Too much de-neigh-al makes you hoarse.If you have the horse sense.
Assuming you're talking about Robigo passenger missions? It's broken because the only reason Robigo and other mission "hotspots" exist is an edge-case in the mission generation algorithms.How is it a broken mechanic. The distance and times should be a variable not all static. Just because it's valuable does not mean it's broken. Stop complaining and find something valuable to do.
Pop a video up of it being done.16 hours.
5,000,000,000/1,200,000 = 4166.66.../128t = 32.xx/2(30minutes)=16.xx hours run.
That is a fairly doable estimate. If not go up to 32 hours.
Depends how much you can fill up your hull with stolen diamonds and rinse and repeat. go up to 320 or so and it might be faster.
+1 for giving it a crack for me, and yeah, I agree value is subjective, which has kinda been my point since the beginning. Based on the current reveals, I don't think it's worth 5b, and nobody has really explained how they'll get their 5b value out of it; only that "it's pocket change" which makes me think those people won't get what they want out of it (a big cash cow, basically) and those who don't think it's worth it, simply won't use it."As of yet, nobody has actually voiced a reasonable justification for the 5b pricetag"
I'm going to say that I think the majority of the value is subjective - what makes sense to me financially or in gameplay may not for you. I'm not here to change your mind. I'm here to explain mine.
A modern F/A-18 fighter jet costs $70 million-ish.
The Nimitz carrier it launches from costs $13 billion-ish.
So, there's a real-world example that at least puts the price in perspective for me at about 1:200 ship/carrier.
Let's say a F-35 costs $115 million-ish.
Same $13 billion carrier.
The fighter:carrier cost ratio is now closer to 1:110
I have 40 ships, altogether worth almost exactly 5 billion, or about 120 million apiece on average, YMMV. Using the 120 million average, and the 1:200 math above, that's roughly about 25 billion for a carrier, or 13-15 billion assuming the 1:110 ratio.
Now, the carriers in game may not as capable as a Nimitz class carrier, and therefore worth less. Or maybe FDEV already figured that a 15-25 billion price tag is simply a non-starter and lowered the price to 5.
"I do see value in FCs with their current feature base, but again, not 5b credits worth."
Fair enough. We all have our thoughts about whether it is worth it or not.
o7
Which raises a QUESTION for FD: How did you arrive at the figure of 5 billion credits for the FCs ? Is it a median figure of assets? Or something else?When you have people posting pics of their 40 billion credits, it's easy to see how the median has been pushed upwards to 5 billion.
Perfectly understandable grind is always bad.Truth be told 50+ hours grinding has no interest to me.
Well they probably have access to the data on more commanders than Inara, but we are just assuming it is based on the money we have available and not something related to ship and station prices.Which raises a QUESTION for FD: How did you arrive at the figure of 5 billion credits for the FCs ? Is it a median figure of assets? Or something else?
I remember getting uncomfortable holding down the trigger for mining lasers. I ended up configuring my X52 throttle-side thumb slider to be an alternate "secondary fire", so I could slide it up and not have to hold anything. That really helped!Just went out mining.
Took two hours. Trigger finger had arthritis, and could not hold down the firing button. Put that into your income per hour equations.
Got interdicted, twice. Killed the Federal Deathship. Bounty was about 69 KCr.
Did pick up some niobium. Probably the most valuable thing I got, besides the 2 MCr of painite.
All in all, a typical Elite session, for me. I'll be interested to see what fleet carriers are like to not own one.
I have the secondary trigger bound to a rotary button as well as an ordinary trigger when mining just turn that on and away we go, it is also useful for the KWS and is much less painful for my fingers.Just went out mining.
Took two hours. Trigger finger had arthritis, and could not hold down the firing button. Put that into your income per hour equations.
Got interdicted, twice. Killed the Federal Deathship. Bounty was about 69 KCr.
Did pick up some niobium. Probably the most valuable thing I got, besides the 2 MCr of painite.
All in all, a typical Elite session, for me. I'll be interested to see what fleet carriers are like to not own one.
If I stopped playing because of life (or even because other games presented a better time / enjoyment ratio) and I came back to my 5 Billion carrier investment just ... gone ... I would also be ... gone. Forever.Apparently you don't ' own ' them...You rent them and if you default on it.....puff....gone
The 5 billion was surely calculated so that a sufficient number of FC occupy the space, and that a significant number of visitors can dock on it, to give life to this aspect of the game.Which raises a QUESTION for FD: How did you arrive at the figure of 5 billion credits for the FCs ? Is it a median figure of assets? Or something else?