Boy it sure would be nice if we were given some numbers instead of “a high/low cost” in regards to purchasable services and upkeep costs.
Also, how long is it gonna take to get a return on this investment? Four, maybe five decades? I can’t see a tariff on refuel, repair, and rearm paying my 5 billion + services back very quickly even at 100% tariff, especially if there’s a station nearby that people can go to instead that offers missions and universal cartographics. And if I’m selling commodities, what’s stopping players from buggering off to the lowest buy price on EDDB instead? If I’m BUYING commodities from people, and actually want to make a profit from it, why would anyone stop at my carrier instead of just loading up their own and taking it to the highest sell, again on EDDB?
I wanted a carrier for my BGS squadron to use, and I do intend to get one, for the sake of getting one, but right now it feels like it’s going to be a credit sink for me, especially since I wanted it to be a squadron access only combat carrier, for jumping between warzones. I can see this being useful for wars in systems without large pads, or that have wars some ridiculous distance from the star, however, given there will be no BGS effect, we’re only going to be using the carrier to swap to our medium ships and submit our bonds at the relevant station anyway to have the desired BGS effects.
Speaking of which, there was no specific role for warships in that list. I suppose technically it’d be a mercenary themed carrier, but given it will be an IPV carrier permitting IPV members with IPV ships working for the IPV faction that the IPV squadron is tied to - it would be nice to have a dedicated combat role that isn’t “bounty hunter” or “mercenary”.