ANNOUNCEMENT Fleet Carriers - Content Reveal Recap

-Player trading market could lead to much more dynamic wealth and power across the game if there were a reason to use it.
-Ability to buy stolen goods is probably the most interesting thing in this update, but the inability to clean the stolen goods means it's kinda useless.
-A mobile interstellar factors is a cool idea, but 10,000,000 per week minimum plus service costs plus initial investment is an extremely high price to pay for this minor convenience.
-An hour spin-up period makes the mobility of the carriers practically useless for short-term gameplay loops like moving to a system for a few hours of gameplay and then going somewhere else for other gameplay. Hope they kill this in beta.
-Tariffs should be per class of service, not universal. Fuel, commodities, shipyard, etc. shouldn't share the same tariff.
-Shipyard is another potentially super interesting feature that is being squandered. Let players sell built ships. I'd pay a billion for a fully engineered META combat medium ship and I'm sure others would, too.
-Give players a reason to actually purchase goods or services at a carrier... allow carrier owners to buy in bulk and sell at standard prices for a profit. Otherwise, the only goods traded will be tritium, the modular terminals for Marco Qwent's unlock (rare goods can't be sold), and 1.6M buy offers for LTD so the carrier owners can sell for 1.68M when a system has a public holiday.
 
I am cautiously optimistic about Fleet Carriers. I am concerned about:
  • 2 hours wait between jumps (1 hour build up and 1 hour cool down). That would mean traveling to Colonia would take 80 HOURS!!! This is a huge disappointment, particularly for expansive exploration. It's quicker to use an Engineered Anaconda to explore than it would be to use a Fleet Carrier - in fact, with an engineered Anaconda it takes 20-30 mins to travel 500LY... Using a Fleet Carrier for exploration would be useless.
  • We only saw one Fleet Carrier design. I really hope there are more Fleet Carrier designs, like we saw when they were first shown.
  • Upkeep costs. This does make sense but it feels like I'm being forced to keep playing the game. Without actual game play experience, however, I'm keeping an open mind.
  • Grinding for Tritium. I hope this isn't as bad as it sounds. I hope that mining for this is made more exciting than how mining is currently. Make deep core mining exciting again.
I understand that not everything has been revealed about how Fleet Carriers works, so I hope testing in Beta will reveal some of the more exciting stuff.

And for my last thoughts: the first reveal of Fleet Carriers was exciting to be sure, particularity the defined load-outs and a Fleet Carrier design for each "Career" (Exploration, mining etc). As stated above, we only got to see one design, so i hope for different designs. If not, it would seem that FDev took an easier route to give us Fleet Carriers, from a design point of view. Maybe, having different visual Fleet Carrier designs would place too much burden on servers, so they went for UI designs withFleet Carrier services with one type of Fleet Carrier instead. This would be very disappointing to be sure if this is the case!!

Only correction I might make is the 'Conda can do that 500ly in say about 6 or 7 minutes. Or just 2 jumps with neutron boost. So yeah this thing is an exploration pooch.
 
Nothing in it for explorers then, not that i'm surprised. These things only seem to be worth anything in and around civilisation and we already have plenty of stations for that. I Was so looking forward to FC's but to quote the Dragons "I'm out", guess i'm waiting for the payed update for worthwhile content for me to enjoy, that or just accept that owning every ship in the game, being triple Elite and having more credits than i can spend is pretty much end game for me.
 
As a solo explorer, I am actually kinda pumped about these carriers.

Sure, they cost a lot to sustain and don't seem to make money for explorers but they enable us to reach real deep into the black. Think about it! Places like Elysium's Rest will now be reachable with a return ticket... if your carrier has the fuel reserve.

Some CMDR might soon have her name immortalized on the legendary Anaconda Graveyard system... unless that already happened. Egg on my face in that case, I guess.

There are a lot of star systems at the very edge of the galaxy that cannot be reached without a carrier. So... even if it costs arms and legs, getting out there AND BACK sounds really cool.

Yeah, its expensive but it gives a completely new meaning to “deep space” exploration.

Thumbs up!

Yes, that will be nice. However, the make 2 jumps and go mining is just a non-starter together with the 2 hours between jumps. We need to store enough for 50 or 100 jumps, perhaps more. You might be able to arrive with a sidewinder faster than a carrier.

Guess I've beat this horse enough now.
 
Only correction I might make is the 'Conda can do that 500ly in say about 6 or 7 minutes. Or just 2 jumps with neutron boost. So yeah this thing is an exploration pooch.
Yea, forgot about Neturon jumps, yea you're right... I just can't see Fleet Carriers being all that useflul for deep space exploration, consdiering how long it would take to reach your destination beyond 1,000LY
 
As a solo explorer, I am actually kinda pumped about these carriers.

Sure, they cost a lot to sustain and don't seem to make money for explorers but they enable us to reach real deep into the black. Think about it! Places like Elysium's Rest will now be reachable with a return ticket... if your carrier has the fuel reserve.

Some CMDR might soon have her name immortalized on the legendary Anaconda Graveyard system... unless that already happened. Egg on my face in that case, I guess.

There are a lot of star systems at the very edge of the galaxy that cannot be reached without a carrier. So... even if it costs arms and legs, getting out there AND BACK sounds really cool.

Yeah, its expensive but it gives a completely new meaning to “deep space” exploration.

Thumbs up!

I actually just announced earlier an expedition with a leg going to Messier 67 (where Anaconda's Graveyard is) at https://expedition.page.link/Announcement2

If you're interested make sure to sign up!

Also looking into seeing about reaching some other new fringes in certain places as well, like MM Velorum possibly. *(Although we focus specifically on real-life stars, I'd bet there'll be a new ceiling/floor/limit breaking expedition soon too)

My only main question, since it wasn't verified for certain was: Can we jump the Fleet Carrier while we are docked at it. I'm assuming yes most likely, but well, always good to verify stuff right?
 
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I have the impression that FD has abandoned the idea of specialized FC. They removed the ship specific to each activity (combat, mining, exploration). Only one ship remains without combat, mining or exploration service
A powerful scanner able to scan several systems at the same time for example?
 
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As a solo explorer, I am actually kinda pumped about these carriers.

Sure, they cost a lot to sustain and don't seem to make money for explorers but they enable us to reach real deep into the black. Think about it! Places like Elysium's Rest will now be reachable with a return ticket... if your carrier has the fuel reserve.

Some CMDR might soon have her name immortalized on the legendary Anaconda Graveyard system... unless that already happened. Egg on my face in that case, I guess.

There are a lot of star systems at the very edge of the galaxy that cannot be reached without a carrier. So... even if it costs arms and legs, getting out there AND BACK sounds really cool.

Yeah, its expensive but it gives a completely new meaning to “deep space” exploration.

Thumbs up!
It will just take you 100 years to get out there, with a 2 hour wait between jumps
 
Carriers need production facilities - they need the ability to turn basic mats into ships and modules. Otherwise....its like buying things from the local supermarket and trying to make a profit by charging a higher price.....and hoping nobody else just goes to the supermarket instead, like we did.
 
...I just finished engi Anaconda to full. All repairs on board. Mining lazer & limpets for rocks. 2 srv. All possible in game scanners too.
Just used to deliver AX fighter out there - 700ly one way 6 mins, 700ly back 6 mins.
So FC seems soo tempting ...
 
I would even put up with no Cartography if there was enough fuel to make 100 or so jumps. Even with the silly 2 hr jump delay. Could set your destination, log back in the next day, or whenever and you're there. Really though, that 2 hr bovine flop needs a real revisit. The fuel supply too.

edit; bovine instead of 2 letter abbreviation.
 
I would even put up with no Cartography if there was enough fuel to make 100 or so jumps. Even with the silly 2 hr jump delay. Could set your destination, log back in the next day, or whenever and you're there. Really though, that 2 hr needs a real revisit. The fuel supply too.
And how you will use it, say 45000ly away from bubble? It is extra slim chances if any human will fly near by. So only personal repairs. And why do u need it? Anaconda with AMFUs and repair limpets jumps over 70ly. And if, just if u have damaged power plant ...well, reboot & repair, then amfus.
 
So, I spend a few jumps getting away from competing markets in the bubble - and pull my trouser leg up, stick out my thumb to passing pilots and hope to sell them 10 million credits worth a week to keep afloat?

Why drop the link to squadrons? A small group of players who like to explore together, get a carrier - are able to use it as a base for multiple types of missions, mining ops, local exploration etc. (perhaps with new things to do in the next season). They can refit, repair, and then jump together to the next place. But we are denied our choice of game play.

In the 23rd century, and another galaxy (Mr Roddenberry's), people do do things for no financial reward - but to be part of the bigger adventure - not so in this galaxy in 3306. My crew would work for nothing, only demanding good food, rip-roaring times in the depths of space, and of course - the weekly round of Pirate Bingo TM

Please rethink this Frontier - a simple (?) system where squadron members can transfer money to the Squadron Leader who can make a Fleet Carrier purchase on their behalf - if they leave the squadron, the FC stays in the squadron. Decisions about decommissioning can come down to a vote. FC Crew members who don't demand payment, but only perhaps a share of rewards gained from selling exploration data (surely Cartographic has to be included in the facilities available aboard a FC).

Such potential - so far seemingly wasted - perhaps the Beta will prove me wrong in all these points. Oh, unless I have 5 billion already I wont even be able to get my head around it from the inside - oh well.

Had just returned to ED following a long break - eager to increase my funds. Guess I'll wait to see what comes in the next big (paid for) update at the end of the year. Been playing since 1984 - would be a shame to have to stop now.
 
And how you will use it, say 45000ly away from bubble? It is extra slim chances if any human will fly near by. So only personal repairs. And why do u need it? Anaconda with AMFUs and repair limpets jumps over 70ly. And if, just if u have damaged power plant ...well, reboot & repair, then amfus.

Need is up to me. However, my happy hunting grounds (exploration) is about 38kly out. I would offer services there, but that is not the point. I would like to have several ships available, not the least of which might be an inexpensive ship for high-g landings, or a mining dedicated ship or ??? Matters only to me.
 
Need is up to me. However, my happy hunting grounds (exploration) is about 38kly out. I would offer services there, but that is not the point. I would like to have several ships available, not the least of which might be an inexpensive ship for high-g landings, or a mining dedicated ship or ??? Matters only to me.
Yeh ...mining would be cool, but what to do with ore? Dump in space to free place ? :D
...and services ... well, as I said Anaconda has all on board. I can fix you in deep space if ever meet you, however, that will never happen - space is too big.
..are you ready to pay 10mil/week to fix that 1 commander which will find you 2 years later?
 
Yeh ...mining would be cool, but what to do with ore? Dump in space to free place ? :D
...and services ... well, as I said Anaconda has all on board. I can fix you in deep space if ever meet you, however, that will never happen - space is too big.
..are you ready to pay 10mil/week to fix that 1 commander which will find you 2 years later?

Well that part is potentially cool, either sell it at your FC or store it for later sale elsewhere. I kinda like that.
 
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