It's not really surprising given that we scoop hydrogen for fuel and hydrogen has three natural isotopes, one of which is tritium.
The other two being beef and jazz, but I'm told these are for New Era..
It's not really surprising given that we scoop hydrogen for fuel and hydrogen has three natural isotopes, one of which is tritium.
Yep I feel the same.Yeah, that's where I'm at. I love this game but I definitely feel left out on this one.
Greetings Commanders,
We're thrilled to announce that the first look at the upcoming Fleet Carrier update will be coming to your screens on Thursday, 2 April! Lead Server Developer, Dav Stott, and Game Designer, Luke Betterton, will join us on a special video to talk us through what these vast vessels are and how they'll be shaking up the galaxy!
Since the initial reveal of Fleet Carriers, we've examined the concept of predefined load-outs and decided to invest additional time to ensure that fleet carriers offer the same level of flexibility and customization as other ships within Elite Dangerous. We've done this by adding more loadout options to make your carrier unique, and allow for player-to-player interaction like you've never seen before in Elite Dangerous!
Squirming in your cockpit chair wanting to know more details? Here is some key information on Fleet Carriers - but for the entire content reveal, tune in to our Pre-Recorded Stream on YouTube, on 2 April at 18:00 (UTC). Although we won't be live, our team will be there in the chat to answer any questions that you may have.
As it currently stands, we're aiming to launch the Fleet Carriers update in June and will be calling all commanders to experience Fleet Carriers (as both visitors and owners) in two upcoming public betas before the update is live! The first beta will begin on 7 April for PC only, and the second beta which will be launched on PC, Xbox and PlayStation, will take place in May. Please note that there is a chance that these time frames may change slightly in the coming weeks, but we'll keep you up to date on the specific times, dates and instructions.
One of your most frequent questions about Fleet Carriers was: How much do they cost? Fleet Carriers will be a lucrative investment, costing 5,000,000,000cr at launch. Fleet Carriers are individually owned and feature 16 landing pads (of varying sizes) for other players to dock at. Fleet Carriers use a new fuel, Tritium, to jump from system to system. Fleet Carriers have a max jump range of 500LY at one time, with the ability to jump whenever the owner wants, however, they will have a build up and cool down period between jumps. You can manage your carrier's finances by setting tariffs and adjusting the buying and selling prices for commodities traded in it's market.
See you there, Commanders.
Just go to Beagle Point and back like 4-5 times, and you'll get 5 bl just for exploration
No mention of Support Ships. Has the idea been abandoned? Since we've seen screenshots the assets already exist. Oh well, we'll know in a week.
I built up a Cr 10 billion Fleet Carrier Purchase Fund last year, and I'm pretty sure I'm not the only one. I'm now wondering if Frontier have looked at players doing this and said to themselves, "All right then, now we know what the market will bear. Cr 5 billion for the base carrier and the same again for outfitting."
I can see the logic in scrapping the carriers of players who are no longer active in the game. But I hope they at least add a 'mothballing' option for players who know they're going to be out of the game for a while.
Quote "You can manage your carrier's finances by setting tariffs and adjusting the buying and selling prices for commodities traded in it's market. " Quote
This gave me a good laugh.
Pilots are going to be lining up to help you support your FC.
This is slam full of bad assumptions. Have devoted months and months of my life to this game and have nowhere near that kind of money because I don't bumrush credit mining opportunities. Just because I don't have the money already does not mean I would not make good use of all of this.Because some people are complaining about the price:
1. It's supposed to be an end-game goal for professional, engaged players. If you want to experience carriers, simply ask someone who has one or play in open. As for my squad, we're gonna have one each on launch day (shameless advertisement for BSD1).
2. If you want to have one, mining isn't hard. It will take you like 36 hours of LTD mining to get one.
3. If you are the type of player who will actually make use of it, you should have the money already. If you simply want the biggest toy you can get, this is not the game for you.
4. You will be able to make some money off of your carrier by selling stuff with tax.
costing 5,000,000,000cr at launch.
I only see mining that good. Exploration and passengers missions (my main activities) are not that lucrative
Wrong. You can make 250m+ Cr/hr mining, while near 100m Cr/hr doing massacre or cargo missions for allied factions.
You can spend north of four times the base cost to outfit a Cutter. But a lot of that is for armour, which shouldn't be a thing for Fleet Carriers, since they're not destructible. Hence my guess that outfitting will double the base price.Has there been any news on how much to upgrade a FC to A-grade ? Do the costs scale like the other ships ? Cost to upgrade a Cutter is several times the base cost. Whoa, that's going to really raise the credit bar. Plus, what is up-gradable ?
If you mean 'do you have to part with your hard earned cash to get access to a Fleet Carrier', then the answer to that is no.A question do those of us that bought the lifetime expansion pass get these fleet carriers for free as part of out life time expansion pass as was suggeested some time ago ?
Guess it's because I've seen such systems in work already. Be it for ships in a MUD or be it for houses in UO and SWG. In the last case, the house luckily was only packed up and stored away, so the player could place it again.
Yet in all of them, the mechanic of loosing stuff due to being offline for a while had a negative impact on the community. I've seen it happen several times that somebody returned, found out that the game took away his stuff for him being away for a while and immediately left again.
For UO and SWG I at least understood why they did it: housing space was limited. So they used the mechanic to clear up space occupied by old characters who were not played any more. But I don't see the same reason for ED. There's plenty of space in space. (Yea, the name kind of gives it away. ) And if somebody is offline for a week, just don't spawn the ship any more till he returns. No damage done.
And a shudder runs through every asteroid belt in the Galaxy.
Hope mining tritium can be done same as materials - without refinery. Otherwise will be a bit problem to recall FC on explorer ship.
Why its all a journey, no rush Im up to 1 Billion today mostly on trade missions only 348.666 on mining and 48m from exploration innara reckons i will hit 2 b in 22 days but who caresYeah, that's where I'm at. I love this game but I definitely feel left out on this one.