp Explorer, I can pull in 1 billion in less than 12 hours work.

Live traffic report from Borann A2:
8el0ALS.jpg
 
Do I understand correctly that the upcoming stream is prerecorded, that said - no dialog with the community at all? Or it is not entirely prerecorded?
 
Do I understand correctly that the upcoming stream is prerecorded, that said - no dialog with the community at all? Or it is not entirely prerecorded?
Reread the OP: they'll be on the chat answering questions live. They also said they're watching this thread and record questions asked so they can answer them during the stream.
 
Do I understand correctly that the upcoming stream is prerecorded, that said - no dialog with the community at all? Or it is not entirely prerecorded?

The stream is pre-recorded (presumably to ensure a smooth experience and minimise technical issues with different contributors streaming from home, rather than from a studio), but the devs and community team will be answering questions in the chat, apparently.
 
5 Billion for a Fleet Carrier will only work if the "New Era" of Elite Dangerous gives players who purchase it an additional 5 billion credit token so they can fully play and experience the game.

Fleet Carriers are sounding more and more like they are absurdly locked behind a wall of grind. Playing ED shouldn't be about the grind (to grind the 5 billion to purchase a FC in the first instance, to grind the fuel commodity to move it, or the credit sink to "rent" it before it gets decommissioned).

I know FDEV will probably try to inject some logic / theory behind the cost of such a huge vessel by justifying a Cutter costs X amount and so therefore a HUGE vessel must cost XXX amount, and the need for some "end goal" for super hardcore players. But I don't think Fleet Carriers should be it. It's the casual player who misses out.

The "end goal" for super hardcore players could be a 5 billion credit regular ship - but fancier than the Cutter. That would be a new end goal / status thing for the hardcore players. but it wouldn't lock anybody out of anything.

... We have a full scale galaxy for crying out load. There is enough room for everyone.
 
isnt that answered in the opening post already? they will be present in the chat
Reread the OP: they'll be on the chat answering questions live. They also said they're watching this thread and record questions asked so they can answer them during the stream.
The stream is pre-recorded (presumably to ensure a smooth experience and minimise technical issues with different contributors streaming from home, rather than from a studio), but the devs and community team will be answering questions in the chat, apparently.

my bad.. did not pay attention, still I'd rather have somebody responding "on camera" to see the body language :)
 
Cr5bn a pop, hmm time to hit the Void Opal mining again...oh, wait.... ;)

But it does look like it's gonna be fun. At first, I thought well there's gonna be some autocratic prat in charge of a carrier who just annoys his clients...but then I realised that if he does that, then no-one will want to work with him any more. So, it looks like this is a whole new level of player interaction - in a good way :)

Looking forward to this!
 
Dude it’s people like you who completely ruin this game and make it miserable to play with terrible mechanics. 5 billion credits is an insane amount of money if you’re not playing this game like a full time job. Any other requirements to own one on top of the price tag would be completely unnecessary. It adds absolutely zero depth or fun to the game to require anything you suggested, and if you want that to be a requirement then just roleplay it or something. Most people don’t even want to grind credits for that long - at 100mil an hour that is 50 hours of gameplay to own one. With board flipping removed I bet it’d be even longer.

Suggestions like this are why we have artificial timegates like ship transfer time in the game, BGS being able to be affected in solo/PG, Powerplay being ran in solo/PG, and completely stupid engineer unlock requirements that require “rare” commodities that for some unknown reason you can only fit 10 of in your cargo hold.

Practically no one wants more of an unnecessary monotonous grind added onto the gargantuan grind that it’s going to be able to afford one. Especially if it’s to access the first little drip of content we’ll be getting in almost two years.

This. I actually don't mind if there are things that cost 100 billion, but:
-There has to be a cheaper alternative (I started exploring in an Adder because I could afford no more in spring 2015, would have been upset if you had to have a conda).
-There are intermediate steps from where you are to the end target.

There is no issue with an FDL being 60 million, because a starting player has a whole bunch of intermediate combat ships to progress through. I am triple elite and have (apart from the Cutter, got no imp rank) all ships in the game. I have nothing to spend my money on. Yet I am nowhere near to what I need to buy a carrier. There is a 'spending void' of many, many billions. So while I plough through this void towards a carrier there is nothing else to look foward to. This is just really poor design, not sure how else I could call it.
 
I second that, though given the worldwide situation it's understandable them came up with this solution.
see... I am so excited about FC that I forgot about this factor... :( I still say though, I am concern about "decommissioning" without knowing what's behind it, but I want them to present first before I make up my mind (already a huge blocker on my calendar)
 
Awesome - I have some questions @Stephen Benedetti

Here are a few

1. How many jumps can a carrier do on a full tank and can this be enhanced with engineering?
2. How long does it take to cool down and jump again? Minutes, Hours, Days?
3. If I don't pay the 'rent' what happens to my fleet and Modules when the carrier goes 'POP' ?
4. Can I park my carrier at a body of my choice and can I move it within system to another body?
5. We know how many pads, but how many ships can a carrier hold?
6. Can we increase jump range for an exploration ship? (Remove Market for increased range maybe?)
7. Will we see the carrier jump / arrive and if so, be able to use the camera tools?
8. How much will be the rebuy be on a basic carrier?
9. 5 Billion for a carrier.. how much for the add-ons?
10. Do I have to buy a whole new carrier to change role?

Many thanks in advance, really looking forward to the stream o7

Nutter o7
And more than this, I haven't yet seen anyone mention what size landing pad it will need. I mean you can't engineer the modules if no engineer has a 'Ginormous'-class landing pad.

Maybe you just land on the planet surface and they send out cranes, droids and tractors to do the work; I dunno ;)
 
Pretty sure the 5 billion cost was what I predicted in DW2 EDSM chat late last year. Wonder what outfitting there will be as FD clearly indicate there will be different types of FC with different loadout options? Or did I read that wrong, and there are options of prefitted FCs?

Will only leave me with a paltry 1.6 billion credits after... :S


And more than this, I haven't yet seen anyone mention what size landing pad it will need. I mean you can't engineer the modules if no engineer has a 'Ginormous'-class landing pad.

Maybe you just land on the planet surface and they send out cranes, droids and tractors to do the work; I dunno ;)

FD havent indicated we can actually fly these things? And I very much doubt even if we can that we would be able to dock them?
 
This. I actually don't mind if there are things that cost 100 billion, but:
-There has to be a cheaper alternative (I started exploring in an Adder because I could afford no more in spring 2015, would have been upset if you had to have a conda).
-There are intermediate steps from where you are to the end target.

There is no issue with an FDL being 60 million, because a starting player has a whole bunch of intermediate combat ships to progress through. I am triple elite and have (apart from the Cutter, got no imp rank) all ships in the game. I have nothing to spend my money on. Yet I am nowhere near to what I need to buy a carrier. There is a 'spending void' of many, many billions. So while I plough through this void towards a carrier there is nothing else to look foward to. This is just really poor design, not sure how else I could call it.

I hear what you are saying, but don't you feel like there is already a "road to Fleet Carriers"
Source: https://www.youtube.com/watch?v=hkjWl4nkzCE
 
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