I can see something potentially very negative about this, fleet carriers appear to be centered around the actions of other players only, so in order to make the most of them you will need to always put them in areas of population or have them neglected entirely and loose credits.
furthermore with the mention of taxes and such, why is any player going to use these ship's facilities when they could just go to a starport and it would be cheaper?!
next issue is that the populated systems in question will naturally attract more fleet carries, the more fleet carriers the more options players have to choose, the more options players have to choose the less traffic the carriers will receive.
It would of been wiser to allow AI interactions with these vessels too, just so players don't have to worry so much on the actions of other players.
otherwise, after this update goes live you will see a bunch of people buy these things who have the funds, then when they see just how little they earn in general they will quickly decommission them as soon as the buy them, loosing a large sum of credits in the process and being very dissatisfied at the same time...and Fleet carriers will slip into the same category as CQC or Powerplay.
Whilst I have enough credits to buy one of these things as well as over 2 years worth of upkeep for bank investment ( with stock beta value of 10M per week upkeep) I am no fool, I won't simply buy something because I can and have it chew through my credits as nothing more than a large trophy because it is solely dependant on player traffic. If this thing was an 'investment', then yes. it would be worth it.
furthermore with the mention of taxes and such, why is any player going to use these ship's facilities when they could just go to a starport and it would be cheaper?!
next issue is that the populated systems in question will naturally attract more fleet carries, the more fleet carriers the more options players have to choose, the more options players have to choose the less traffic the carriers will receive.
It would of been wiser to allow AI interactions with these vessels too, just so players don't have to worry so much on the actions of other players.
otherwise, after this update goes live you will see a bunch of people buy these things who have the funds, then when they see just how little they earn in general they will quickly decommission them as soon as the buy them, loosing a large sum of credits in the process and being very dissatisfied at the same time...and Fleet carriers will slip into the same category as CQC or Powerplay.
Whilst I have enough credits to buy one of these things as well as over 2 years worth of upkeep for bank investment ( with stock beta value of 10M per week upkeep) I am no fool, I won't simply buy something because I can and have it chew through my credits as nothing more than a large trophy because it is solely dependant on player traffic. If this thing was an 'investment', then yes. it would be worth it.