Like I said in some rando thread.... unless that revenue generation is in the same order of magnitude as current mining profits, the people with the credits to buy these will wonder what the point was... but by everything i hear so far that "revenue" is player-generated. Presume "5b is just peachy!", well, surely that means most people who want one will have one, and those who don't, well, what's
actually going to drive people to use those FCs when ample facilities in the bubble are around? It's certainly not going to be hauling in any substantial sums,
UNLESS it's bundled up behind some unannounced features which allow FCs to passively generate income without any player interaction.
Of course, that's where everyone's banging on like some mysterious, unannounced feature is going to show all the nay-sayers wrong. This is a constant for every patch, and it's been constantly wrong as well.
I do see "value" in an FC, being the utility aspect of it. But, like I've been saying over and over again, of the announced features so far, there is not 5b worth of value to them.
- Outfitting/Rearm/Repair: Great, in the circumstance where A) I have no outfitting available; and B) Require Outfitting. At the moment this is pretty much if you're in a bubble system and hostile to all stations; there's no real requirement to refit out in the black for any mechanics currently in the game. Some have suggested "Oh, but what if I want to switch up for mining while exploring!"; there's nothing new mining in the black offers over bubble mining, and "For the occasion I just feel like a change" isn't really a compelling argument for the 5b pricetag
- That 500LY jump range. By all accounts, normal ships are going to exploit a further distance, faster, than any FC can with that sort of jump range. The only place this will make a difference is for rim exploration. But 5b worth of difference? Not really.
- Markets: OK, cool, you can run a market and get a cut of market activity from players.
Why would you do this? If players can just arbitrarily set prices independent of BGS conditions, and the full cost of the item isn't deducted from the target FC owner, then you might as well just pack up the BGS and call it done. If it is, then that's
massively open to exploit (for reasons I won't speculate on, because we don't know the specific mechanics yet) and is just a massive liability.
- Hauling ships around: Sure, seems a legit function. But not worth 5b. Not worth a single credit, actually, while ship transfers exist.
I don't see how anyone can expect to make money based on the current announced mechanics that justify the 5b pricetag, nor do I see any utility functions beyond:
- Jumping to edge stars beyond the range of any standard ship range.
- Refit/Rearm/Repair in the very limited set of circumstances where this is not available.
- Hauling your ships around
- Supporting large-player actitivities such as Distant Worlds, which is an experience, not a money spinner.
All I really anticipate is you:
- Grind mining to get one
- Grind mining to keep one (ongoing maintenance and refueling)
- Players with the credits to get one will complain the ROI isn't good enough.
- Players without the credits or wont for an FC will just be disappointed, and left with no reason to buy their own, or reason to interact with others FCs.
All people can do right now is point to the features and go "Yeah, I'm gonna use that to make lots of money" but put no consideration to the how, and right now, that's what's lacking in justifying the 5b pricetag.
I'm anticipating the FC itself won't be affiliated to a local faction. So selling on a black market won't affect the BGS. The only thing I anticipate you can affiliate a FC with at-most would be a squadron, not a faction (and no; just because a squadron can pledge to a faction, doesn't mean an individual can associate their FC with a faction; otherwise, I'm using my FC to represent and deliberately tank enemy factions)