My Holo Me Cmndr is still a certified paraplegic suffering from space hemorrids. So unfortunately no. HoweverGreetings Commanders,
Squirming in your cockpit chair wanting to know more details? Here is some key information on Fleet Carriers - but for the entire content reveal, tune in to our Pre-Recorded Stream on YouTube, on 2 April at 18:00 (UTC). Although we won't be live, our team will be there in the chat to answer any questions that you may have.
THANK YOU for NOT making that capital cost 5 Billion Arx. Me and my Holo Me would've had to commit murder-suicide if that was the caseAs it currently stands, we're aiming to launch the Fleet Carriers update in June and will be calling all commanders to experience Fleet Carriers (as both visitors and owners) in two upcoming public betas before the update is live! The first beta will begin on 7 April for PC only, and the second beta which will be launched on PC, Xbox and PlayStation, will take place in May. Please note that there is a chance that these time frames may change slightly in the coming weeks, but we'll keep you up to date on the specific times, dates and instructions.
One of your most frequent questions about Fleet Carriers was: How much do they cost? Fleet Carriers will be a lucrative investment, costing 5,000,000,000cr at launch. Fleet Carriers are individually owned and feature 16 landing pads (of varying sizes) for other players to dock at. Fleet Carriers use a new fuel, Tritium, to jump from system to system. Fleet Carriers have a max jump range of 500LY at one time, with the ability to jump whenever the owner wants, however, they will have a build up and cool down period between jumps. You can manage your carrier's finances by setting tariffs and adjusting the buying and selling prices for commodities traded in it's market.
See you there, Commanders.
With that jump range, Colonia is only some 44 jumps away. Now my Holo Me can finally space Uber there as a frequent tourist in a real digital lifetime. However, please don't make mining the new fuel a mind numbing grind the way it's been for other mining resources in the galaxy.
And stellar job at finally giving us a solid foundation for player economies like EVE at long last!
With this DLC, the under rated trader career is finally BOSS. Screw the other career tracks. Piracy, Black Market smuggling, rigging neighboring star system economy markets, hustling contraband, taking asylum from law enforcement, hiding out with criminals in your space Uber etc. etc. just became the new size 2 in the galaxy. All from the security of your own capital ship Death Star. Where you, as your crime oligarch Godfather/Black Market entrepreneur, can set your own market exchange and profit margins in the galaxy. C&P will never be the same again in the ED universe