ANNOUNCEMENT Fleet Carriers - Content Reveal Announcement

Im sure if a group setup a location that become popular for some reason. Frontier might see an opportunity to expand the game lore around player activity. Maybe introduce some surrounding game colonies.

But what you forget... Q4 2020.... Base building. (Maybe).
Eh...fair point...if it is indeed base building. If it is, I don't imagine I'll be picking it up. Haven't the first interest in base building.
 
Well, like everything in life...

Suck it and see.
ewww-white-man.jpg
 
Only if they role play. Parking a Carrier half way around the rear end of the galaxy won't really get you any kind of "civilization." Just a dockable megaship.

That's all all civilization is in this game. You dont see spawling cities or anything like that anywhere. The only thing you may miss out on is the BGS...but most players ignore that as well. As long as the stations are tied into commodity trading and have services to re-arm/re-fuel/ and/or buy/store modules and stellar cartographies... it's defacto a new bubble. One FC may not have all of those, but if you can choose one or more and have a few FC's out there...that's all you need.
 
That's all all civilization is in this game. You dont see spawling cities or anything like that anywhere. The only thing you may miss out on is the BGS...but most players ignore that as well. As long as the stations are tied into commodity trading and have services to re-arm/re-fuel/ and/or buy/store modules and stellar cartographies... it's defacto a new bubble. One FC may not have all of those, but if you can choose one or more and have a few FC's out there...that's all you need.
Right, but will Fleet Carries have mission boards? Contacts? material traders? Factions? One would need those things to have a civilization, no?
 
Just wanted to say THANKS Frontier! I am excited to see this new content. Looking forward to the Content Reveal stream.

Don't listen to all the whiners. We all knew FC's were coming last fall. Some of us got prepared, did the hard work and got our bank up, and are really hyped to get in the pilot seat!

o7
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Hi,
I just wanted to give my two cents to Fleet Carriers. The idea and concept is great and I am sure they will be awesome BUT I think you are going in the wrong direction with the upkeep. The great thing with ED is that I am free to do what I want and when I want no strings attached no monthly subscription. Now you are forcing me to play on a weekly basis to pay my upkeep. I would consider myself a dedicated gamer and I have no problem with spending hundreds or even thousands of hours in games but I do so when I want and not when the game tells me to. The price tag of 5bn is fine with me and I am ok with spending some 100 hours to earn the money in a fun way. But under no circumstances will I let the game dictate me how often I have to play it! Don't get me wrong paying upkeep for a massive carrier seems right but the way we have to pay it is wrong. Why not keep it consistent with the existing mechanics from crew pilots for example? My Pilot has to eat and drink, too when i am away but I don't have to pay the salary weekly.
So why not pay the carrier based on your income as well? Let the players choose when to play the game and when I decide to not play for half a year then I should not be punished by loosing a huge investment instead I should be able to pick up where I left.
I seriously hope you reconsider the upkeep or if you want to stick with the mechanic (which I can understand as well) just keep in mind that forcing players to be always on and playing is definitely not what I want in ED or any game. So please don't make a habit of including those mechanics in such a wonderful game.

Hail to the Emperor!
CMDR Sarlochin
 
Im sure if a group setup a location that become popular for some reason. Frontier might see an opportunity to expand the game lore around player activity. Maybe introduce some surrounding game colonies.

But what you forget... Q4 2020.... Base building. (Maybe).

Carriers could be the seed for player initiated bubbles.

Honestly, if that could work and players could start colonizing planets and form their own bubbles, with spacelegs for the interiors, that would massively expand the appeal of this game.
 
Honestly, if that could work and players could start colonizing planets and form their own bubbles, with spacelegs for the interiors, that would massively expand the appeal of this game.

Indeed. player run splinter colonies and spheres of influence. Sociologists might notice Elite Dangerous for study. :unsure:
 
While the 5bn price tag is steep it is still attainable. The issue to me is that there's only one or two niche ways to earn that amount of credits. There are people stating in this thread they have thousands of hours played yet don't have enough credits for an FC and to me that is a problem. They aren't holding this content hostage to only veteran players as it should be, they are holding it hostage to only those who partake in the big money style of gameplay be it brand new players or the oldies. This is not a flaw with FC's but rather a flaw with the game itself. Anyone with thousands of hours played should have enough to buy a FC. The disparity in earnings between various activities in this game is honestly just wrong. What's more unfortunate is this can't really be fixed at this point. If the Devs make the other activities just as lucrative as mining then all that will do is create even more credit inflation across the board. I get that the Devs don't want everybody and their dog to own a FC and they want them experienced from both an owner and visitor perspective but the way this was set up in the game isn't very good design in my opinion. Take that for what it's worth (which is very little).

Luckily for me I enjoy exploration and as such will probably be able to afford an FC when I get back from my current trip. Exploration isn't the best credits/hour but the fact you're out in the middle of nowhere gathering data (which equals credits) with nowhere to spend any money is a good way of saving. Even if I have the credits for a FC I don't even know if I will actually want one. I'm going to wait a bit and see what they actually add to the game before making that decision. I do like what I see so far though and will be extremely interested in the livestream that will hopefully iron out some of the details.

TL;DR - I'm both disappointed and excited for FC's. This whole thing is an emotional rollercoaster.
 
FCs could be an experiment for the development of base building. In that case they would want to limit the number of FCs and allow Commodity Trading and such.
I was thinking something similar: that the mechanics they're now adding to Fleet Carriers were developed for player-built bases in the New Era, and they've decided to put them out early in FCs both as a test and to relieve the current sense of stagnation in the game.
 
Right, but will Fleet Carries have mission boards? Contacts? material traders? Factions? One would need those things to have a civilization, no?

No. Most people probably dont take missions.. dont care about factions and as for contacts (like material traders and others) - the ships might have some assortment of contacts for those non-faction specific station services that depend on the type of carrier you get or equip.

All you need for what most people do in the game is a place to sell the crap you mine or buy or explore and a place to buy some of those things and ships and their parts. Add in the existence of other people as a bonus and you have most of what you need.

Really the only downside will be the lack of npcs in non-inhabited systems since those spawn when any real station exists in a system. That'll just make mining and exploring much more lucrative though since there will be a 0% chance of having to deal with interdictions or anything else like that. Unless the npcs get spawned.

there will be good reason to overlook some of the downsides since players will be able to build lore around their bubbles and that'll be fun in of itself. Not being beholdant to the whims of the narrative to dictate how humanity uses the galaxy.
 
While the 5bn price tag is steep it is still attainable. The issue to me is that there's only one or two niche ways to earn that amount of credits. There are people stating in this thread they have thousands of hours played yet don't have enough credits for an FC and to me that is a problem. They aren't holding this content hostage to only veteran players as it should be, they are holding it hostage to only those who partake in the big money style of gameplay be it brand new players or the oldies. This is not a flaw with FC's but rather a flaw with the game itself. Anyone with thousands of hours played should have enough to buy a FC. The disparity in earnings between various activities in this game is honestly just wrong. What's more unfortunate is this can't really be fixed at this point. If the Devs make the other activities just as lucrative as mining then all that will do is create even more credit inflation across the board. I get that the Devs don't want everybody and their dog to own a FC and they want them experienced from both an owner and visitor perspective but the way this was set up in the game isn't very good design in my opinion. Take that for what it's worth (which is very little).

Luckily for me I enjoy exploration and as such will probably be able to afford an FC when I get back from my current trip. Exploration isn't the best credits/hour but the fact you're out in the middle of nowhere gathering data (which equals credits) with nowhere to spend any money is a good way of saving. Even if I have the credits for a FC I don't even know if I will actually want one. I'm going to wait a bit and see what they actually add to the game before making that decision. I do like what I see so far though and will be extremely interested in the livestream that will hopefully iron out some of the details.

TL;DR - I'm both disappointed and excited for FC's. This whole thing is an emotional rollercoaster.
Refer to my earlier post. https://forums.frontier.co.uk/threa...veal-announcement.539505/page-46#post-8346933

What is this "one or two niche ways" you speak? My first billion was done by CGs. My next 1.5 was done via missions out of Obsidian Orbital. The most recent billion was all wing missions with friends. Sorry, there's lots of ways.
 
While the 5bn price tag is steep it is still attainable. The issue to me is that there's only one or two niche ways to earn that amount of credits. There are people stating in this thread they have thousands of hours played yet don't have enough credits for an FC and to me that is a problem. They aren't holding this content hostage to only veteran players as it should be, they are holding it hostage to only those who partake in the big money style of gameplay be it brand new players or the oldies. This is not a flaw with FC's but rather a flaw with the game itself. Anyone with thousands of hours played should have enough to buy a FC. The disparity in earnings between various activities in this game is honestly just wrong. What's more unfortunate is this can't really be fixed at this point. If the Devs make the other activities just as lucrative as mining then all that will do is create even more credit inflation across the board. I get that the Devs don't want everybody and their dog to own a FC and they want them experienced from both an owner and visitor perspective but the way this was set up in the game isn't very good design in my opinion. Take that for what it's worth (which is very little).

Luckily for me I enjoy exploration and as such will probably be able to afford an FC when I get back from my current trip. Exploration isn't the best credits/hour but the fact you're out in the middle of nowhere gathering data (which equals credits) with nowhere to spend any money is a good way of saving. Even if I have the credits for a FC I don't even know if I will actually want one. I'm going to wait a bit and see what they actually add to the game before making that decision. I do like what I see so far though and will be extremely interested in the livestream that will hopefully iron out some of the details.

TL;DR - I'm both disappointed and excited for FC's. This whole thing is an emotional rollercoaster.

The same argument was made by players who wanted an Imperial Cutter on day one of playing ED, Frontier adjusted the game over time and eventually made money and rank a lot easier to get. This then made the game an empty place for experianced and invested players at the top. Calls for a money sink were raised numerous times and now it seems that FC's might fill that role. End game or experianced players might now have something to shoot for and invest game time and credits within.

But alas... History repeats.
 
What is this "one or two niche ways" you speak? My first billion was done by CGs. My next 1.5 was done via missions out of Obsidian Orbital. The most recent billion was all wing missions with friends. Sorry, there's lots of ways.

I may not have been clear in my post. I should have added a part about earning money quickly. The methods you described do not happen over night. I'm speaking more of ways to earn credits at a rate of 100+per hour. I just don't think it's right that players with thousands of hours may have less credits than someone with a hundred hours because they don't partake in specific activities. It's a flaw with the game.
 
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