ANNOUNCEMENT Fleet Carriers - Content Reveal Announcement

Nope. Last night whilst reading this thread I took a Conda out and earned 300M from LTD mining - and that was with only finding a grand total of 1 deep core asteroid. The rest was laser mining.
Interesting. It's good to know that one money-maker is still there, if I ever decide to start playing again. Currently, RL activities have overtaken most chances of sitting down for hours and play games.
 
Fdev should totally troll the 5 billion is too much players by providing a 5 billion payout hidden in CQC.

hrm... play cqc to try and get the 5 billion payout... or mine for a few weeks? I'd still mine.
 
Leasing officer. You can lease a fleet carrier but you can't modify it in any way and your upkeep + lease payment increases from standard if you travel more than 500ly in a week. You have to turn it in after 6 months or you could purchase it for the cost - lease payments and initial up front cost.
 
5,000,000,000cr LOL you are crazy!
For players who play frequently or those who used bugs in game yea very cheap... for the rest those vessels are out of reach.
You said it will be expensive not unattainable to 95-98% of players...

Thanks for another dissapointed update.

Pretty sure you don't play enough to even use an FC. What are you going to do with it? I have over 40 bil on my main and over 30 bil on my second. All the folks crying about price, You can make a few billion just mapping Earthlikes and WWs in Agricultural systems in the bubble alone. Just like life, you want something - put in the work to get it.
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If after five years you dont come close, it is fair to say the 'play as you want' approach does not realistically allow many to purchase a carrier in any remotely decent window time. I literally have to measure in decades. This is Star Citizen levels of stupid time windows. :p Which is why everyone in this topic falls in two camps:

1) Lol so easy dudes just grind mining.
2) I dont have the money.

The whole 'take your time, play your way, no need to want it now' rhetoric is simply false. You grind or you wont have it. Period. Mind you, I am not saying the carriers must be made cheaper. But either they do that, or they add new and exciting ways to get mine-grinding levels of credits, or many simply won't have it.

And lets not kid ourselves: to many grind lords others not having it is a bonus, if not the most important aspect. People in online games often grind not because the high-end thingy is so enticing in and of itself, but because it will be finally something that they have and others not. Without others grinding is not nearly as enticing. Without people to show off your virtual e-peen, nobody grinds for hundreds of hours. Which is why single player games tend to rely on fun, and grind is almost exclusively the crutch of designers making primarily online games. You suffer through bland gameplay to become a Special Person for once. That, to me, is asinine game design for asinine people.
Welp, I guess my anecdotal evidence is as valid as anyone else's.

I'm 6 years in, have had 5+ billion for a couple years now, and haven't been grinding (except for stupid engineers and materials) since long before that. I fly the way I like, and it makes money. Also, I look for ways to make money that align to how I play. Also also, I try to learn how to enjoy different modes of play. I enjoy deep core mining. Veeeery relaxing. I don't do it all the time. I enjoy hazres hunting and CZs. I don't do them all the time. I enjoy thargoid hunting ... exploring ... trading ... smuggling ... all in moderation, and often with a wing.

I don't fly daily. There have been times I have been out of the game for months at a time.

So maybe there are perspectives and experiences that don't align with yours, and maybe 5 billion ++ upgrades and upkeep for a what a FC delivers (we will see after the upcoming intro & beta ... ) makes sense.

Maybe it's not a good fit for everyone. It probably shouldn't be. It definitely doesn't need to be. And just because it doesn't fit your style doesn't mean that it's a poor place for FDEV to put their efforts. I haven't been to Colonia or Sag A yet, but I'm glad they are there. I'll get there eventually.

Fly happy, Cmdrs.

Edit bcuz speling
 
Unless you're into social media and social interaction, as FD obviously is nowadays, these FCs seem to me to be a waste of both time and money.

Both my Conda and AspX can manage about 50 LY in one jump. So in 10 minutes I can cover 500 LY with no 'cool down' period, without spending 5000,000,000 credits and without endless grinding for some 'grindinium' fuel. Not to mention that the basic 5bn basic cost will no doubt be outweighed by the exorbitant costs of outfitting, if FD's history is anything to go by.

In my opinion, and it is only my opinion - but I am entitled to it (before the white knights come to flame me) - these things should have been honestly identified as player owned outposts, not some kind of duty-free ferry service.

Another potentially great idea from FD that will probably go the same route as multipew, holome and all the other half-baked ideas that could have been so good.

I really hope I am wrong, as the development time for these carriers could probably have been better spent on something more useful in terms of game player experience (atmos, legs or whatever) with more lasting value to the game player.

I'm no White Knight, but just as a person who plays this game (period) you seem to not understand those who could use this thing, what it can be used for, and why it could be useful in the game.

All because you're trying to dance around the fact that you don't know how to earn money, you don't have enough money to buy this thing, and because of those two facts that you refuse to improve, you assume this big new thing is a bad new thing because you'll never own one. ... Then you try to justify that by hating on something that isn't even released, with barely a few details, and assume that the only ways this thing can/will be used is by your own narrow definitions of playing this game. You use words like "grinding" instead of "playing" because you entitled lot certainly can't work for anything in the real world, so why should you have to work for something in your entertainment world?

"Yea, just had a long day grinding for money at Taco Bell so I can pay rent - now I gotta grind in ED just for fuel for the largest movable outpost/vehicle in the game? Sigh! Now give me $15 / hour to make your tacos!"

Oh, but it's all good because this is your opinion and you're 'entitled' to it, and you've already poisoned the well by pre-dismissing any counterpoints to your poorly formed opinions like that's a thing, by stating that anyone who'd like or want or support this thing is gonna "flame" you with their counter opinions. I guess I'm a flaming white knight because I think you have formed your opinions based on the fact that you couldn't find a use for this thing, couldn't afford it, couldn't afford to move it or outfit it, and therefore it's a BAD thing. And anyone who says different is a BAD person.

I get it, I do. But on that same note, I kinda want to hear your entitled opinion of a 3950X CPU pair with triple RTX 2080Ti in SLI running off four separate 2TB M.2 NVMe drives. Would be priceless! (no pun intended)
 
"Why does this code have to use so many parentheses when it's already using brackets? We should just have all parentheses, or all brackets. Why can't you make up your minds?

"Also, I don't like reading all these mathematical symbols. Can we just get rid of them and use plain English?"
Why isn’t this written in BBC Basic have you no sense of tradition?
 
Donald Trumps' 747 cost only 100 million. I still think 5 Billion is WAAY Too Much! I like the idea of different size carriers costing a different amount and I'd like to add that each TYPE of carrier should be considered at different price points. Minimum 500 million sounds more in reach than even the 2 billion that I mentioned.:unsure:
But the 747 is only around the size of an Asp Scout so not a good comparison.
 
Welp, I guess my anecdotal evidence is as valid as anyone else's.

I'm 6 years in, have had 5+ billion for a couple years now, and haven't been grinding (except for stupid engineers and materials) since long before that. I fly the way I like, and it makes money. Also, I look for ways to make money that align to how I play. Also also, I try to learn how to enjoy different modes of play. I enjoy deep core mining. Veeeery relaxing. I don't do it all the time. I enjoy hazres hunting and CZs. I don't do them all the time. I enjoy thargoid hunting ... exploring ... trading ... smuggling ... all in moderation, and often with a wing.

I don't fly daily. There have been times I have been out of the game for months at a time.

So maybe there are perspectives and experiences that don't align with yours, and maybe 5 billion ++ upgrades and upkeep for a what a FC delivers (we will see after the upcoming intro & beta ... ) makes sense.

Maybe it's not a good fit for everyone. It probably shouldn't be. It definitely doesn't need to be. And just because it doesn't fit your style doesn't mean that it's a poor place for FDEV to put their efforts. I haven't been to Colonia or Sag A yet, but I'm glad they are there. I'll get there eventually.

Fly happy, Cmdrs.

Edit bcuz speling

Care to post screenies of your in-game stats? It's easier to get an objective look at what you've done and how much you got for it. I got the suspicion the essence of your post was that you earned a lot via mining, but also do other things too. If so, that doesn't contradict what I said. :)

I strongly suspect you did not earn those 5+ billions via "cz, exploration, smuggling and thargoid hunting". Not doubting you do that too, but doubting that is where you earned that money. Would love to be wrong though, so please post screens showing how much you earned via those things.
 
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There's so many people complaining that it can be only achieved by mining and that they don't wanna spend 50 hours doing so...

Well, here's my thoughts - 50 hours to reach end-game ship (that's indestructible) is not long, sorry. Secondly, noone forces you to get it by mining. I started in December and I sit around 2bln cash atm, with roughly quarter of that coming from mining (figured, if I have to mine 500t for engineer, I can as well mine LTD and get some cash).

Recently I took my Phantom onto first real trip into black, visited some nebulas, Sag A, then went to Colonia, unlocked all four engineers there, improved my combat rank from competent to expert and went back to the bubble. All in all, it took me a month, with solid few days spent at Colonia and earned me a little over 1.5bln in credits.

So, you can easily get those 5bln by doing other activites - it sure won't be as fast, but that's not the goal, right? If you feel like you MUST get the carrier day one, ofc, then you maybe should do some mining, but noone forces you to get it day one.

Myself, I am not sure yet if I wanna go for one, will wait to see details next week and decide if it suits my needs (I would love to load it with my exploration ships, some mining ship as well and go into unexplored regions of galaxy to spend few months exploring and gathering wealth which I can then sell when I come back).
That's fine if you have so much time to play.
Some people however don't.
50 hour grind is not appealing as there is enough grind in this game.
 
we wanted core game fixes and never got them really. Combat is still boringly easy or opt-in - no real effort there. Trade is mind-numbingly stupid spreadsheets - no real effort there. Mining got a little boost with core mining and hot spots and such but in the end is always mindlessly shooting a roid - with no real effort in that activity and exploration is still just visit some place and scan with no real risk or effort involved.

Making those things better would impact 100% of players.

push players into roles and missions from minor factions. The game sucks at sandboxy stuff so move away from it. For combat, add escort missions that can be acquired from stations or dynamically when out and about and you cross a trader ship under attack or just traveling alone. Add escalating response to cmdr's that are mowing down enemy ships in a given area to keep combat players moving and not farming an area no matter how good they are. Add vendettas where after killing there is a chance for the same npc to be spawned to seek revenge and they will continually come back to the same system (range of systems) stronger than before each time within a cooldown window.

Add better ai scripting that takes into consideration more specific past actions the player has done and reference them in the game when appropriate when doing things like allowing docking privileges at a given station (sporadically denying if you were bad to the faction in control - even if your overall rep is not super negative), or having friendly's show up to help you out in a scrap if you did some npcs a favor before. Little bits like that here and there would vastly improve the gameplay experience.

Get rid of the commodity trading spreadsheet mechanic. It's stupid 1990's era crap that has no place in 2020. Revamp trade to be closer to how it functions in the game, you're a courier who transports things for people. You're UPS, not the NYSE. Corps and minor factions in systems would have missions that spawn transport missions. Transport missions would come with the option to hire on support ships (at your cost) or would be provided support ships depending on the mission. Every transport mission would be fraught with danger if not from the environmental hazards (something that also needs to be added) or hostile npcs (be them pirates or corporate espionage or other mercenary type hostiles). Transporting would be about knowing the systems you travel in so you pick the safer ones or knowing when to have hired help is necessary or working with your own wings of free help from other cmdr's. Every transport of goods would impact the bgs in a meaningful way. massively swaying the bgs, but it would be actually hard and not something you could carry on with in 100% safety.

Add more non-opt-in environmental hazards to the game. Make exploration dangerous and unreliable. Add mis-jumps to uninhabited systems with no nav beacons. Add radiation damage to systems with unstable or high energy stars. Add black holes that intermittently feed on nearby matter and cause massive spikes in radiation and gravity waves that interfere with super cruise and hyperspace travel in general in funky ways (like randomly altering your supercruise speed or playing with your direction or sending you to the wrong system when high jumping out). Add planets that have crazy magnetic and ionic fields that can cause invalid sensor readings or damage when getting too close. Add roid fields that totally black out your radar or cause constant shield damage due to interfering dust where ambushes could occur from pirates or aliens or just the random rogue roid colliding with your ship. Add a bunch of things like this for exploration and travel in general. Things which you dont have to opt-in to experience.

Those kinds of things that can impact 100% of the players is valuable content for all that we mostly wanted to see from a year of no new features. Just the completion of the existing ones because what we have and were given are incomplete. They're minimally viable features to deliver and it was done that way to get the game going at the beginning and never finished.

I like fleet carriers but the only good negative response anyone has given is that it's new content for likely less than 10% of the players (unless we believe that the lower 90% will have a lot of interaction with such player bases without owning them) and that's not financially good decision making from a company that appears to struggling to fund the game. But then, none of the decisions on the narrative are good financial decisions from a game that only makes money from the initial sale of it. One time use content like almost all of the content created around the narrative is wasted once it's used, since it can't be used again by players. Players today can't experience jacques jump or the formadine rift mystery or the disappearence of the fed vice president ...etc. It's wasted content. So yes, fleet carriers seem like a poor thing to invest dev time and money in for what will only reach the hands of a tiny fraction of the playerbase, but it seems pretty clear that they're not interested in putting the effort in to work on core mechanics that impact everyone (maybe that stuff is shown to not sell new expansions). But they've had a year to work on the game for 100% of the playerbase and squandered it. If they dont start moving on to something they can sell then the game will quickly die out. So push the fleet carriers for now. Maybe after we'll see some changes that impact the lower 90% of the players directly.
 
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