ANNOUNCEMENT Fleet Carriers - Content Reveal Recap

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For exploration Fleet Carriers it would be nice to make a cut from Commanders selling their exploration data. I worry that the upkeep might be a stretch too far on those distant carriers.
For that you would need to bring the carrier into deep space and serve as a relay station for people to sell data, except that clearly little to no one would do that du to the current jump range and couldown of the carrier, I mean...

I calculated how many hours you would need to bring a carrier from the bubble to Sagittarius A* as example.
25k Ly divided by 500Ly of jump capability = 50 jump
2 hours of CD x 50 jumps = 100 hours and implying that the CMDR gonna give order immediately to the carrier as soon the CD is over
 
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So now we get jump, honk, mine, mine, mine, mine, mine, mine, jump :p

Whats to stop you shoving loads of tritium in your hold though? Then you can jump while you are offline and you wake up bright and early without having to do a load of plain jumps and do your exploring. Fill the tank up again and do the same.
 
They have changed and added things because of beta in the past. I see no reason why it won't be the same this time.

Only they didnt do it last time. Common you seriously think frontier make changes during beta they themselves didnt plan on making or keeping flexible? Thats just false you should know that.
 
Also frontier, your last faq item about the beta is appreciated, but also alarmingly naive.

If we raise feedback again, there is some expectation that the feedback is either discussed by a developer, or some change in your best judgement is made to the spirit of the suggestion.

You do NEITHER during the beta process, and this does nothing but generate strong, negative anger towards you by creating a false expectation by using the term beta. Either act like a beta as to industry standards, or be very clear up front on what is in scope for change for the final release. What you're asking us to do is far worse for your target of a successful launch.

Just in case.. its not just a bunch of passive timid irrelevant forum explorers you're dealing with this time. Everyone else and reddit seems to agree.

I reckon betas are just a way to get basic, free QA testing from the players now...
 
I reckon betas are just a way to get nasic, free QA testing from the players now...

Last 2 felt like marketing exercises. Before that they told us what to test and gave us a decal for doing so. Qualitative feedback always ignored unless the question was specifically asked from frontier or in the scope of balance passes.
 
And make it 25 to 50 jumps at best which will take a minimum of around 5 days.

How many days would it take to move 16 ships, refuel and a station that far? As far as I can see its a case of preparing your trip beforehand both materially (Tritium) and expenses (upkeep) and then doing it, which seems fair.
 
So... this is what took 2 years of delays? Makes a man think about the state of FC's were when they were supposed to be released...
 
Explorers can easily make millions to billions off an exploration trip and have almost zero outgoings. They shouldn't have any problems bankrolling the running costs for a carrier for months or years at a time. Most of the time its services will be shut down, just being turned on when they need to dock for repairs, changing ships or loadouts, etc.
 
having thought this over for a night, here is what I would have liked to see with the carriers:
passive income:
example: mining
-station your fleet carrier near rings
-deploy a mining crew which will be mining the rings for resources
-passively fill the carriers cargo hold that way
-jump carrier to a station and sell the cargo

can be combined with trade.
-setup a trade crew
-trade your cargo with station/other fleet carriers

upgrades:
-buy better ships and equipment for your crews
-increase your crew size
upgrades come with increased costs, due to crew salary and equipment upkeep.
 
Explorers can easily make millions to billions off an exploration trip and have almost zero outgoings. They shouldn't have any problems bankrolling the running costs for a carrier for months or years at a time. Most of the time its services will be shut down, just being turned on when they need to dock for repairs, changing ships or loadouts, etc.

The problem is the question to answer is why an explorer would need a carrier, what the value of having one?
A question not limited to explorer role actually.
 
Explorers can easily make millions to billions off an exploration trip and have almost zero outgoings. They shouldn't have any problems bankrolling the running costs for a carrier for months or years at a time. Most of the time its services will be shut down, just being turned on when they need to dock for repairs, changing ships or loadouts, etc.
think they said that active/inactive goes hand in hand with server tick so once every 7 days? turn something off and you gotta wait a week.
 
The problem is the question to answer is why an explorer would need a carrier, what the value of having one?
A question not limited to explorer role actually.

My initial thought was : oh, could be nice to have an exploration outpost, and to switch ships every once in a while - you could take a mining ship with you out there, instead of being stuck in an ASP that can't do anything but jump...

It could have been a good way to enjoy outer space and bring in some variety gameplay wise. But it sounds like it's gonna more problems than it's worth on that end...
 
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