FD seriously ramped up the amount of AXCZs needed to clear a system in the last round. It was glorious fun. But now alas
o7
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Why i'm quitting videos and posts are cries for attention and nothing else.
Still, totals are bigger then winers claim and close to 200/800 inara numbers.18%, of those who chose to answer the poll, have somewhere between 40% and 80% of the cost of a Carrier.
There are more than 11k players in the game.
You mean the April Fool's day video..............I saw a few different surveys on Twitter, Facebook, etc. Some of them purely about who can afford it and some of them about is 5Bil price ok or not. So the results were drastically different and community is clearly divided (as visible in this very thread)
Estimation based on how many accounts we have in Inara or EDSM vs how many copies of the game were sold IMHO is also a stretch:
in this situation, only FDev could give us the exact number how many "active" (define "active") players could actually afford it... But why would they do that?? So we can have another dispute what is "just" and what is not?
- not everybody who plays uses 3rd party tools
- not everybody who bought the game still plays it
I just cannot wait to see this stream tomorrow... especially after this:Source: https://www.youtube.com/watch?v=zLJnMFmudic
and as I strongly stand by what I posted earlier, I am gonna say one more thing (hopefully not offending anybody):
Fleet Carrier is a Bentley/Bugatti not a Volkswagen, not everybody has to have it
Happy to agree to disagree on that point.Still, totals are bigger then winers claim and close to 200/800 inara numbers.
Yeah, I have an agreement, I won't go to their signal sources and they won't bother me!Until alien combat is no longer opt-in... I ignore it....
If I can't use my FC as a beer fridge I am quitting.
The game, not beer.
store it on an ice planet call for later(let me know where) lolplease dont talk about quitting the beer
Too much effort for too little reward and the reward that's too little isn't credits (credits are worthless in the game you can get a million credits per ton of diamonds - so they're a joke and so is everyone crying about not having enough of them).
That's because most people find that the only pleasure that comes from the game is being able to acquire items (buy things). The only point to doing anything is so you can get whatever currency needed to buy something.What reward are you talking about then, out of interest?
If you read between the lines most people are probably crying about the limited methods of obtaining credits and the fact that obtaining them is not particularly interesting in their opinion. This is a very important difference.
Anyone in this forum can farm up 5bil credits just as easily as anyone else, it's not as if the information is lacking or the task particularly challenging. In that case it's probably a question of whether they think it'll be fun to do so. Then, if they don't think it's fun, whether they are willing to lay down a lot of time doing it anyway in order to buy themselves potential fun later - which seems like an odd thing for a piece of entertainment to ask of people, especially outside the F2P market.
Do you think progress and fun should be mutually exclusive? If so, why? What are the 'rewards' you're talking about in this context, and do you think they are well distributed between in-game activities? Not trying to start sh*t, genuinely interested.
My take on FC's currently is: We get 2 betas to try-before-you-buy... If I like them then, I'll consider ways of boosting my 1 bill + 25mill on my main account to the necessary numbers. It may take some timeWhat reward are you talking about then, out of interest?
If you read between the lines most people are probably crying about the limited methods of obtaining credits and the fact that obtaining them is not particularly interesting in their opinion. This is a very important difference.
Anyone in this forum can farm up 5bil credits just as easily as anyone else, it's not as if the information is lacking or the task particularly challenging. In that case it's probably a question of whether they think it'll be fun to do so. Then, if they don't think it's fun, whether they are willing to lay down a lot of time doing it anyway in order to buy themselves potential fun later - which seems like an odd thing for a piece of entertainment to ask of people, especially outside the F2P market.
Do you think progress and fun should be mutually exclusive? If so, why? What are the 'rewards' you're talking about in this context, and do you think they are well distributed between in-game activities? Not trying to start sh*t, genuinely interested.
I think progress should be a side-effect of doing things that are fun, engaging and impactful to the game universe so that the things you do matter and are meaningful.
I 100% agree with this, which is why I'm surprised/confused by your previous posts that seemed to say people should 'suck it up' and grind for credits. Unless I've dramatically misread many of your previous postings this seems contradictory to me.
I agree wholeheartedly that we should be able to 'just play' and rewards would come in naturally, but that's not how the game currently works for thousands of players. I'd imagine that's the root of the complaints we're seeing in here.
I do think they need to suck it up if they want massive credits.
Dunno, I guess we'll find out.....Tomorrow!So if I've got this right......I can buy a carrier......fly into the black.....do loads and loads of mining ....Then sell it in the carriers shop that I have set the prices at....LOL